What is a good moveset for Great Tusk?
If you have a good competitive moveset for Great Tusk,post an answer below and upvote the best ones.
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Great Tusk Pokedex & learnsetfor reference.
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Gen 9 Ubers Bulky Utility
Great Tusk @ LeftoversAbility: ProtosynthesisTera Type: SteelEVs: 252 HP / 48 Atk / 52 Def / 156 SpeJolly Nature- Ice Spinner- Earthquake- Rapid Spin- Knock Off
Love or hate, this thing has some physicalbulk.Ice Spinner serves as nice coverage, Earthquake for STAB, Rapid Spin and Knock Off become a good pair against Flutter Mane and Houndstone. Jolly and 156 Spe reach 273 Spe which outspeeds the whole unboosted meta after a Rapid Spin. After maxing HP, the Def EVs guarantee a Def Protosynthesis boost under Sun, while giving the leftover EVs to Atk. Lefties serve as a replacement for recovery moves, and Tera Steel can help get the jump on a Flutter Mane’s Moonblast.
Gen 9 OUGreat Tusk @ Assault VestAbility: ProtosynthesisTera Type: Ground / Fighting / Rock / FireEVs: 252 Atk / 4 SpD / 252 SpeCareful Nature- Body Press / Brick Break / Close Combat- Earthquake / Headlong Rush- Ice Spinner / Ice Fang / Tera Blast- Knock Off / Heavy Slam
Alternate EV spread: 252 Def / 252 SpD / 4 Atk
If you use body press you might want to max out the def evs. Brick break has the lowest BP out of the three, but it can remove screens which are annoying at times. Close combat has high power but low pp and lowers defenses. Earthquake is 100bp 100 acc stab, headlong rush is a ground type close combat. For the third and fourth slots you have a variety of choices. Ice spinner if you want higher damage and to remove terrains, ice fang for the 10 per freeze and the 10 per flinch at the cost of bp and accuracy, tera blast for tera type move. Knock off removes foe’s held items, such as Baxcalibur’s loaded dice. Heavy slam is steel coverage against lighter enemies.
Great Tusk @ Booster EnergyAbility: ProtosynthesisTera Type: WaterEVs: 252 Atk / 252 Spe / 4 SpDAdamant Nature- Close Combat- Headlong Rush- Rapid Spin- Knock off
Headlong rush and close combat are both strong stab,rapid spin boosts speed which is good for offense and removing hazards and knock off is for crippling mons and for gholdengo.
Gen 9 Monotype Bulk Up + Rapid Spin (Ground)Great Tusk @ LeftoversAbility: ProtosynthesisEVs: 252 HP / 216 SpD / 40 SpeJolly Nature- Bulk Up- Rapid Spin- Body Press- Earthquake
This set has Great Tusk role compress as both a Rapid Spinner and a Defensive Bulk Up Pokemon for Ground teams. Bulk Up boosts your attack and defense, which increases Great Tusk’s offensive and defensive presence. Rapid Spin is used to clear entry hazards from your side, and the speed boost(s) from Rapid Spin can let you outspeed fast Pokemon. Body Press is used as the Fighting STAB, as it takes advantage of the defense boosts from Bulk Up. Earthquake is used for the Ground STAB, as it doesn’t lower the defense stat unlike Headlong Rush.
This set should use Bulk Up when special wallbreakers on the opposing team are knocked out. 252 HP EVs are used for bulk. 40 Speed EVs along with a Jolly Nature allow you to outspeed Magnezone. The rest of the EVs are used in Special Defense to helpout Great Tusk’s special bulk somewhat.
Gen 9 AG DefensiveGreat Tusk @ LeftoversAbility: ProtosynthesisTera Type: SteelEVs: 252 HP / 4 Atk / 252 DefImpish Nature- Bulk Up- Earthquake- Stealth Rock / Taunt / Body Press- Rapid Spin
Great Tusk is a very common threat in the Gen 9 AG metagame. Outstanding bulk coupled with a protosynthesis defense boost allows it to serve as an effective Koraidon switchin, although it is worth noting that it should not act as your sole answer for Koraidon as it lacks reliable recovery and can be chipped down. Great Tusk’s awesome base physical attack allows it to spam STAB earthquakes, which can deal some serious damage. Bulk Up can turn Great Tusk in to a terrifying win condition, as it makes it untouchable by physical attacks and allows it to dish out extreme damage. Rapid Spin gives you the helpful ability to remove hazards, which is rare in this meta, as well as allowing for a potential sweep with its speed boosts. The final slot can be used for several things. You can never really go wrong with stealth rocks, and body Press can do a ton of damage with STAB, incredibly high defense, and defense boosts from protosynthesis. Another interesting option is Taunt, which allows you to mess with Corviknight, Scream Tail, and other common defensive Pokémon. The steel tera type is risky, as it jeopardizes the Koraidon matchup a bit, but it can allow you to reverse a matchup against Chien-pao, Flutter Mane, or Scream Tail in to your favor.
Gen 9 OU physical tank set (for both doubles and singles)Item: Booster EnergyAbility: ProtosynthesisTera Type: Ground/Fighting/Rock (chose the first two because I couldn’t be bothered, and I chose Rock because it’s good against both its Flying and Ice weaknesses)EVs: 252 Atk, 252 Def, 6 HPNature: Adamant (lowers SpA, boosts Atk)- Body Press/Brick Break/Close Combat- Earthquake/Headlong Rush- Rock Slide/Stone Edge- Thunder Fang
The Fighting and Ground moves are for STAB. The Rock moves are either for coverage or are boosted Tera moves. Thunder Fang is used as coverage for Water types if you choose Ground or Rock, or Flying types if you choose Fighting.
Moveset of the Day!Maybe no one has done this because it’s bad.But I made a Band Dondozo, so I guess HERE WE GO
Gen 9 OUGreat Tusk @ Choice ScarfAbility: ProtosynthesisTera Type: GroundEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Close Combat- Headlong Rush- Play Rough- Stone Edge
Stone Edge for pesky Flying types that hurt your feelings. This acts sort of an anti-revenge killer and wallbreaker, outspeeding most everything except priority. Tera Ground to make your Headlong Rushes extrahurty, helping it against more bulky Pokemon, such as Azumarill, Toxapex and Garchomp.
You beat:Chein-Pao without Ice ShardToxapexTing-LuAzumarillBulky GarchompGholdengo
You lose to:Most Priority (if you’ve been choiced into HR or CC)CorviknightFaster ScarfersChein-Pao with Ice ShardUnaware Dondozo
Top TeammateIron Moth. Itmajorly hurtsCorviknight and Dondozo that it struggles to break past without heavy team support, and in return, Great Tusk gets Chein-Pao, Toxapex and Azumarill that IM would otherwise struggle against.
Feel free to hurt my feelings down below.
Middling at best Showdown player,MrKensa
Great Tusk is a very fun Pokemon and is a great Pokemon in both singles and doubles!!
Gen 9 OU
Helper (Great Tusk) @ Heavy-Duty Boots / LeftoversAbility: ProtosynthesisTera Type: Steel / FireEVs: 252 HP / 4 Atk / 252 Def or 252 HP / 4 Atk / 252 SpDAdamant Nature- Rapid Spin- Earthquake- Stealth Rock- Knock OffIn singles I like using Great Tusk as a rapid spin Pokemon. It fits a ton of teams very well! Stealth Rocks is for setting up hazards and knock off is a great move that no Pokemon likes to switch into. (Safe move!!)Steel and fire tera are both for resisting fairy. Steel makes you immune to toxic and fire makes you immune to burns which is useful, but it does not cover for the water weakness.
Gen 9 VGC
Angry Elephant (Great Tusk) @ Choice Band / Choice Scarf / Focus SashAbility: ProtosynthesisLevel: 50Tera Type: GroundEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Close Combat- Headlong Rush- Ice Spinner / Earthquake- Earthquake/ Rock Slide / Knock off / ProtectUse this set with a tailwind user like Talonflame, great partner for great tusk as it has tailwind and you can earthquake next to it! Tera type of ground is for more power!!! Also you want to use choice scarf, then rock slide is a very fun move. Protect is if you want to use focus sash (And because protect is probably the best move in VGC ever).Overall, this Pokemon is just amazing!
Gen 9 Ubers Bulky Lead
Great Tusk @ LeftoversAbility: ProtosynthesisTera Type: SteelEVs: 252 HP / 188 Atk / 68 DefImpish Nature- Headlong Rush- Close Combat- Rapid Spin- Stealth Rock
This thing can run a ton of different sets too. Very similar to its (slightly) lesser twin Iron Treads, Tusk can run a lead set with Rocks and Rapid Spin, as well as dual STABs. Leftovers to increase this wall’s capabilities, and the EVs guarantee a Def boost under Sun, when it becomes borderline unkillable by physical moves. Obviously, a great counter to non-Tera Miraidon, but generally any neutral coverage physical attacker.
Gen 9 Monotype Substitute + 3 Attacks (Ground)Great Tusk @ LeftoversAbility: ProtosynthesisTera Type: GroundEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Substitute- Close Combat- Earthquake / Headlong Rush- Knock Off
A Substitute + 3 Attacks set Great Tusk can use on Ground teams in Gen 9 Monotype. Great Tusk is fast and tanky on the physical side, allowing it to use Substitute to dodge things such as Toxic. Close Combat and Earthquake are used for powerful STAB moves that is a pretty good combination. Headlong Rush is an option over Earthquake for a more powerful Ground STAB. Knock Off allows Great Tusk to remove items from opposing Pokemon and serves as a good coverage move against Psychic- and Ghost-types such as Brambleghast, Hisuian Zoroark, Iron Leaves, and non-Air Balloon Gholdengo. Leftovers is used to give Great Tusk passive HP recovery.