What is a good moveset for Galarian Stunfisk?

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This thread is forGalarian Stunfisk. For Unovan Stunfisk, please gohere.

If you have a good competitive moveset for Galarian Stunfisk,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Galarian Stunfisk Pokedex and learnsetfor reference.

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I don’t play OU but whatever.

Stunfisk-Galar @ Leftovers / Air BalloonAbility: MimicryEVs: 252 HP / 4 Atk / 252 DefImpish Nature- Stealth Rock- Yawn- Thunder Wave- Earthquake

I think this is an ok moveset. It sets up rocks. It uses Yawn, which makes people want to switch out, and get hurt by rocks. I guess you could give it Protect to compliment Yawn, but IDK. Thunder Wave just cripples things. I gave it Earthquake since that is a strong move. I made it defensive but it could also be mixed, or specially defensive.

Gen 8 NUStunfisk-Galar @ LeftoversAbility: MimicryEVs: 252 HP / 4 Def / 252 SpDSassy Nature- Stealth Rock- Earthquake- Sludge Bomb- Stone Edge

Galarian Stunfisk has been seeing use in NU recently, as it has role compression as a Stealth Rocker and a Pokemon that can punish Xatu and Rotom-Mow. Stealth Rock allows you to setup Stealth Rocks on the opposing team’s side. Earthquake is for ground STAB. You might be thinking that Sludge Bomb is weird on this set, considering Galarian Stunfisk has a base 66 special attack, but Sludge Bomb is used to fish for the 30% poison chance to punish switch ins like Xatu and also helps vs Rotom-Mow. Stone Edge is used mostly to hit Talonflame due to its 4x rock move weakness.

Stunfisk-Galar @ LeftoversAbility: MimicryEVs: 252 HP / 252 Atk / 4 DefAdamant Nature- Snap Trap- Yawn- Earthquake- Stone Edge / Stealth Rock / Ice Fang / Sucker Punch

Snap Trap is unexpected and yet manages to cover weakness. This move is essential for this set’s strategy. First you use Snap Trap, locking them in, and then Yawn, putting them to sleep the next turn. Earthquake is powerful STAB. Stone Edge is for EdgeQuake coverage, Stealth Rock is for support (maybe use it as a lead), Ice Fang punishes Dragons, and Sucker Punch is priority. Other options for items are Binding Band or Grip Claw.

Stunfisk@ LeftoversAbility: MimicryEVs: 4 HP / 252 Def / 252 SpDSassy Nature- Protect / Foul Play- Pain Split- Endure- Stealth Rock

Pain Split and Endure work relatively well together. Protect or Foul Play can both work well, Foul Play is better probably though because it uses the target’s Attack stat. Stealth Rock as entry hazard.

Stunfisk-Galar @ LeftoversAbility: MimicryEVs: 252 HP / 128 Def / 128 SpDImpish / Careful Nature• Yawn: Put them to sleep at the end of next turn• Protect: So you can avoid damage and put them to sleep• Stealth Rock: Good hazard, you can set it up while they are asleep• Earthquake: STAB

Stunfisk-Galar @ Life OrbAbility: MimicryEVs: 252 HP / 252 Atk / 4 DefAdamant Nature- Thunder Wave- Sucker Punch- Earthquake- Stone Edge

Thunder Wave to spread status. Sucker Punch has priority if the opponent is attacking. Earthquake is spammable STAB. Stone Edge is coverage.

Gen 8 NU / PU / ZUStunfisk-Galar @ LeftoversAbility: MimicryEVs: 252 HP / 4 Atk / 252 SpDCareful Nature- Stealth Rock- Earthquake- Crunch- Curse

Stealth Rock is for an entry hazard. Earthquake is STAB. Crunch is for coverage. Curse is to boost your attack and defense stat.