What is a good moveset for Luxray?

6 minute read

If you have a good competitive moveset for Luxray,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Luxray Pokédex and learnsetfor reference.

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Gen V

Luxray (M) @ Flame OrbAbility: GutsEVs: 128 HP / 252 Atk / 64 Def / 64 SpDAdamant Nature- Wild Charge- Facade- Ice Fang- Crunch

Gasp, a support Luxray? LETS SEE THE TURE SUPPORT POWER OF IT!

Luxray @ LeftoversAbility: IntimidateEVs: 252 HP / 60 Def / 196 SpDCalm NatureIVs: 0 Atk- Baby-Doll Eyes- Thunder Wave- Volt Switch / Snarl (if doubles)- ProtectThis set was amazing in front of the Psychical sweepers or Tank, and Why baby-doll eyes? It’s because of it’s because of it’s propity, and paired well with Intimidate. Thunder Wave was making opponent Paralyze, and cut their speed to half and makes opponent 30% Can’t move, it could support Crawdaunt to set up savely in front of the Psychical Pokemon. Volt Switch for a good damage and switch,Protect for a recovery from Leftovers.

However, this set do not cripple in front of the Special Pokemon due to the evs spread I given to it, and here’s some cauculations.

It could even survive a attack from a +1 Toxtricitys Boomburst! See it’s stalling power? Let’s see what when it met a Rillaboom using it’s strongest on it.

Welp, will it be too tanky? It could even stall an attack from a choice band rillaboom which mostly other Pokemon can’t.

So, Luxray was actually better at tanking instead of attacking, and hope it helps!

Luxray @ Choice BandAbility: Intimidate / RivalryEVs: 252 Atk / 4 SpD / 252 SpeAdamant Nature- Wild Charge- Ice Fang- Superpower- Volt Switch

Wild Charge is pretty much the best STAB option for Luxray.Ice Fang hits Grass types, and gives Luxray the coverage of electric and ice, which is pretty cool.Superpower gives further coverage, also hitting Steel types.Volt Switch is for when you predict a switch, you can gain switch advantage.Intimidate is more reliable than Rivalry, though Rivalry can be used to boost the power of all of Luxray’s moves if the opponent is the same gender, but it will lose some power if the opponent is the opposite gender, so this won’t always work out.

Here is my set. This is for my Pokémon story, but I still like the set. Not sure about Competitive Play but I think it has what it takes.

Luxray (M) @ Razor FangAbility: RivalryShiny: YesEVs: 252 HP / 252 Atk / 4 SpALonely Nature- Electric Terrain- Wild Charge- Giga Impact / Crunch- Volt Switch / Ice Fang

Electric Terrain: If you have just a chance, just one little chance, you can set up and hit with a very deadly Wild Charge. And plus, no sleeping always helps. Sleep Powder Liligant got nothin' on Luxray.

Wild Charge: STAB, very powerful and deadly alongside Electric Terrain.

Giga Impact: Very powerful and is Normal, so it can hit almost every Pokémon, except for Ghosts. It also hits everything that Electric doesn’t touch.

Crunch: Less powerful than Giga Impact, but its coverage is wider than it.

Volt Switch: STAB, also if you want to get out of bad scenarios.

Role: physical scarfLuxray@ Choice ScarfAbility: IntimidateEVs: 252 Atk / 4 Def / 252 SpeJolly Nature- Wild Charge / Spark- Ice Fang- Crunch- Fire Fang / Superpower

This set grants Luxray with the most speed possible, plus some great attacking moves.wild charge or spark would be your main stab move, ice fang is for ground weakness, crunch is because, well, it’s just a nice move, and fire fang or superpower is the same reason as crunch

Luxray @ Salac BerryAbility: RivalryEVs: 252 Atk / 252 SpeAdamant Nature- Ice Fang- Wild Charge- Superpower- Night Slash

;)

Luxray @ Shell BellAbility: Rivalry / Intimidate / GutsEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Charge- Wild Charge- Ice Fang- Crunch

If you use wild charge, first use charge to double its power, and now its power will most likely OHKO your opponent. But this will recoil damage your luxray a lot, but then your shell bell can restore a lot of that heavy recoil damage, so your brave electric soldier can keep on going.

I love luxray. My Luxray set is:

Luxray @ MagnetAbility: IntimidateEVs: 252 HP / 252 Atk / 4 SpDAdamant nature- Wild Charge- Crunch- Ice Fang- Superpower

Physical Set:

Luxray @ Choice Band / Shuca BerryAbility: Rivalry / IntimidateEVs: 4 HP / 252 Atk / 252 SpeAdamant Nature- Thunder Fang- Volt Switch / Attract- Ice Fang- Fake Tears

Luxray (M) @ Choice BandAbility: IntimidateEVs: 252 HP / 252 Atk / 4 SpeJolly Nature- Iron Tail / Superpower- Wild Charge- Ice Fang- Volt Switch

Luxray (M) @ Quick ClawAbility: IntimidateEVs: 252 HP / 252 Atk / 4 SpABrave Nature- Thunder Fang- Crunch- Thunder- Ice Fang

This is the Luxray I use. Hope you like it :3

Luxray (M) @ Choice ScarfAbility: Intimidate / RivalryEVs: 252 Atk / 4 Def / 252 SpeAdamant Nature- Wild Charge- Play Rough- Ice Fang- Throat Chop

Wild Charge-stabPlay Rough-coverageIce Fang-good against ground typesThroat Chop-coverage

Gen 8

Luxray @ Flame OrbAbility: GutsEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Facade- Wild Charge / Thunder Fang- Crunch- Ice Fang

Overall, this set is not the best but it’s a solid7/10

This versus some defensive sets:

252 Atk Guts Luxray Crunch vs. 252 HP / 252 Def Aegislash-Blade: 294-346 (90.7 - 106.7%) – 43.8% chance to OHKO

252 Atk Guts Luxray Facade (140 BP) vs. 252 HP / 200 Def Eternatus: 185-218 (38.2 - 45%) – guaranteed 3HKO

252 Atk Guts Luxray Thunder Fang vs. 252 HP / 252+ Def Shuckle: 58-70 (23.7 - 28.6%) – 97.3% chance to 4HKO

they arent that impressive

I use this mon in scarlet and violet OU and it can carve massive holes in opposing teams.Luxray(M) @ Flame OrbAbility: GutsEVs: 252 Atk / 252 Spe/ 4 HpJolly natureTerra type: normal- supercell slam- facade- trailblaze- ice fang

Luxray is in ZU, so there is no counterplay because nobody uses it. Luxray has just enough bulk to survive at least one or two hits, so it can set up a trailblaze. This works especially well on ground types because nobody expects terra normal cause nobody uses luxray. Once you get burned, you are ou chien-pao.

Adamant NatureAbility: Guts252 Attack, 6 Def, 252 Speed.Item: Flame OrbTera Type: Normal

With Guts+Flame Orb, you have a 1.5x boost to your attack stat in exchange for 1/16th of your HP every turn. And unlike Choice Band, you have the freedom to switch moves, Facade gets 140 Base Power, and you’re unaffected by any further status. Supercell Slam is great STAB because it’s 100 Base Power and doesn’t have drawbacksas long as it lands. Furthermore, Facade can be used to hit the Pokemon who would otherwise give you crash damage hard, since it’s essentially the equivalent of a 93 Base Power STAB attack without Tera Normal. With Tera Normal of course, it becomes the main attack of this set.

In general, Luxray lacks powerful moves in the last two slots, but Quick Attack is the most relevant to give Luxray the ability to pick off faster threats. Protect is very useful to activate your own Flame Orb, but if you have any sort of way to pivot Luxray into battle safely it isn’t always needed, as Flame Orb will activate at the end of the turn Luxray pivoted in; Pivoting with moves such as U-turn is also important because they help get threats into Quick Attack range, and as such is the main way you will get value from your priority move. Trailblaze is an option in the last slot over Protect as a way to boost your speed while dealing damage, and potentially lategame sweep with your good damage output. It’s realistically not very likely that you’ll be given the chance to sweep, so one should keep that in mind.