What is a good moveset for Garchomp?
If you have a good competitive moveset for Garchomp,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Garchomp Pokédex and learnsetfor reference.
Pleaselog inorregisterto add a comment.
No SubChomp has been suggested yet? What?Garchomperz (Garchomp) @ LeftoversAbility: Rough SkinEVs: 252 Atk / 4 Def / 252 SpeJolly Nature- Substitute- Swords Dance / Hone Claws / Fire Fang- Earthquake- Outrage / Dragon Claw / Dragon Rush
So, the point of this set it to go in there and set up on something you can resist or wall, such as Forretress or something along those lines. Start it all off with a Substitute, to guarantee you get at least an Attack boost with either Hone Claws or Swords Dance. Earthquake lets you hit anything that resist your Dragon STAB, while being boosted by STAB. Great for hitting Pokemons like Tyranitar and Heatran. Now, Outrage is just raw power, and a great move, especially at +2. Dragon Claw is if you don’t want to be hitting Ferrothorn, and would like to set up some more on it or hit it with EQ, and not lose HP while doing so. Finally, Dragon rush is only here if you wanted a stronger move than Dragon Claw, but without Outrage’s effect. Note that it is very recommended you use Hone Claws with this, as missing could cost you the match. Finally, if you’re not the set up type, Fire Fang can be used over SD/Hone Claws for more coverage.
The annoying Doubles Garchomp that could
IRS Agent (Garchomp) @ Focus Sash / Groundium Z / Assault VestAbility: Sand VeilEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Earthquake- Rock Slide- Dragon Claw / Poison Jab- Swords Dance / Protect / Poison Jab
This one’s a fun one for doubles. The premise is simple: abuse Sand Veil with something carrying Sand Stream, and then use Earthquake and Rock Slide to your heart’s content. It makes a good partner with Flying types, the Sand Stream setters, and Vikavolt+Garchomp creates a very nasty DisQuake combo.
A little bored sooo
Garchomp (F) @ GarchompiteAbility: Rough SkinEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Scale Shot- Earthquake- Swords Dance- Stone Edge / Fire Fang
A full-offense lady. Scale Shot is STAB and breaks sashes + Substitutes plus can be a little annoying too. While M-Garchomp has a speed nerf that may kill her + a Defense drop after Scale Shot, Scale Shot also offers a Speed boost after each use so no worries about her Speed/Defense Nerf. Earthquake is a standard and reliable STAB for these land sharks. Stone Edge may hit pesky flying types. Fire Fang takes down Steel types that has levitate/secondary Flying-type and Swords Dance boosts Attack, making this madam even more fearsome.
Specs-chompGarchomp @ Choice SpecsAbility: Sand VeilEVs: 6 HP / 252 SpA / 252 SpeTimid Nature- Dragon Pulse- Flamethrower- Earth Power- Draco Meteor / Hidden Power [Electric]
Choice Specs gives this guy 383 Special Attack, which is pretty good.Dragon PulseisSTAB.Flamethroweris necessarycoverageoverIceand withDragon Pulse, it’s greatcoverage.Earth PowerisSTAB.Draco Meteorwould be last chance for damage power whileHidden Power [Electric]would be for morecoverage.
Garchomp @ LeftoversAbility: Rough SkinEVs: 252 Atk / 4 SpD / 252 SpeAdamant / Jolly Nature- Dragon Rush- Earthquake- Iron Tail- Hone Claws
Wait… Dragon Rush and Iron Tail don’t have 100% accuracy? That’s a shame, let me just Hone Claws real quick…
Iron Tail covers Ice and Fairy types, and Dragon Rush is STAB that benefits from Hone Claws.
Tony Shark (Garchomp) @ Rocky HelmetAbility: Rough SkinEVs: 252 HP / 4 SpD / 252 SpeJolly / Adamant Nature- Earthquake- Iron Head / Iron Tail- Scale Shot / Outrage / Dragon Claw / Dual Chop- Swords Dance
Earthquake is your most spammable STAB. Iron Head for 100% accuracy and a flinch chance, works well with Chomp’s good speed tier, also covers Togekiss, Garchomp’s best answer. Iron Tail has lower accuracy, but higher BP and a chance to drop Defense. Scale Shot lets it boost Speed and is multi-hit, although you’re sacrificing some of Chomp’s defensive utility. Outrage is brutal STAB, but you get locked onto it for 3 turns, which lets Steel types set up in its face. Dragon Claw is more spammable than Outrage but less powerful. Dual Chop is on the same level of power as Claw but 10% less accuracy and hits twice so it breaks Substitutes and sashes. Swords Dance is mandatory to make up for the lack of attack EVs. The reason why I invested into bulk was to set up Swords Dance more safely.
Garchomp-Mega @ GarchompiteAbility: Rough SkinEVs: 252 HP / 248 Atk / 8 SpABrave / Quiet Nature- Dragon Claw / Outrage- Earthquake- Fire Blast- Swords Dance / Iron Tail
Dragon Claw or Outrage are STAB. One is spammable but weaker, other one is stronger but riskier. Earthquake is, again, your most spammable STAB. Fire Blast melts Ground-resistant steels like Ferrothorn, Skarmory, and Scizor. Coverage vs. Ice types. Swords Dance to overkill (if you’re going SD Quiet nature is preferred), while Iron Tail is Fairy coverage.
*P.S. Mega Garchomp works well w/ Tyranitar as a teammate. It should be noted that Mega Garchomp+Tyranitar excels at taking down stall or balance teams that have Blissey, Toxapex, Steels, and Clefable.
Mega is finally viable now!
National Dex
Garchomp-Mega @ GarchompiteAbility: Rough SkinEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Earthquake- Scale Shot- Fire Fang / Stone Edge- Swords Dance
Earthquake is powerful STAB. Scale Shot is STAB that covers Dragon types, breaks Focus Sash and Substitute, and raises its lackluster Speed stat. Fire Fang is coverage that hits Ice types as well as Earthquake resistant/immune Steels like Corviknight, Ferrothorn, and Skarmory. Stone Edge for Flying types.
Serperior provides wonderful paralysis support with Glare, which makes Mega Garchomp easier to abuse. Serperior also matches up pretty well against bulky Ground types like defensive Landorus-T and defensive Gliscor, and it also beats Slowbro. In return, M-Chomp beats a common Serperior check in Heatran. The Scarf set can surprise and revenge-kill Pokemon that usually threaten both Serp and M-Chomp like Ash-Greninja.
This is my mixed set of ninja skill:
Garchomp (M) @ Choice ScarfAbility: Sand VeilEVs: 4 Atk / 252 SpA / 252 SpeRash Nature- Flamethrower- Dragon Pulse- Earthquake- Brick Break
The Scarf makes it Super-Fast, so it outruns every threat. EVs make it Mixed. Flamethrower is coverage against Ice Types, and also permanantly kills Ferrothorn, which is a pain in… well, it’s a pain everywhere. D-Pulse is STAB and covers Dragon Types that are super effective. Earthquake is STAB and makes this guy a killer. Brick Break is for Ice types that have high Special Defense, as well as breaking Screens.
Garchomp @ Wide LensAbility: Sand VeilEVs: 4 HP / 252 Atk / 252 SpeJolly / Adamant Nature- Dragon Rush- Earthquake- Stone Edge- Double Team
This Garchomp is designed to be on a sand team with Tyranitar or Hippowdon. I gave it Wide Lens to counter accuracy problems so he could have Double Team instead of Hone Claws (I’m aware it’s banned on the competitive scene. However, it’s allowed in Random Wi-Fi matches and against friends). Double Team and Sand Veil together work like the lottery, only if your opponent loses, a dragon punches them in the face.
Garchomp @ GarchompiteAbility: Rough SkinEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Earthquake- Dragon Claw / Dragon Rush- Stone Edge- Poison Jab / Iron Head
Earthquake and Dragon Claw/Dragon Rush are really good for Garchomp’s STAB moves and deals a good amount of damage. Stone Edge can be used for annoying flying types such as Talonflame or Charizard. Poison Jab or Iron Head are good for covering fairies, one of Garchomp’s weaknesses. You can also substitute out one of those moves for Swords Dance.
No Tank Chomp? His most popular set as of this meta? I’m surprised.
Garchomp @ Rocky HelmetAbility: Rough SkinEVs: 252 HP / 136 Def / 120 SpeImpish Nature- Stealth Rock- Earthquake- Dragon Tail- Toxic
The set uses Garchomp’s great typing and stats for utility such as Stealth Rock, while still dealing damage with Earthquake. Rocky Helmet, Rough Skin, and Toxic punish opponents that stay in to fight Garchomp.
Garchomp @ Weakness PolicyAbility: Rough SkinEVs: 252 Atk / 4 SpD / 252 SpeAdamant Nature- Swords Dance- Dragon Rush- Earthquake- Iron Tail
This set only really works if you max out the PP on all of its moves, allowing for the not-so-great accuracy on some moves.
The Weakness Policy really help as if you get hit by an Ice/Fairy/Dragon move, your Defense and Special Defense raise sharply, which is so useful when facing Ninetales or anything with Ice Beam/Moonblast. Iron Tail covers weaknesses.
EdgeQuake + Fire Blast
Garchomp @ Focus SashAbility: Rough SkinEVs: 252 Atk / 4 SpA / 252 SpeNaive / Jolly Nature- Swords Dance- Stone Edge / Rock Slide- Earthquake- Fire Blast / Fire Fang
Swords Dance up and destroy everything with Stone Edge and Earthquake, which are only resisted by Breloom, Torterra, Virizion, and Chesnaught. Fire Blast really hits them hard as well as beating Skarmory and Bronzong, one of the few counters to this set (or EdgeQuake in general). This set is pretty risky with shaky accuracy, so Rock Slide can be used over Stone Edge, or Fire Fang over Fire Blast so that you can take full advantage of Swords Dance.
Gen 7 OU:Garchomp @ Rocky HelmetAbility: Rough SkinEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Earthquake- Stealth Rock- Dragon Tail / Roar- Iron Head / Poison Jab / Crunch
Surprisingly, no one has answer this set before.Set explanation:Use Stealth Rock first to set up hazard, than use Dragon Tail or Roar. I also suggest Roar because Fairy types are immune to Dragon Tail, and Magearna, Azumarill and Clefable are often used in the OU tier. Iron Head / Poison Jab if you choose Dragon Tail allows you to get rid of Fairy type Pokemon, or Crunch if you use Roar in case if you meet a ghost type like Sableye-Mega which is a bit common in OU. (Although it’s not a super effective damage)
Garchomp-Mega @ GarchompiteAbility: Sand VeilEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Earthquake- Dragon Claw- Stone Edge- Iron Head
This set should be used during Sandstorm. Earthquake is STAB and gets boosted by Sand Force. Dragon Claw for STAB. I prefer Dragon Claw over Outrage because Outrage locks you in one move and if someone switches for a Fairy Type… poor Garchomp. Dragon Rush’s accuracy doesn’t make having Dragon Rush worth it. Stone Edge is to take advantage of Sand Force. Iron Head is for Fairy Types and gets a boost from Sand Force.
Lol….
Garchomp @Bright PowderAbility:Sand VeilEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature-Attract-Sandstorm/ Stone Edge- Earthquake- Iron Head / Poison JabAfter Attract, Sand Veil in the sandstorm and Bright Powder, the only hit chance was
So wowowowow and let’s sweep with Earthquake and kill all those annoying Ice and Fairy type with Iron Head or Poison Jab!
I love this set.
Garchomp @ Rocky HelmetAbility: Rough SkinEVs: 252 HP / 4 Atk / 252 SpeJolly Nature- Toxic- Earthquake- Stealth Rock- Roar
The goal is to outspeed everything and survive long enough to whittle down the other teams HP with Stealth Rock and Rough Skin/Rocky Helmet. Set up Stealth Rock, then start using Toxic and Roar. Rinse and repeat without Stealth Rock. Earthquake is there for nailing Steel types and just in case you get Taunted.
I’m amazed. 67 answers, but still no Scale Shot chomp. This is probably one of the most dangerous sweepers in the meta right now.
Garchomp @ Leftovers / Life Orb / Wide LensAbility: Rough SkinEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Earthquake- Swords Dance- Scale Shot- Stone Edge / Fire Fang
Alright well, this is pretty self explanatory. SD up, then Scale Shot, nothing outspeeds you it’s gg. Earthquake is STAB, Scale Shot boosts Speed, SD for extra power and Stone Edge for problematic Moltres or Zapdos, or Fire Fang for Kartana and Ferrothorn. Lefties can recover, possible saving you from a revenge killing attempt, but generally the worst of the three. Next is Life Orb, possibly the best of the three items, as it gives you an extra boost in power that can help you take KOs. Finally, Wide Lens. I found this to be helpful, as my insane rng means I miss every Scale Shot. Aka lose. So, with Wide Lens you can hit more and hopefully miss none. Also, it helps with Fire Fang and Stone Edge, making Fire Fang perfectly accurate instead of 95 accuracy. Stone Edge also becomes 88 accuracy, hopefully making it miss less.
Gen 5 OU
Garchomp @ Choice ScarfAbility: Rough SkinEVs: 252 Atk / 4 SpD / 252 SpeAdamant Nature- Dragon Claw- Earthquake- Stone Edge- Fire Fang
Dragon Claw and Equake are STABs. Stone Edge is coverage and makes EdgeQuake and Fire Fang can kill Ferrothorn and Scizor.
Gen 7 Doubles OUGarchomp @ GarchompiteAbility: Rough SkinEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Earthquake / Stomping Tantrum- Protect- Rock Slide- Swords Dance / Iron Head
This should be used with Tailwind and Sand support. Tyranitar is the best option for a send setter, and Zapdos works best as a Tailwind setter for Mega Garchomp. Earthquake and Stomping Tantrum are STAB options. The former hits both opponents but also hits your ally (they can still use Protect though) and is blocked by Wide Guard, while the latter only hits one opponent.
Due to how spread moves have their damage cut by 25% in Doubles, both Earthquake and Stomping Tantrum do roughly the same amount of damage. Earthquake also allows for Garchomp to be part of a Dis-Quake combo with Zapdos, where the two can spam Earthquake and Discharge without worrying about hitting each other. Both are boosted by Sand Force, with the Sandstorm provided by Tyranitar.
Protect keeps Garchomp safe for a turn and can also be used to scout for the opponent’s attacks, and be safe while Zapdos sets Tailwind. Rock Slide, also boosted by Sand Force, hits both opponents and has a chance to flinch them. Swords Dance is to boost Garchomp’s attack, while Iron Head hits Fairy and Ice types hard, and is also boosted by Sand Force.