What is a good moveset for Illumise?
If you have a good competitive moveset for Illumise,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Illumise Pokédex and learnsetfor reference.
Pleaselog inorregisterto add a comment.
Gen V
Illumise (F) @ Focus Sash
Trait: Oblivious
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
Item: LeftoversNature: BoldAbility: PranksterEVs: 252 Defense, 200 S.Defense, 58 Hp
SubstituteGrowthMoonlight/Sunny-dayBaton-pass
Substituteis for protection.Growthraises both offenses by two stages in the Sun.Moonlightis for healing and is even better in the sun,Sunny-dayis for if you have no other Sun support.Baton-passis for passing those boosts to something that can use them.
Illumise (F) @ Leftovers
Trait: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature (+Def, -Atk)
Substitute is good protection.Encore helps getting stuff done.Wish is healing and can be passed to teammates.Baton Pass is used to Pass the Sub to teammates.
Offensive Set:Illumise @ Expert Belt/Life OrbAbility: Tinted LenseNature: TimidEV’s: 252 SpA, 252 Spe, 4 Def
Fake Tears-Lowers opponents SpD, Illumise’s only Special attack increasing damage move.Bug Buzz-STAB and highest damage bug move by IllumiseShadow Ball/HP Fighting-Shadow ball takes out Ghost types, where as HP takes out steel, rock, ice etcThunderbolt/Giga Drain-Both take out water, T.Bolt takes out flying whereas Giga takes out ground and rock
Defensive Set:Illumise @ LeftoversAbility: Tinted Lense/PranksterNature: CalmEV’s: 248 HP, 252 SpD, 8 Def
Protect-Stalls Toxic and protects for WishWish-Heals Illumise or teammates if switched outBug Buzz-STAB and helped if Tinted Lense is in use, best damaging moveToxic-Stalling and since Illumise is a bad attacker, this helps greatly
Illumise (F) @ LeftoversAbility: PranksterEVs: 4 HP / 252 Def / 252 SpDBold Nature- Charm- Encore- Moonlight- Thunder Wave
This thing is completely outclassed by Volbeat.
Illumise @ Heat Rock/Damp RockABILITY: PranksterNATURE: RelaxedEVs: 252 HP/252 Def/4 Atk
Sunny Day/Rain DanceU-turnThunder WaveEncore
Gen 8 NatDex
Illumise @ Heavy-Duty BootsNature: CalmAbility: PranksterEVs: 252 HP/4 SpA/252 SpD-Defog-Thunder Wave-Roost/Aromatherapy-Bug Buzz
Specially defensive Prankster Defogger. Thunder Wave to spread status and cripple fast attackers. Roost to regain health or Aromatherapy to cure status conditions in your party (I recommend Aromatherapy). Bug Buzz is strong STAB.
Gen 7 ZUIllumise (F) @ Normalium ZAbility: Tinted LensEVs: 252 SpA / 4 SpD / 252 SpeTimid NatureIVs: 0 Atk- Bug Buzz- Giga Drain- Encore- Growth
Z-Encore set. Bug Buzz is STAB. Giga Drain is for rock types and for recovery. Encore can turn to Z-Encore, which raises your speed by 1 and locks the opposing Pokemon into the same move. Growth is to boost your special attack.