What is a good moveset for Heatmor?
If you have a good competitive moveset for Heatmor,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Heatmor Pokédex and learnsetfor reference.
Pleaselog inorregisterto add a comment.
Heatmor (M) @ Zoom LensAbility: Flash FireEVs: 128 HP / 64 Def / 252 SpA / 64 SpDQuiet Nature- Focus Blast- Fire Blast- Hidden Power [Grass]- Sucker Punch
Gen VII
Heatmor @ LeftoversAbility: Flash FireEVs: 252 HP / 4 Atk / 252 SpDCareful Nature- Fire Lash- Pursuit / Knock Off- Will-O-Wisp- Stockpile
The overall strategy is to useStockpile,Will-O-Wisp, andLeftoversto tank hits whileFire Lashwears down the opponent.Pursuitcan be used to attack fleeing foes whileKnock Offprovides useful utility.
This is essentially a Toxic staller except Fire Lash and Will-O-Wisp are used in place to provide more bulk.
Heatmor (M) @ LeftoversAbility: Flash FireEVs: 252 SpA / 252 HP / 4 SpDModest Nature- Flamethrower- Sunny Day- Solar Beam- Focus Blast
I think this is an awesome set!!
Heatmor @ Heavy-Duty BootsAbility: Flash FireEVs: 4 HP / 252 SpA / 252 SpeTimid / Modest Nature- Flamethrower- Scorching Sands- Giga Drain- Overheat
Flamethrower is STAB. Scorching Sands covers Rock types and has the chance to burn. Giga Drain hits Rock, Water, and Ground types and heals Heatmor. Overheat is more powerful than Flamethrower, but you have to switch out after using it. Overheat lets you break past a wall you would usually struggle to break.
Burning Death (Heatmor) @ Sitrus BerryAbility: Flash FireEVs: 252 HP / 252 Atk / 4 DefAdamant Nature- Power-Up Punch- Fire Punch- Thunder Punch- Sucker Punch
A decent physical set, makes work in PU. Physical Heatmor is so good as he can’t be willowed thanks to being Fire type. best of all, he hits 558 Pokemon super effectively, and the rest for neutral. Good luck with your BURNING DEATH!!!
Heatmor (F) @ Sitrus BerryAbility: GluttonyEVs: 252 HP / 252 SpA / 4 SpeBold Nature- Stockpile- Belch- Giga Drain- Fire Blast / Flamethrower
Details/strategy:Stockpile boosts both defenses and will turn Heatmor into a tank. Starting off using this move gives the chance for Heatmor to take a hit and activate the berry early on.Belch deals great damage and can be used repeatedly after consuming the berry.Giga Drain is for coverage and additional healing.Fire Blast has great STAB and not too bad accuracy (compared to Inferno), but if you want more secure accuracy, then Flamethrower is for you.
Gen VII
Heatmor @ Life Orb / Fightinium Z / LeftoversAbility: Flash FireEVs: 252 HP / 252 Atk / 4 DefAdamant Nature- Fire Lash- Sucker Punch / Superpower / Thunder Punch- Sucker Punch / Superpower / Thunder Punch- Pursuit
The idea of this set is to hit the opponent withFire Lashand then usePursuitif they try to switch. The other two moves are just coverage.
Gen 8 ZUHeatmor @ Assault VestAbility: Flash FireEVs: 252 HP / 252 SpA / 4 SpDModest NatureIVs: 0 Attack- Fire Blast / Flamethrower- Giga Drain- Scorching Sands- Knock Off
Fire Blast is strong STAB, but has 85% accuracy. You could use Flamethrower instead of Fire Blast for less power but more accuracy. Giga Drain provides coverage to all types that Heatmor is weak to. Scorching Sands has a 30% chance to burn the opponent, which is useful for crippling physical attackers. The purpose of Knock Off on this set is to remove the opponent’s item.
Physical
Heatmor @ Heavy-Duty BootsAbility: Flash FireEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Fire Lash- Knock Off- Superpower- Thunder Punch / Taunt / Stomping Tantrum / Rock Tomb
Fire Lash is a STAB move with a chance to lower Defense, and if it switches into a Fire type move (or if the opposer is dumb enough to click Flamethrower while Heatmor is in), its power is boosted by 50% because of Flash Fire. Knock Off is item removal and is pretty strong. Superpower crushes Rock types. Thunder Punch hits Water types, Stomping Tantrum hits Rock types without having to switch out the next turn, Taunt to stop a status move like Thunder Wave, Toxic, or Stealth Rock. Rock Tomb cripples switch-ins by dropping Speed.
Defensive
Heatmor @ Heavy-Duty BootsAbility: Flash FireEVs: 252 HP / 4 SpD / 252 SpeJolly / Calm Nature- Will-O-Wisp- Knock Off- Taunt- Stockpile / Rock Tomb
Will-O-Wisp burns the enemy. Knock Off cripples switch-ins with item removal. Taunt stops status moves. Stockpile to raise Heatmor’s defenses, Rock Tomb to cripple switch-ins by lowering Speed.