What is a good moveset for Illumise?

2 minute read

If you have a good competitive moveset for Illumise,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Illumise Pokédex and learnsetfor reference.

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Gen V

Illumise (F) @ Focus Sash

Trait: Oblivious

EVs: 252 HP / 4 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

Item: LeftoversNature: BoldAbility: PranksterEVs: 252 Defense, 200 S.Defense, 58 Hp

SubstituteGrowthMoonlight/Sunny-dayBaton-pass

Substituteis for protection.Growthraises both offenses by two stages in the Sun.Moonlightis for healing and is even better in the sun,Sunny-dayis for if you have no other Sun support.Baton-passis for passing those boosts to something that can use them.

Illumise (F) @ Leftovers

Trait: Prankster

EVs: 248 HP / 252 Def / 8 SpD

Bold Nature (+Def, -Atk)

Substitute is good protection.Encore helps getting stuff done.Wish is healing and can be passed to teammates.Baton Pass is used to Pass the Sub to teammates.

Offensive Set:Illumise @ Expert Belt/Life OrbAbility: Tinted LenseNature: TimidEV’s: 252 SpA, 252 Spe, 4 Def

Fake Tears-Lowers opponents SpD, Illumise’s only Special attack increasing damage move.Bug Buzz-STAB and highest damage bug move by IllumiseShadow Ball/HP Fighting-Shadow ball takes out Ghost types, where as HP takes out steel, rock, ice etcThunderbolt/Giga Drain-Both take out water, T.Bolt takes out flying whereas Giga takes out ground and rock

Defensive Set:Illumise @ LeftoversAbility: Tinted Lense/PranksterNature: CalmEV’s: 248 HP, 252 SpD, 8 Def

Protect-Stalls Toxic and protects for WishWish-Heals Illumise or teammates if switched outBug Buzz-STAB and helped if Tinted Lense is in use, best damaging moveToxic-Stalling and since Illumise is a bad attacker, this helps greatly

Illumise (F) @ LeftoversAbility: PranksterEVs: 4 HP / 252 Def / 252 SpDBold Nature- Charm- Encore- Moonlight- Thunder Wave

This thing is completely outclassed by Volbeat.

Illumise @ Heat Rock/Damp RockABILITY: PranksterNATURE: RelaxedEVs: 252 HP/252 Def/4 Atk

Sunny Day/Rain DanceU-turnThunder WaveEncore

Gen 8 NatDex

Illumise @ Heavy-Duty BootsNature: CalmAbility: PranksterEVs: 252 HP/4 SpA/252 SpD-Defog-Thunder Wave-Roost/Aromatherapy-Bug Buzz

Specially defensive Prankster Defogger. Thunder Wave to spread status and cripple fast attackers. Roost to regain health or Aromatherapy to cure status conditions in your party (I recommend Aromatherapy). Bug Buzz is strong STAB.

Gen 7 ZUIllumise (F) @ Normalium ZAbility: Tinted LensEVs: 252 SpA / 4 SpD / 252 SpeTimid NatureIVs: 0 Atk- Bug Buzz- Giga Drain- Encore- Growth

Z-Encore set. Bug Buzz is STAB. Giga Drain is for rock types and for recovery. Encore can turn to Z-Encore, which raises your speed by 1 and locks the opposing Pokemon into the same move. Growth is to boost your special attack.