What is a good moveset for Hitmonchan?

6 minute read

If you have a good competitive moveset for Hitmonchan,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Hitmonchan Pokédex and learnsetfor reference.

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Gen V

Hitmonchan (M) @ Choice BandAbility: Iron FistEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Bullet Punch- Drain Punch- Thunder Punch- Ice Punch

All moves get boosted by Iron Fist. Bullet Punch provides priority, Drain Punch is STAB that also heals you, and Thunder and Ice Punch are type coverage. Sweeping EVs.

Rayman (Hitmonchan) (M) @ Big RootAbility: Iron FistEVs: 240 HP / 112 Atk / 16 Def / 140 SpDAdamant Nature- Bulk Up- Drain Punch- Ice Punch- Thunder Punch

Bulk Up = Bulk.Drain Punch is STAB and your primary attacking move, it also pairs well with Big Root (Thanks to Heinz Ketchum for making me think of that)Ice Punch + Thunder Punch is a great coverage combo to abuse.

Role: NU Bulky SpinnerHitmonchan @ Assault VestAbility: Iron FistEVs: 196 HP / 252 Atk / 60 DefAdamant Nature- Rapid Spin- Drain Punch- Mach Punch- Ice Punch

DON’T USE HITMONCHAN!!!

While Hitmonchan is outclassed by a lot of Fighting-types in NU, he does have a niche in NU as a bulky spinner. One of his main appeals is his resistance to Stealth Rock. Hitmonchan also gets Iron-Fist boosted STAB Mach Punch, allowing it to pick off weakened foes. Drain Punch allows it to have a reliable form of passive recovery and is boosted by Iron-Fist. Ice Punch allows it to deal with Flying-types that try to switch-in and land the kill. It’s also important to note that Ice Punch can OHKO Scyther and Archeops (if they try to predict the Drain Punch) with SR on their side of the field. Assault Vest is a nice item to bolster Hitmonchan’s Sp. Def and give it nice bulk, although Life Orb can be used to boost his damage.

Note: This set was updated since the drop of Hitmonchan to NU (although it has been a while now). If this is not the set you’re looking for,check here.

Double/Triple Battle

Hitmonchan (M) @ Choice BandAbility: Iron FistEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Rock Slide- Drain Punch- Earthquake- Ice Punch

Rock Slide hits multiple Pokemon, as does Earthquake. Drain Punch is STAB. Ice Punch is type coverage. Some Pokemon are just straight-forward.

Gen 8 ZU

Hitmonchan @ Life OrbAbility: Iron FistEVs: 252 Atk / 4 Def / 252 SpeAdamant / Jolly Nature- Drain Punch- Mach Punch- Throat Chop- Toxic / Rapid Spin

Drain Punch is STAB and gets an Iron Fist boost. It also lets Hitmonchan heal from Life Orb recoil and other damage like Stealth Rocks. Mach Punch is STAB Iron Fist boosted priority. Throat Chop covers Ghost and Psychic types. Toxic cripples switch-ins and puts things into Mach Punch range, Rapid Spin boosts Speed and blows away hazards.

This is the moveset I like to use for Hitmonchan:

Hitmonchan (M) @ Life OrbAbility: Iron FistEVs: 8 HP / 252 Atk / 248 SpeAdamant Nature- Drain Punch- Ice Punch- Thunder Punch- Earthquake

Hitmonchan @ Choice ScarfAbility: Iron FistEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Mach Punch- Fire Punch- Ice Punch- Thunder Punch

This set is like a slightly weaker Diggersby, (You can run Adamant with web, and match that mofo) and not only provides priority to face off personally against the bunny, and Greninja’s dark half, it also packs a physical bolt beam, and access to fire punch will really piss a lot of sun grass users that have Chlorophyll but get outsped by your scarf.

Hitmonchan @ Life OrbAbility: Iron FistEVs: 252 Atk / 4 Def / 252 SpeJolly Nature- Bullet Punch- Drain Punch- Thunder Punch / Fire Punch- Ice Punch / Fire Punch

All moves are boosted by Iron Fist. Bullet Punch provides good priority, and Drain Punch gives Hitmonchan a trusty STAB move and healing. Thunder Punch, Ice Punch, and Fire Punch are all great coverage moves, of course boosted by the ability.

Move Set:

Hitmonchan (M) @ Assault VestAbility: Iron FistEVs: 252 Atk / 252 Def / 4 SpDImpish Nature- Power-Up Punch- Thunder Punch- Ice Punch- Bullet Punch

Assault Vest increase special defense. Power-Up Punch increases atk plus stab. Ice and Thunder Punch are for flying types. Bullet punch is priority and for Fairy-types. Iron Fist also makes these moves more powerful. Hope this helps. :)

Here we go you constipated Doduo- It rhymes!

Hitmonchan @ Life OrbAbility: Iron FistEVs: 132 HP / 252 Atk / 124 SpDAdamant Nature- Bullet Punch / Fire Punch / Ice Punch / Thunder Punch- Drain Punch- Focus Punch- Substitute

This is a (sort of) tanky in Special Defense attacker- Sub+Focus Punch and Iron Fist is great, and the elemental punches are great for coverage, but Bullet Punch (not Mach Punch- too much fighting type moves!) can be used for priority too. Drain Punch = signature move!!!

assault vest hitmonchan

Hitmonchan @ Assault VestAbility: Iron FistEVs: 248 HP / 252 Atk / 8 SpDAdamant Nature- Drain Punch- Rapid Spin / Power-Up Punch- Ice Punch- Bullet Punch / Mach punch

You might say it’s a bad set, but I have won so many battles because of this set, and not just in low tiers. I use this set in OU as well. I think it’s the best Hitmonchan set without a doubt.

Walkthrough Hitmonchan( in Pvp replace Quick Claw by Choice Scarf)

Hitmonchan @ Quick Claw / Choice ScarfAbility: Iron FistEVs: 200 Atk / 52 SpD / 252 SpeJolly Nature- Drain Punch: Stab, healing- Mach Punch: Stab, better than Bullet punch- Ice Punch: Coverage- Sky Uppercut: Stab, Coverage

If Hitmonchan can learn Sucker Punch or Shadow Punch, it will more powerful. :)

I mean, it has less weaknesses than Breloom, and I think Iron Fist helps more than a higher attack stat, sooo…. why has no one made a SubPunch set?

Hitmonchan @ Leftovers / Payapa BerryAbility: Iron FistEVs: 252 HP 252 Atk 4 DefBrave Nature- Substitute- Focus Punch- Drain Punch- Thunder/Ice/Fire Punch

Still not sure about having both Leftovers and Drain Punch when you could either have a Payapa Berry or another coverage move. Everything else is standard: Substitute, then Focus Punch. It’s better if you’re slower, because then you guarantee only one attack before the punch; hence, the Brave nature

Here’s a Curse set, to be used in(if any)the tiers where Hitmonchan is even somewhat viable.> Hitmonchan @ LeftoversAbility: Iron FistTera Type: FightingEVs: 8 HP / 252 Atk / 248 Def / SpDAdamant / Brave NatureIVs: 0 Spe (if TR)- Bullet Punch / Mach Punch- Curse- Throat Chop- Power-Up Punch / Drain Punch / Mach Punch

Tera is probably banned in any of the tiers where Hitmonchan is actually usable. Curse is the setup move, lowering Speed. Adamant Nature is the standard boosting nature for Physical attackers. Brave is for Trick Room, and so is 0 IVs in Speed. Power-Up Punch isn’t really recommended, but if you want to attack and boost your Attack you can use it. Drain Punch can be used as a recovery move. Mach Punch and Bullet Punch are nice priority moves, and Bullet Punch is nice Fairy coverage. 248 in bulk EVs can let you survive a Physical hit, or even a Special one. 248 in SpD is recommended because you already have a boosting move in Curse. Throat Chop is coverage. Leftovers is nice passive coverage. Iron Fist is great because it boosts 2 of your attacking moves.