What is a good moveset for Jolteon?
If you have a good competitive moveset for Jolteon,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Jolteon Pokédex and learnsetfor reference.
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Gen V
Jolteon (M) @ MagnetAbility: Volt AbsorbEVs: 244 HP / 132 SpA / 4 SpD / 128 SpeTimid Nature- Wish- Volt Switch- Thunderbolt- Shadow Ball
Use Wish. Then next turn use Volt Switch. The Pokemon sent out gets healed, which should cover any damage you took when you switched. So really, this is a safe version of switching (plus Volt Switch does damage.) Thunderbolt is for when you want to stay in. Shadow Ball provides type coverage. Magnet is used to increase the power of both Volt Switch and Thunderbolt. Seeing as you have two electric type attacks, this is fine to have as an item. You don’t need much for speed EVs, just enough to outrun everything without boosts. A decent amount of Special Attack is given, mainly to put some power behind your Volt Switch. The HP EVs are there so Wish will heal the next Pokemon more.
Jolteon @ Life OrbAbility: Volt AbsorbEVs: 4 HP / 252 SpA / 252 SpeTimid Nature- Thunderbolt- Volt Switch- Shadow Ball- Hidden Power [Ice]
Thunderbolt: Nice choice for STAB.Volt Switch: Scouting, gets STAB.Shadow Ball: Nice move, eeveelutions don’t have a ton of options.Hidden Power Ice: Takes care of ground types who are immune to Jolteon’s STAB, also good against dragons and grass types wich recists Jolteon’s STAB as well.
Jolteon @ Choice SpecsAbility: Volt AbsorbEVs: 4 HP / 252 SpA / 252 SpeTimid Nature- Charge Beam- Roar- Echoed Voice / Protect- Thunder Wave
Well, here’s something different! With such a massive base Sp Atk and Speed stat, it’s to be taken advantage of! The idea is to use a Choice Specs to lock on Charge Beam or Echoed Voice (both will get more powerful with each successive hit) until something blows up! If you run into trouble, simply switch, which allows you a chance to lock on Roar or Thunder Wave. Locking on Roar will allow you to annoy your opponent like crazy! Especially if you have Stealth Rock, or Spikes up, this will come in handy! Locking on Thunder Wave may seem silly, but if your opponent doesn’t know you’re Choice, they might switch when their Pokemon becomes paralyzed, which will get them paralyzed! I actually haven’t tried this set out myself (in process of transferring from Emerald to Black right now), but it seems fun and I hope you all enjoy it too!
Role: Baton PasserJolteon (M) @ Flame OrbAbility: Quick FeetEVs: 252 HP / 252 SpA / 4 SpeModest Nature- Wish- Substitute- Baton Pass- Thunderbolt
Flame Orb + Quick Feet means he doesn’t need Ev’s in his speed to sweep.Maxed Special Attack makes Thunderbolt amazing, while I have 252 Hp Ev’s to make Wish a better move to use. ( Bigger Hp boost ) Substitute is to baton pass away, and set up Flame orb, and wish. While having Thunderbolt as your sweeping option.
One of my Faverite Pokemon
Jolteon @ Focus SashAbility: Volt AbsorbEVs: 6 HP / 252 SpA / 252 SpeTimid Nature- Thunderbolt- Shadow Ball- Hidden Power [Ice]- Thunder Wave / Signal Beam
The perfect Garchomp killer
Jolteon @ Magnet / Zap PlateAbility: Volt AbsorbEVs: 6 HP / 252 SpA / 252 SpeTimid Nature- Hidden power [Ice]- Substitute- Thunderbolt- Thunder Wave
These are the moves discused by me n my friend Mew2King Hope This Helps :D
Double/Triple Battle
Jolteon (M) @ Life OrbAbility: Volt AbsorbEVs: 252 SpA / 4 SpD / 252 SpeModest Nature- Light Screen- Shadow Ball- Discharge- Hidden Power [Ice]
Light Screen provides team support. Shadow Ball and HP Ice are coverage. Discharge hits multiple foes with STAB damage and a good chance of paralysis.
Setup that worked best for me is this
Jolteon (M) @ Choice SpecsAbility: Quick FeetEVs: 252 SpA / 4 SpD / 252 SpeTimid Nature- Thunderbolt- Volt Switch- Shadow Ball- Hidden Power [Ice]
Try it and let me know what you think of it, i’m still pretty noob on competitive battling ☺
The best offensive Jolteon moveset
Jolteon (M) @ Focus SashAbility: Volt AbsorbEVs: 4 HP / 252 SpA / 252 SpeTimid Nature- Thunderbolt- Volt Switch / Thunder Wave- Hidden Power- Shadow Ball
Gen 9 NU Calm MindJolteon @ Heavy-Duty BootsAbility: Volt AbsorbTera Type: Ice / GhostEVs: 252 SpA / 4 SpD / 252 SpeTimid NatureIVs: 0 Atk- Calm Mind- Thunderbolt- Tera Blast / Shadow Ball- Volt Switch
With access to a Tera Type and Calm Mind, Jolteon is actually pretty good in NU. Calm Mind boosts Jolteon’s Special Attack and Special Defense, allowing Jolteon to break through teams. Thunderbolt is used for a powerful Electric STAB. Tera Blast with Ice as your Tera Type allows you to delete Sandaconda, Rotom-Fan, Pokemon who use Ground or Dragon Tera, and Grass-types such as Cacturne and Lilligant. Ice Tera Blast also gives Jolteon BoltBeam coverage. Shadow Ball can be used instead with Ghost as the Tera Type. Volt Switch, while weird on a Calm Mind set, allows Jolteon to switch out vs a Pokemon it cannot beat, even with Calm Mind boosts. Heavy-Duty Boots is used since 1): using Tera Ice makes you weak to Stealth Rock, so Heav-Duty Boots helps with that, and 2): Jolteon prefers to not get chipped by entry hazards should you have to use Volt Switch a lot.
Jolteon (M) @ MagnetAbility: Volt Absorb / Quick FeetEVs: 52 HP / 252 SpA / 206 SpeModest / Calm Nature- Thunderbolt- Shadow Ball- Toxic- Signal Beam / Magnet Rise
Perfect wall.Subs so you can use wish while fighting ground types if your ice or water type at low health.Thunder wave for slow Pokemon on your team.Volt switch no explaining.Wish no explaining.
I don’t know if this is good or not but
Jolteon @ Electric GemAbility: Volt AbsorbEVs: 10 HP / 124 Atk / 124 Def / 252 SpeNaive Nature- Thunderbolt- Detect- Agility- [filler]
Electric Gem (Use Wisely)
Jolteon is one of my favorite Eeveelutions and electric types! Jolteon is one of the fastest Pokemon, is one of the classics and is another one of those Pokemon so it should have deserve a great fast speical moveset. To bad that Jolteon can’t learn elctro ball with all this speed or else I would of made another set.
Role: Fast Sweeper
Jolteon @ Focus SashAbility: Volt AbsorbEVs: 4 HP / 252 SpA / 252 SpeTimid Nature- Thunderbolt- Hidden Power [Ice]- Wish / Agility- Baton Pass / Volt Switch
Thunderbolt is the most reliable electric type move to hit most Pokemon more than Thunder plus it gains STAB so yea, you will have to look hard enough to find the perfect Eevee with the correct hidden power other than that it covers its ground type weakness and will kill grass types which are resistant to electric type moves and if you have ice you could kill a flygon or a garchomp or any dragon type (most dragon types have earth quake) then you got a great jolteon, Be paitent with wish cause if you use it on the first turn and jolteon gets hit and is left with 1 HP then you can attack the opponent and heal up, Baton pass is to baton pass wish to another opponent if you have to or if you want volt switch you can get your jolteon out of the battle quickly and it will also do STAB damage and you can pass on wish to one of your good allys or if you go with Agility you can baton pass speed to one of your slow allys so you don’t have to have Trick room but can’t volt switch agility to your ally’s though. and heres a little tip about Jolteon’s Volt Absorb ability, if you are faceing a opponent who may and might use thunder bolt or thunder wave or any other electric type move then quickly switch to jolteon and it will gain health and immunity and with a Timid nature you can out speed lots and lots of Pokemon more than usual. I think I’m one of those people who put lots of details in this set….
Or for one with a Modest nature…
Jolteon @ LeftoversAbility: Volt AbsorbEVs: 4 Def / 252 SpA / 252 SpeModest Nature- Thunder Wave- Thunderbolt- Shadow Ball- Protect
Quick Feet made me think of this set:
Jolteon @ Life OrbAbility: Quick FeetEVs: 252 SpA / 252 Spe or HPModest / Timid Nature- Rest- Sleep Talk- Charge Beam- Hidden Power [Ice]
I would go modest or speed nature, with EVs into Special attack and Speed or Sp. Atk and Health for some extra bulk.
I would go with Life Orb for items to increase damage.
The idea is to use Rest and Quick Feet for a huge buff to speed, then power up with Charge Beam, using HP ice for great neutral coverage. Most Quick Feet users also have Guts and are physically inclined, so this is what I’ve thought of trying to do to abuse quick feet. It does add some survivability, but any strong physical attack takes Jolteon out.
Here’s what I think works best (in Sun/Moon):
Jolteon @ Zap Plate / Wide LensAbility: Volt AbsorbEVs: 4 HP / 252 SpA / 252 SpDTimid Nature- Thunderbolt / Pin Missile- Volt Switch / Rain Dance- Shadow Ball- Thunder
Why I think this:Zap Plate gives a boost to your 2 or 3 Electric type attacks, giving them even more power. Wide Lens helps with Thunder.Thunderbolt is a great Electric type attack, 90 power and 100 accuracy. You can choose this, or you can choose Pin Missile if you want to deal with Grass types. Hidden Power Ice works well here too, except I don’t find Hidden Power that strong of a move. No STAB, no item boost. Bad move to use.Volt Switch is if you want to switch out due to enemy Ground types and still be able to attack. On my Jolteon, I find it does intense damage. Only works in Double Battles or Battle Royals. Or you can choose Rain Dance to allow Thunder to hit all the time (provided no accuracy lowered).Shadow Ball is so that if you choose Thunderbolt, you won’t have four Electric type attacks. I find it necessary though. I highly doubt Pin Missile works here. Low Attack to begin with, plus its nature.Thunder goes without saying. It does EXTREME Electric-type damage. If you want to, you can replace
In Double Battles, I find that Jolteon goes well with Tapu Koko. Koko’s ability, Electric Surge, increases the power of already extremly powerful attacks. As a bonus, Tapu Koko knows Discharge, which can heal your Jolteon with its Volt Absorb.I find this Jolteon better for PvP.Hope I helped!-SylveonRulez
My favorite (And the only one I like) of the Eeveelutions!
Jolteon @ Choice SpecsAbility: Quick FeetEVs: 4 HP / 252 SpA / 252 SpeModest Nature- Thunderbolt- Thunder Wave- Hidden Power [Ice]- Double Team / Volt Switch
Jolteon @ Air BalloonAbility: Volt AbsorbEVs: 4 HP / 252 SpA / 252 SpeRash Nature- Thunderbolt- Volt Switch- Hidden Power [Ice]- Shadow Ball
Thunderbolt: Good STAB Move, Chance to Paralyze, Can hit Pokemon using fly, high accuracy
Volt Switch: Good STAB Move
Hidden Power Ice: Good against Ground, Dragon and Grass
Shadow Ball: Good in general
My fav Pokemon is jolteonJolts the Joltoen
Jolteon @ Focus Sash / Life OrbAbility Volt AbsorbEVs: 4 HP or SpD / 252 SpA / 252 Spe- Thunderbolt / Discharge- Volt Switch- Signal Beam / Hidden Power [Ice]- Shadow Ball
I would use Thunderbolt Volt switch Hidden Power Ice Shadow ball in all honestyI LOVE JOLTEOOONNN
Gen 8 removes Signal Beam and Hidden Power, leaving Jolteon with only a few options.With a great 130 speed stat, Jolteon is currently the 10th fastest Pokemon, but his movepool has still got a ways to go.
Anyway, on a weather reliant team, a Jolteon could have this set:
Jolteon (M) @ King’s RockAbility: Volt AbsorbEVs: 20 HP / 233 SpA / 4 SpD / 252 SpeTimid Nature- Thunder / Thunderbolt- Weather Ball / Substitute- Shadow Ball- Volt Switch
Weather Ball is a nice variable to have, because it can give you some nice coverage if used correctly. It also get 100 base power in weather. For example, in a rain team, Jolteon will be able to cover common ground and rock types, such as Excadrill, Dugtrio and Tyranitar. If you don’t go for it, Substitute works as well. Just make sure you give him Leftovers so he can recover a bit.
Thunder is best if you decide to go on a rain team (in which case Weather Ball will be Water type), if not, Thunderbolt is the default option for STAB.
Shadow Ball is just default coverage against some common Ghost types like Gengar.
Volt Switch is for when you need to escape.
A King’s Rock is nice because it’ll give all his moves a 30% chance to flinch, and since Jolteon outspeeds so many Pokemon, the flinch chance could (if you decide to go into Doubles) give Jolteon’s teammate a chance to go in for the kill. The key here is to make sure Jolteon doesn’t die, because Jolteon’s stats don’t exactly scream Tank. The alternative is to give him Leftovers, so he can recover at least a little bit.
I hope this helps someone (even if this is a messy, long post.)