What is a good moveset for Klefki?
If you have a good competitive moveset for Klefki,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Klefki Pokédex and learnsetfor reference.
Pleaselog inorregisterto add a comment.
Klefki @ Light ClayAbility: PranksterEVs: 4 HP / 252 Def / 252 SpDBold / Calm / Impish / Careful Nature- Thunder Wave / Foul Play- Spikes- Reflect- Light Screen
This is very good at setting up dual screens. Thunder Wave is useful, but you might prefer Foul Play so you aren’t completely shut down by Taunt users. Spikes means it has a double role as a hazard setter as well.
Klefki @ LeftoversAbility: PranksterEVs: 252 Def / 252 HP / 4 AtkLax Nature- Thunder Wave- Flash Cannon- Torment- Foul Play
Wrecks everything. Counters Aegislash. OU. TWave-Torment shuts down all the new Pokes.
Here’s an interesting idea
Klekfi @ LeftoversAbility: PranksterEVs: 252 HP / 252 Def / 4 SpeBold Nature- Calm Mind- Draining Kiss- Flash Cannon- Hidden Power {Ground}
Calm Mind Klekfi. I decided on Draining Kiss. An odd choice, but recovery is necessary. Flash Cannon is STAB, and HP ground is to kill Steels, Poison, and fire
The next step up from Liepard.
Klefki @ LeftoversAbility: PranksterEVs: 252 HP / 252 Def / 4 SpDBold Nature- Substitute- Swagger- Thunder Wave- Foul Play
Klefki’s standard set in the early days of Gen 6 OU (though most would run Spikes over Substitute). Prankster Thunder Wave coupled with an excellent defensive typing made Klefki a genuine problem for setup sweepers in OU and beyond. Foul Play combines with Swagger to let Klefki win 1v1s.
SwagPlay Klefki had a very big hand in getting “Swagger Clause” implemented across all Smogon formats, which is a very funny part of competitive Pokemon history.
Can also run SpDef.
Klefki @ LeftoversAbility: PranksterEV: 252 HP / 248 Def / 8 SpDCalm Nature- Thunder Wave- Toxic- Dazzling Gleam- Spikes
So another Prankster user ? Outclassed by Whimsicott, itself outclassed by Tornadus, itself outclassed by the “unoutclassable” Prankster user Thundurus. Yeah. It’s doomed for the abyss.Thunder WaveorToxiccan be used in function of the threat: a sweeper may shut down with Thunder Wave, whilst a wall will fear Toxic.Dazzling Gleamis a filler, mainly attacking some Dragons here and there.Spikesis a support move that will fade away after a bird come on, and otherwise will damage Pokémon.
Most people upon seeing a klefki enter the battle suspect one of two things, a support mon (doubles) or a set up mon (singles). While stall wall klefki are a thing, they’re less common. Let’s put an end to that with this one that’s great for singles and will even help beat out other stall walls that can’t clear poison.
Klefki @ Mago BerryAbility: PranksterEVs: 252 HP / 126 Def / 126 SpDCalm Nature- Toxic- Substitute- Recycle- Protect
Every move has priority thanks to Prankster, so we don’t care about speed. Instead, we want to make the most out of klefki’s pitiful HP since substitute will be eating away at it with each use. Just in case klefki does take a hit.
Open with sub, then toxic your opponent, then alternate between sub and protect as toxic wears them down. Once your berry has been eaten, use recycle while behind a sub to restore it for more stall shenanigans. Repeat on any Pokemon they swap in. This could even be an opening mon for when they’re trying to set up either the field or themselves.
I went for a bulky Pokémon with this fella:
Klefki @ Dark GemAbility: MagicianEVs: 252 Def / 252 SpDCareful Nature- Fairy Lock / Toxic- Spikes- Foul Play- Protect / Play Rough
Extra: After using Foul Play and losing the item, its ability Magician allows it to take the foe’s item, which might come in handy.
Klefki @ LeftoversAbility: PranksterEVs: 252 HP / 128 Def / 128 SpDModest / Adamant Nature- Thunder Wave- Swagger- Foul Play- Dazzling Gleam / Play Rough / Flash Cannon
Thunderwave to slow and possibly immobilize. If your optional move is super-effective then use that or swagger to raise their attack and add another immobilizing effect making it hard for them to move and use FoulPlay to utilize their raised attack swagger can be use multiple times even if they are confused to add more attack to your FoulPlay, really good for going against psychic types and pretty much anything that is a special attacker. I even managed to get a Lucario very to low health, I would have KO’d it if I had Swagger at the time but I didn’t
Klefki @ Light ClayAbility: PranksterEVs: 232 HP / 168 Def / 108 SpDCareful Nature- Light Screen- Reflect- Thunder Wave / Spikes- Foul Play
This EV spread gives Klefki 260 to both defences and improves its overall bulk from attacks on both sides of the spectrum. The standard 252/252 leaves it very vulnerable to side you didn’t invest in. Split defences also allows it to use Dual Screens much better. Under Dual Screens this set effectively gives Klefki 520 to both defences.
It’s also possible to use another set that replaces the nature, item and Foul Play. The following set gives more survivability if that’s what you’re going for.
Klefki @ LeftoversAbility: PranksterEVs: 232 HP / 168 Def / 108 SpDCalm Nature- Light Screen- Reflect- Thunder Wave / Spikes- Draining Kiss
This set gives Klefki some form of recovery but it will miss the damage dealing potential of Foul Play.
Well everyone has gone and done the more viable support sets, let’s go with gimmicks! Nope, not Swagplay. Item switch.
Klefki @ Toxic Orb / Flame OrbAbility: PranksterEVs: 252 HP /252 Def / 4 SpD or 252 HP / 4 Def / 252 SpDBold / Calm Nature- Switcheroo- Foul Play- Substitute / Protect- Toxic / Thunder Wave / Spikes
Switcheroo and Prankster switches out their item real fast. Klefki is also faster than Sableye, so this is great for crippling it before it can taunt. Other tanks and walls also don’t appreciate being given a status item. Substitute/Protect scouts the enemy move and give you more turns of tick damage. Foul Play is for attacking if ever Klefki eats a taunt. The last move is for further support after the item swap: Toxic for more damage, great with Protect. Thunder Wave is for extra annoyance. With Spikes, Klefki might get a free turn to do it, because of possible switches caused by Toxic Orb/Flame Orb.
Toxic Orb is easier to manage than Flame Orb, since you don’t need to swap immediately as Klefki is immune to poison status. Flame Orb has the benefit of crippling physical attackers that don’t have Guts or Facade.
Switcheroo (and Trick) are weaker now because they are blocked by mega evo stones that you can expect one per team, and there’s the possibility of getting stuck with an Assault Vest, but don’t let it deter you.
Other possible items to swap around include Choice Band/Specs/Scarf and Lagging Tail. Choice items are best for locking supports and tanks into undesirable moves, forcing a switch. Lagging Tail is to cripple non-priority sweepers.
Klefki @ LeftoversAbility: PranksterEVs: 4 HP / 252 Def / 252 SpDBold / Calm Nature- Thunder Wave / Attract- Swagger- Reflect / Light screen- Foul Play
Please note This can be screwed over if your klefki is faced with same types (male/male etc) This also helps me scout their team because people will switch out.
Klefki @ Leftovers / Sitrus BerryAbility: PranksterEVs: 252 HP / 252 Def / 6 SpDCalm Nature- Crafty Shield- Draining Kiss- Thunder Wave- Reflect / Light Screen
Klefki @ LeftoversAbility: PranksterEVs: 252 HP / 100 Def / 156 SpDCalm Nature- Draining Kiss- Rest- Calm Mind- Iron Defense
Calm Mind and Iron Defense with Prankster lets Klefki setup before the opponent most of the time, making it a potent threat that can take on unprepared teams. Rest lets Klefki fully recover and is useful when it is at low HP. Draining Kiss lets Klefki recover HP while damaging the opponent without having to rely on rest.
Klefki @ LeftoversAbility: PranksterEVs: 252 HP / 248 Def / 8 SpeSerious Nature- Swagger- Substitute- Foul Play- Draining Kiss
Usage: first use substitute, which is important because foes can’t directly damage you anymore. Then use swagger to confuse them. Use foul play because it’s attack based and use draining kiss to heal. This Klefki is annoying and really hard to beat. You only have to watch out for Reshiram and Primal Groudon (I play Anything goes with these, and primal Groudon can be easily checked with foul play but otherwise you will lose to it)
Klefki @ LeftoversAbility: PranksterEVs: 4 HP / 252 Def / 252 SpDCareful Nature- Spikes- Thunder Wave- Play Rough- Toxic
Setup Keys (Klefki) @ Focus sashAbility: PranksterEVs: 4 HP / 252 Def / 252 SpDCalm Nature- Thuner Wave- Spikes- Magnet Rise- Torment
Strat: magnet rise (first turn), spikes as much as possible while you have the sash (up to 3 times), torment so they can’t use same move (would suck to be choice item user), twave if they still alive to crip
Note this should only be used in doubles with a good partner
A little fun gimmick set you can use. Spikes is for setting up an entry hazard. Defog is part of the fun.Imprisonis why Defog is on this set Prankster gives you priority Imprison prevents other Pokemon from setting up Spikes and Defog. Dazzling Gleam is STAB so you won’t be total Taunt bait.
I love this annoying lil keychain.
Klefki @ LeftoversAbility: PranksterEVs: 252 Def / 4 SpA / 252 HPTimid NatureIVs: 0 Atk- Dazzling Gleam- Toxic- Flash Cannon- Defog
Prankster gives non-damaging moves priority making this thing a great utility. Leftovers helps with Klefki’s not so great HP.toxic spikes is useless against it, and defog gets rid of them. Both Toxic and defog almost always go first with prankster. Flash Cannon and Dazzling Gleam for STAB.
Gen 9 Monotype Demonic Keys (Steel)Klefki @ LeftoversAbility: PranksterTera Type: SteelEVs: 252 HP / 252 Def / 4 SpDBold NatureIVs: 0 Atk- Calm Mind- Iron Defense- Magnet Rise- Draining Kiss
A demonic set that Klefki can use on Steel teams in Gen 9 Monotype. Calm Mind and Iron Defense with Prankster lets Klefki boost its Special Attack, Special Defense, and Defense stats before taking damage most of the time. Boosting its defenses while boosting its Special Attack Stat can make Klefki hard to take out in addition to being a potent threat against unprepared and or weakened teams. Magnet Rise with Prankster lets Klefki get a Ground immunity temporarily, letting Klefki setup on Pokemon such as Quagsire, Clodsire, and Pokemon choice locked into a Ground-type move. Draining Kiss is used for the Fairy STAB since it lets Klefki deal damage and recover HP at the same time. Leftovers is used for a little HP recovery each turn.
Gen 9 NU Demonic KeysKlefki @ LeftoversAbility: PranksterTera Type: WaterEVs: 252 HP / 252 Def / 4 SpDBold NatureIVs: 0 Atk- Iron Defense- Calm Mind- Draining Kiss- Stored Power
Klefki dropped to NU, so here is a fun Magearna at home/Budget Magearna set it can use in Gen 9 NU. Although it is matchup fishy, it is fun to use if you can weaken or get rid of checks to it. Iron Defense boosting Klefki’s Defense makes it harder for physical wallbreakers to wear it down. Calm Mind boosting its Special Attack and Special Defense helps to give it a more offensive presence and a defense presence if you can get off enough boosts. Draining Kiss is used for the Fairy STAB since it allows Klefki to restore HP. Stored Power is a nice coverage move that takes advantage of the Iron Defense and Calm Mind boosts. Leftovers is used for a little HP recovery. Tera Water lets Klefki get rid of its Fire and Ground weaknesses and gives it a nice defensive typing.