What is a good moveset for Incineroar?

11 minute read

If you have a good competitive moveset for Incineroar,post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Incineroar Pokédex and learnsetfor reference.

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Incineroar@ Life OrbAbility: IntimidateEVs: 252 Atk / 128 Def / 128 SpDImpish / Careful Nature- Swords Dance / Bulk Up- Flame Charge / Flare Blitz- Darkest Lariat- Earthquake / Cross Chop / Leech Life

A great physical attacker with Life Orb and access to Swords Dance while having max Attack. Flare Blitz / Flame Charge and Darkest Lariat are STAB moves. Swords Dance allows it to set up and sweep, while Bulk Up raises its decent defence to withstand physical attacks, but with little less attack boost than Swords Dance. Flame Charge which has no recoil can raise the speed, allowing it to be faster than some slower attackers. The recoil of Life Orb and Flare Blitz will allow Incineroar to take down itself slowly, so Leech Life is an option for recovery if you chose Flare Blitz. The others are coverages that hits really hard.

Incineroar @ Assault Vest / Choice BandAbility: Blaze / IntimidateEVs: 172 HP / 252 Atk / 84 SpeAdamant Nature-Darkest Lariat-Flare Blitz-Leech Life-Outrage / Earthquake / Cross Chop

Incineroar, with its amazing bulk for such an offensive Pokemon, is a great user of Assault Vest. The speed EVs allows to outspeed non-invested base 70 like Skarmory. The attacks are rather straightforward, being dual STAB and Leech Life for recovery, and finally your choice of a coverage move.

Incineroar for gen8 Battle of the Legends:(my set):Incineroar @ Assault VestAbility: IntimidateLevel: 50EVs: 124 HP / 200 Def / 140 SpD / 44 SpeImpish Nature- Flare Blitz- Fake Out- Snarl- U-turn

Incineroar is mainly used as an intimidate pivot to threaten Zacians and Dusk-Mane Necrozmas whilst simultaneously presenting fake out opportunities for teammates. The set is extremely standardized. However, the EV investments aided me enormously in the tournament, allowing me to survive several crucial hits which would have been a K.O had it been a typical, standard Incineroar with Figy Berry, which is why I found potential in AV Incineroar.

^Just a benchmark for anyone interested in using Incineroar for BoL format or any format with legal gen8 legendaries.

Incineroar @ Incinium ZAbility: Blaze /IntimidateEVs: 72 HP / 252 Atk / 184 SpeJolly Nature-Darkest Lariat-Bulk Up / Swords Dance-Fire Punch-Leech Life

Incinium Z transforms Darkest Lariat into Malicious Moonsault once, through which Incineroar sees himself able to muscle past a tough foe. However, Darkest Lariat remains decently strong, and its Unaware-on-Offense effect is welcomed. Incineroar boasts good bulk and can force some switches, so it can definitely utilize Bulk Up to great ends. Swords Dance is a more offensive alternative. Leech Life provides recovery mainly as its coverage is not very good. Fire Punch is used as not to rack up too much damage from lack of Leftovers, the need to take a hit as Incineroar remains quite slow and boosting makes the tiger wrestler’s attacks powerful enough.The exact EV spread allows Incineroar to outspeed a few crucial Pokemon such as Rotom-Wash and adamant Tyranitar, while maximizing damage output and investing the rest into HP.

Incineroar @ LeftoversAbility: Blaze /IntimidateEVs: 248 HP / 252 SpD / 4 AtkCareful Nature-Will-O-Wisp-U-Turn-Darkest Lariat-Flame Charge / Fire Punch

Intimidate is actually a must for this moveset, so it will need to wait until HA is released.Until then, a specially defensive Incineroar could work thanks to a surprise factor, interesting typing that grants resistance to key Psychic-, Ghost-, Dark-, Fire-, Steel- and Ice-type attacks as well as access to gems like Will-O-Wisp and U-Turn.

Incineroar (M) @ LeftoversAbility: Blaze / IntimidateEVs: 252 HP / 4 Atk / 252 SpDCareful Nature- Bulk Up- Darkest Lariat- Will-O-Wisp- Leech Life

This is the set you want if you want to play dirty and stay true to Incineroar’s heel personality. The Intimidate ability and Bulk Up, Will-O-Wisp, and Darkest Lariat will all help you shut down opponents trying to set up stat boosts on you while increasing your own stats. With the boosted Attack from a few usages of Bulk Up, Leech Life is guaranteed to do at least neutral damage, and combined with Leftovers it’s a sure health recovery.

Incineroar (M) @ Assault vestAbility: IntimidateNature: AdamantEvs: Atk 252 / Def 4 / Spd 252- Darkest lariat- Flare blitz- Earthquake / Leech life- Fake out / Leech lifeThis is a physical attacker (obviously). Assault vest is so it can survive special hits. Intimidate allows it to lower an opponents attacks to survive physical hits. Adamant is to give it as much strength as it can get. Fake out is to do a little damage in the beginning. The other 3 attacks are for, well, attacking. Leech life is to heal itself. (such a shame that it can’t learn fire punch or even sucker punch)

Weakness Policy Incineroar

Incenaroar (Incineroar) @ Weakness PolicyAbility: IntimidateEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Bulk Up- Flame Charge- Power Trip- Drain Punch / Rest

Bulk Up boosts attack and defense, and allows Incineroar to easily set up against physical attackers. Flame Charge is STAB, and also boosts speed by one stage. This improves Incineroar’s sweeping capabilities. These two moves, when used in conjunction with Weakness Policy, provide a huge power boost to Power Trip. For example, if you used Flame Charge and Bulk Up once each, and Weakness Policy has activated, the move will have a base power of 160, which is further increased to 240 thanks to STAB. That’s a lot of damage! Drain Punch is super effective on Rhydon and opposing Incineroar, and restores a lot of HP. Rest can be used instead to improve its matchup against stall a lot, but it is not as flexible as Drain Punch.

Weakness Policy capitalizes on Incineroar’s many weaknesses, not only boosting its attack by 2, but increasing Power Trip’s Base Power by 80. Intimidate lets Incineroar decrease opposing Pokémon’s attack, giving it an opportunity to set up. Max Speed investment and a Jolly nature makes Incineroar fast as possible. Max Attack investment makes it as powerful as possible.

This moveset is most viable in the NU format. Since Incineroar’s bulk is only average, and needs to use a plethora of setup moves, Dual Screens support is mandatory for this set to work.

Massive boost from DLC……………..!

Incineroar @ Figy BerryAbility: IntimidateEVs: 252 HP / 80 Atk / 20 SpA / 156 SpDSassy Nature- Burning Jealosy- Lash Out- Fake Out- Parting Shot

By the way, Burning Jeaslosy is for the burn, not the power mostly.

Doubles Incineroar

Incineroar @ Sitrus Berry / Assault VestAbility: IntimidateEVs: 252 HP / 172 Def / 80 SpD / 4 SpeCareful Nature- Fake Out- Parting Shot / U-turn- Snarl- Knock Off / Flare Blitz

Fake Out is for flinching an opponent, allowing your ally to set up or attack more safely. Parting Shot and U-turn are for pivoting. Snarl is for lowering both oppnents' special attack. Knock Off and Flare Blitz are STAB options. The EV spread makes both defence stats equal with the Careful nature while getting the jump on opposing 0 Speed EV Incineroars.

Gen 9 NU Swords DanceIncineroar @ Heavy-Duty BootsAbility: IntimidateTera Type: Fairy / FlyingEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Swords Dance- Flare Blitz- Knock Off- Earthquake / Close Combat / U-turn

None of the Swords Dance sets on here are fast, so here is a Swords Dance set that has Speed EVs. Incinceroar is currently nice in the current NU meta since its typing is useful to check Sun teams. Offensive Swords Dance is the set Incinceroar uses since it takes advantage of Incineroar’s power.

Swords Dance lets Incineroar boost its Attack stat to allow it to break through teams easily, making it a potent breaker. Flare Blitz is used for the Fire STAB since it is quite powerful. Knock Off is used over Darkest Lariat for the Dark STAB since it has utility of removing items, which is useful against Pokemon such as Swampert, Diancie, Talonflame, and Slowbro, Pokemon who either check Incineroar or resist Flare Blitz. The last slot depends on what you want Incineroar to deal with. Earthquake is used to hit Diancie super effectively since it resists both of Incineroar’s STABs. Close Combat is an option to OHKO Umbreon after a Swords Dance boost and allows Incineroar to still have a move to hit opposing Incineroar with. U-turn allows Incinceroar to switch out against checks while dealing some chip damage to them. There are a couple of other options Incineroar can use in the last slot. Flame Charge can be used to rack up a speed boost(s) if you find the opportunity to do so. Protect is also a neat option so Incineroar can safely scout opposing Pokemon, which is useful against Choice locked Pokemon.

Heavy-Duty Boots is used so Incineroar doesn’t take chip from damage from Stealth Rock. Tera Fairy allows Incineroar to resist Fighting moves while still being able to resist Dark moves. Tera Flying is also an option since it allows Incineroar to resist Fighting moves and have an immunity to Ground moves. Intimidate provides useful utility by lowering the attack stat of opposing Pokemon, which can give Incineroar opportunities to get off a Swords Dance.

This set uses Max Speed EVs and a Jolly Nature to allow Incineroar to outspeed slower Pokemon in the tier. The Speed EVs and Jolly Nature is useful against Choice Specs users Sylveon and Magnezone, as it allows Incineroar to outspeed Sylveon and Magnezone (it has to deal with speedties if Magnezone is Timid). Incineroar wants to incinerate Sylveon and Magnezone first, not take a Specs Pixilate Hyper Voice or Specs Thunderbolt first, making the Speed EVs relevant on this set.

Incineroar@ LeftoversAbility: IntimidateEVs : 252 HP / 128 Def / 128 SpDImpish Nature- Bulk Up- Leech Life- Fire Fang- Darkest Lariat

This set is actually very hard to deal with, and makes use of Incineroar’s bulk. Leftovers heals it slowly, together with Leech Life’s recovery. Fire Fang can make the opponent flinch or burn, which is quite useful. Bulk Up raise Defence together with Impish nature and Intimidate, raising Incineroar’s bulk. Bulk Up also raises Attack which boost the Attack of Fire Fang, Darkest Lariat, and Leech Life. Using it against physical attackers would be the best.

Incineroar @ Incinium ZAbility: IntimidateEVs: 252 Atk / 128 Def / 128 SpDAdamant Nature- Darkest Lariat- Flare Blitz- Revenge- Bulk Up

Two STABS + a z-moveRevenge makes use of slow speedBetween Intimidate and Bulk Up, you can gain a sizable defense on the opponent

Role: SweeperIncineroar@ Life OrbAbility: IntimidateEVs: 252 Atk / 252 Def / 4 SpDAdamant Nature- Swords Dance- Darkest Lariat- Fire Fang / Flare Blitz- Earthquake / Leech Life

Life Orb: A good item that boosts moves attack power, and doesnt lock you in the same move.Ability: Intimidate To drop the attack of Hard Hitters

Moves:Swords Dance: A great move for setting up a sweep.Darkest Lariat: STAB, and decent PowerFire Fang/Flare Blitz: Both are STAB, Flare Blitz hits hard, but has recoil. Fire Fang hits Decent, but no recoil, and has a 5% chance to miss.Earthquake/Leech Life: Leech Life has pretty good power, and is its only Recovering move, Earthquake hits pretty hard, and is strong against a lot of types and it hits all foes.

Incineroar (M) @ Sitrus BerryAbility: BlazeEVs: 252 HP / 252 Atk / 4 SpDJolly Nature- Darkest Lariat- Earthquake- U-turn- Flare Blitz

Totally not the best, but I mainly just use it to activate pressure. Still I hope that it helps!

This is for double battles, I have posted one for single battles

Incineroar @ Life Orb / Focus SashAbility: IntimidateEVs: 4 HP / 252 Atk / 252 SpeAdamant Nature- Fake Out- U-turn- Flare Blitz- Darkest Lariat

This moveset is meant for double battles and is really good against Physical Attackers.

Incineroar @ LeftoversAbility: IntimidateEVs: 172 HP / 84 Atk / 252 SpDCareful Nature- Will-O-Wisp- Fake Out- Bulk Up- Darkest Lariat

My good friend Whimsicott-W recently bred me a Careful Intimidate Litten with Fake Out, so I decided to post this set. It’s supposed to be a mixed tank, even though the EVs don’t show it. Really, my goal with the EVs was to make it as Specially Bulky as possible. 172 HP is to balance it out slightly. Before you give me the “maxing out HP and splitting EVs into two stats is better than maxing out a defensive stat” argument, I’ll tell you right now that I’m highly aware of it. I just feel that I should max out the defensive stat that the set doesn’t buff. With Intimidate, that’s technically already a boost to your defense, but this set doesn’t help it tank specially without the EVs or nature. Anyway, 84 attack EVs are for the boost to your 2 physical attacking moves, because this is supposed to be a tank that can hit hard right back. Will-O-Wisp cuts your opponents Attack in half, allowing it to tank physically even better. Fake Out is free damage, assuming that the opposing Pokémon can be flinched. Bulk Up increases your Attack and Defense, and this combined with Will-O-Wisp and Intimidate makes you bulky enough on the physical side. Darkest Lariat is your STAB move of choice (thanks to NebbyY, who told be I should pick Dark STAB instead of Fire STAB). It also ignores your opponents stat changes, which is usually nice.

An scary opponnent in double battles, here is my first set for IncineroarGen VIIIIncineroar @ Life OrbAbility: IntimidateEVs: 252 Atk / 4 Def / 252 HPNature: Adamant- Blaze Kick- Darkest Lariat- U-Turn- Fake OutDarkest LariatandBlaze Kickare STABU-Turnis for pivoting and pairs well withIntimidateFake Outis always useful in doubles

Now it’s time for the single battle IncineroarIncineroar @ Life OrbAbility: IntimidateEVs: 252 Atk / 4 Def / 252 HPNature: Adamant- Flare Blitz- Darkest Lariat- Drain Punch- EarthquakeFlare Blitzis STAB and piars well withDrain PunchDarkest Lariatis also STABDrain PunchandEQare for coverage

Gen 8

Incineroar @ Weakness PolicyAbility: IntimidateEVs: 244 HP / 100 Def / 164 SpeImpish Nature- Fake Out- Bulk Up- Flare Blitz- Earthquake

Fake Out to have the next attack while your foes is flinched or have the chance to escape from the favor of water types, rock types, ground types, Flare Blitz for stab, Earthquake for Coverage to those pesky rock types, and bulk up for powering your defense and be bulkier enough.Source: Moves to my incineroar and entering a local tournament( not lived but fun)