What is a good moveset for Jirachi?
If you have a good competitive moveset for Jirachi,post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Jirachi Pokédex and learnsetfor reference.
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Jirachi @ Choice ScarfAbility: Serene GraceEVs: 4 HP / 252 Atk / 252 SpeAdamant Nature- Iron Head- Body Slam- Drain Punch /U-turn/Fire Punch- Trick
Choice Scarf Jirachi, one of the most unexpected Scarfers in the OU metagame (at the moment) due to its unseen potential. Maximum Spd and Attack with slight HP complimented by a +Atk Nature allow Jirachi to deal decent damage. Jirachi’s laughable 100 Atk becomes no laughing matter at all when it’s using STABIron Head’s flinch rate to abuse it’sSerene Graceability.Trickis Jirachi’s technique against Stallers and Set Up Sweepers, outspeeding the majority of its foes and locking them into a move.Body Slamnegates the Speed boost of the Scarf, rendering the foe with a useless item that locks them into a move, while also setting up aParaFlinchstrategy with Iron Head.Drain Puncheliminates the Steel type Pokemon reisisting Iron Head and Body Slam (watch out for Jellicent however), or you can decide to useU-turnas a Pivot attack for offensive momentum/pressure. Take a look at OU’s most Under-Used Scarfer, Jirachi!
Jirachi @ Choice SpecsAbility: Serene GraceEVs: 4 HP / 252 SpA / 252 SpeTimid Nature-Doom Desire-Psyshock-Hidden Power [Fire] / Thunder-Icy Wind / Flash Cannon
I’m honestly surprised no one thought this up earlier. Yes, Specs Jirachi. It hits a lot harder than you might think, and it has this perk caked Doom Desire. Most of the time people scoff at Doom Desire, until they realize that behind Specs it completely destroys most OU Pokemon. People underestimate it, only to be wrecked 2 turns later. Psyshock is your Psychic STAb ofc, and HP Fire beats other Steel types, while Thunder should replace it when under rain. Icy Wind is preferred for assassinating ground types, or Flash Cannon can be used for a more reliable steel STAB. The cool thing about this set is that it is extremely hard to predict, as almost all Jirachi’s now are paraflinchers and the occasional Scarf. Doom Desire works to lure in water and steel types (Or Blissey) to absorb the hit, and when they come in, bring in something like Breloom to set up. Alternatively, if there is nothing to efficiently sponge the hit, something gonna die.
Looks like there is no full on Physical set…better get one done.
Jirachi @ LeftoversAbility: Serene GraceEVs: 6 HP / 252 Atk / 252 SpeJolly Nature- Body Slam- Iron Head- U-turn- Ice Punch
The most annoying Metal Pixie in the history of the world
Jirachi @ LeftoversAbility: Serene GraceEVs: 176 HP / 128 Atk / 76 Def / 128 SpAJolly Nature- Iron Head / Zen Headbutt- Water Pulse- Thunder / Thunderbolt- Wish
Ok, here’s mine:Jirachi @ LeftoversAbility: Serene GraceEVs: 200 HP / 244 Atk / 64 DefAdamant Nature- Iron Head- Thunder Wave- Swagger- Substitute
This set completely abuses of Jirachi’s Ability, Serene Grace. Iron Head has a higher chance to make the foe flinch and Thunder Wave for paralysis. Swagger is for confusing the foe. ParaFlinchFusion. Super Hax. The opponent will very likely not attack. If he does, he will have to break through your Substitute. Super annoying.
I got my own Jirachi set that i’ve been using since quite some time in my Rain team.
To be used for Rain teams only.Jirachi @ LeftoversAbility: Serene GraceEVs: 252 HP / 4 SpA / 252 SpeTimid Nature- Calm Mind- Substitute- Thunder- Psyshock
Sub Calm Mind. You switch in on something you resist. While the guy switches or uses a move that’s not super-effective, you use Substitute. I then use at least one Calm Mind. Thunder is Rain abuse since it never misses in the Rain and because of Serene Grace, the paralysis chance is high. Psyshock is STAB and hits Blisseys and Chanseys hard.
Rain Jirachi
Jirachi @ LeftoversAbility: Serene GraceEVs: 4 HP / 252 SpA / 252 SpeTimid Nature- Calm Mind- Thunder- Water Pulse- Substitute / Wish
This set is amazing. Most people won’t expect it and will try to use Intimidate or burns to mess you up. Calm Mind makes it an excellent special tank and unfazed by Fire in the rain. Thunder gives the opponent annoying paralysis 60% of the time and added coverage+confusion in the form of Water Pulse which is actually powerful after a Calm Mind in the rain. Substitute prevents other status/Leech Seed damage, or you can get extra recovery with Wish.
Jirachi @ Apicot BerryAbility: Serene GraceEVs: 84 HP / 252 Atk / 172 SpeAdamant Nature- Natural Gift- Iron Head- Thunder Wave / Body Slam- U-turn / Stealth Rock
Jirachi suffers from Pokemon such as Heatran and Magnezone frequently in OU, and has nothing to deal with them outside of the rare Drain Punch. However, this set attempts to correct that by using Natural Gift, turning Apicot Berry into a 100 BP Ground type move that will most certainly OHKO Heatran and Magnezone (unless you’re at like -6 and burned). The other two attacking moves consists of Jirachi’s standard moves to paraflinch. The last slot can be tweaked to suit your Pokemon’s needs, ranging from U-turn, to SR, Ice Punch, Fire Punch, Wish, Toxic, and more. However, U-turn is great for scouting switches, and SR is great to abuse the switches Jirachi can force.
EVs allow Jirachi to outspeed Timid Heatran, and the rest goes into Attack to hit has hard as possible, The remaining are used in HP to allow Jirachi to take hits better.
Make a wish and hope you don’t get haxxed!
Jirachi @ LeftoversAbility: Serene GraceEVs: 252 HP / 92 Atk / 44 Def / 4 SpA / 44 SpD / 72 SpeJolly / Impish / Adamant Nature- Substitute- Body Slam- Iron Head- Water Pulse
The most evil set in all of Pokemon. Body Slam is neutral coverage with a 60% paralysis rate, and unlike Thunder Wave, it can paralyze Ground types too. Iron Head is STAB and has a 60% flinch chance with Serene Grace. Water Pulse does hit Fire and Ground super-effectively, however its main purpose is to confuse, since it has a 40% chance with Serene Grace. Substitute to hax the enemy to death safely.
I may be wrong, butwith Iron Head, paralysis, and confusion, the opposing Pokemon has a 5.4% chance to move.
National Dex UU / National Dex Monotype (Psychic)Jirachi @ Normalium ZAbility: Serene GraceEVs: 4 Atk / 252 SpA / 252 SpeHasty Nature- Iron Head- Thunderbolt / Hidden Power [Fire]- Stored Power- Happy Hour
Z-Celebrate set. Celebrate is for Z-Celebrate, which raises all of your stats by one stage. Iron Head is STAB that has a chance to flinch. Thunderbolt is for coverage. HP Fire can be used instead to hit steel types like Ferrothorn and Scizor super effectively. Stored Power is STAB that will have a base 120 power.
I haven’t tried BDSP OU (yet?), but this set seems really fun to use.
BDSP OUJirachi @ LeftoversAbility: Serene GraceEVs: 252 HP / 236 SpD / 20 SpeCalm Nature- Stealth Rock- Doom Desire- Thunder Wave- U-turn
Since Jirachi doesn’t have access to Iron Head in the BDSP games, this is the main set Jirachi runs in BDSP OU. Stealth Rock is for providing a hazard that chips Pokemon switching in. Thunder Wave slows down opposing Pokemon. Doom Desire is what Jirachi uses as its Steel STAB, as it hits harder than Meteor Mash. Altough it hits two turns after being used, Doom Desire provides a good way to chip opposing Pokemon coming in. U-Turns allows you to switch out while chipping Pokemon, and works well with Doom Desire. 20 Speed EVs allow you to outspeed max speed Magnezone, while the rest of the EVs are used in HP and Special Defense for bulk.
Jirachi @ LeftoversAbility: Serene GraceEVs: 6 HP / 252 Def / 252 SpDBold Nature- Cosmic Power- Wish- Toxic- Doom Desire
Wall of death.Cosmic Poweris for boosting defenses.Wishis for healing.Toxicis for stalling.Doom Desireis to prevent Taunt from killing you and deals typeless damage, which is very useful.
This set doesn’t abuse Serene Grace but it makes Jirachi look invincible if used properly.
Jirachi @ LeftoversAbility: Serene GraceEVs: 252 HP / 192 Def / 28 SpA / 32 SpDBold Nature- Doom Desire- Psychic- Wish- Calm Mind
The strategy is that you use Doom Desire, then Wish & then use Calm Mind. This combination is powerful & will make Jirachi look indestructible. Calm Mind is used to buff up Jirachi’s Special Defense so less EVs are needed in Special Defense. Jirachi’s STAB moves work well together so that it has near perfect coverage, with only Steel types resisting, but with enough Calm Minds, Steel types shouldn’t stand a chance. Wish provides good support for Jirachi & its team.
Jirachi @ Light ClayAbility: Serene GraceEVs: 252 HP / 4 Atk / 252 SpDCalm Nature- Reflect- Light Screen- Wish- Iron Head
Reflect and Light Screen help setup sweepers like Rayquaza wreak havoc.Wish further supports the team by giving healing, and max HP helps in this.Iron Head is for attacking, and the nice flinch chance is good.Specially defensive EV spread to take crap like Draco Meteors.
Jirachi @ King’s RockAbility: Serene GraceEVs: 4 HP / 126 Atk / 126 SpA / 252 SpeHardy Nature / Docile Nature / Bashful Nature / Quirky Nature- Thunder- Water Pulse- Drain Punch- Zen Headbutt
Thunder has perfect accuracy in the rain, good coverage and 60% chance of paralysis. Water Pulse covers all weaknesses in one simple move, boosted power in rain and boosted likelihood of confusion because of Serene Grace. Drain Punch will help with healing and hits Blissey hard. Zen Headbutt is STAB with added flinch chance. ParaFlinchFusion über hax!
The EV spread powers up attacks and gives Jirachi a speed boost with HP as filler. Neutral nature gives Jirachi full use of all attacks without inhibiting another stat. King’s Rock adds yet another flinch chance making it nearly impossible to hit Jirachi, what with your hax abuse.
Yeah, well I’m kewl. So Jirachi set I didn’t even inspire is coming your way.
Jirachi @ Choice ScarfAbility: Serene GraceEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Iron Head- Ice Punch / Fire Punch- U-turn- Healing Wish
Yey, ScarfRachi. Lemme break it down. Eff you. Yeah, I’m just kidding.
Let’s skip the crap. Iron Head is STAB, and it flinches with that Serene Grace. Fire Punch or Ice Punch, still walled by Heatran. U-turn is what makes this a physical scarf set. Healing Wish is how you play the game and is how you make battles fun.
Yeah, I’m lazy. GG. Credit to Mew for this epic set.
Jirachi @ Choice SpecsAbility: Serene GraceEVs: 4 HP / 252 SpA / 252 SpeModest Nature- Flash Cannon / Doom Desire- Psyshock / Psychic- Thunder / Thunderbolt / Energy Ball- Moonblast / Hidden Power [Ground] / Hidden Power [Fire]
Flash Cannon is the main STAB move, hitting Fairy, Rock and Ice types. Doom Desire is a stronger alternative that hits after a couple of turns.Psyshock or Psychic is the second STAB of choice. Psyshock hits special walls harder on their physical side whereas Psychic hits physical walls harder on their special side. Both these options also hit Poison and Fighting types.Thunder, Thunderbolt and Energy Ball are the options to hit bulky Water types. Thunder is the strongest option but it better to use with rain support. Thunderbolt can be used without rain support. Energy ball also hurts Rock and Ground types and those Water types immune to Electric moves.Moonblast is used to hit Dark and Dragon types hard. Hidden Power Ground or Fire can be used to hit Heatran or Ferrothorn respectively.
Jirachi @ Power HerbAbility: Serene GraceEVs: 4 HP / 252 SpA / 252 SpDTimid Nature- Doom Desire- Wish- Protect- Thunderbolt
Fast special sweeper
Jirachi @ LeftoversAbility: Serene GraceEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Body Slam- Iron Head- Wish- U-turn
Classic ParaFlinch Jirachi. Body Slam is there to provide damage and paralyze your opponent, Iron Head is STAB and is part of the ParaFlinch. Wish is there for recovery purposes, and U-turn is there if you need to make a quick escape.
Jirachi @ Life Orb/Choice ScarfAbility: Serene GraceEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Ice Punch / Drain punch- Iron Head- Heart Stamp / Zen Headbutt- U-turn
Ice/Drain punch (coverage)Iron head(STAB+flinch)Heart Stamp/Zen Headbutt(Heart Stamp has higher chance of flinch while Zen Headbutt does more damage)U-turn(switch initiative+escaping magnet pull users)