What is a good moveset for Magmortar?
If you have a good competitive moveset for Magmortar,post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Magmortar Pokédex and learnsetfor reference.
Pleaselog inorregisterto add a comment.
Gen V
Magmortar (M) @ Choice Scarf
Trait: Vital Spirit
EVs: 252 SAtk / 140 SDef / 116 Spd
Modest Nature (+SAtk, -Atk)
Role: Wall Breaker / Bulky SweeperAbility: Vital SpiritEVs: 116 HP / 252 Sp. Atk / 140 Sp. DefModest Nature
Despite its weakness to SR and early-game hazards, Magmortar is a great special Wallbreaker in NU with a very high Sp. Atk. It allows it to deal with bulky Pokemon, such as Audino, with ease.
Maximum investment in Sp. Atk is needed to deal enough damage. Investment in HP and Sp. Def allows it to take certain hits significantly easier. Usually, Assault Vest is preferred, but Expert Belt can be an option to deal more damage. Leftovers is an option, but it isn’t as good as those two items. Vital Spirit is meant to counter many Sleep Powder users, such as Lilligant and Vileplume.
Fire Blast is preferred over Flamethrower for instant damage.Thunderbolt is used for coverage against Water-types.Focus Blast gives coverage against Rock-types that can wall this set (ex: Rhydon).Finally, Psychic gives coverage against bulky Fighting-types, such as Gurdurr. Substitute can be used to take advantage of the various switches that Magmortar forces, but you would have to use Expert Belt.
Now that magmortar is in sword and shield, I thought I would put my set up
Magmortar @ Assault VestRole: bulky mixed sweeperLonely NatureAbility: Vital SpiritEVs: 252 S.Def/124 Atk/124 S. Atk/4 HPMach Punch/Cross ChopThunderboltFire BlastScorching Sands
Here are the reasons for running each move:
Hear me out on Mach Punch: I use this guy in doubles (late game in battle tower/galarian star tournament) and I use Mach Punch to clean up on low-hp opponents after one of my other mons has gone down.
If you don’t want to bring him late game then cross chop is a better option and is there for crits and better damage then Mach Punch.
It is honestly up to you
Thunderbolt: it’s a strong special electric move that has a chance to paralyze, and it can also hit water types. If you aren’t running flare blitz (physical fire move) then if you want two physical moves on your mixed set, go ahead and run thunder punch. The damage output won’t be as good, but you can run it if you want to
Scorching Sands: it’s a special ground type move that has a chance to burn the opponent. this is a good move to run for a couple reasons:
The chance to burn the opponent. Due to magmortar’s poor physical defense, it will take a lot of damage from any strong physical move. If you can score a burn on the opponent, then magmortar will stay around longer against strong physical attackers like Mamoswine, metagross, rillaboom, etc.
Magmortar does not get access to earth power, and this is a nice coverage move to hit those Pokémon it can’t hit with cross chop, it’s fire move or thunderbolt (like turtanator/duraldon)
Okay, so the fire move is up to you.
I’ll give a good reason for each one that I thought of
Flamethrower: high base power, chance to burn. This is a good option, because of STAB obviously, and the chance to burn helps (same thing as schorching sands)
Heat Wave: Hits both opposing Pokémon in doubles, chance to burn, 5 higher base power than flamethrower, but 10% less accurateThis is a really good option. In doubles this is nice because of hitting both and the burn chance (said with scorching sands) but it is only 90% accurate.
Fire Blast: 115 base power, burn chance, and 15% less accurate than flamethrower. This is also a good option. It is powerful, and the burn chance is good. It is a little less accurate then flamethrower and heat wave, which might be a problem.
Fire Punch: Physical Move, 75 base power and burn chance. I had this for a little while, but then I noticed the lack-luster damage output. Yes, it can burn the opponent, but it’s only a 10% chance. If fire punch has a low damage output, you are most likely you will go down before you can knock out the opponent
Flare Blitz: This is a nice option. (I wanted to use this but I went with fire punch because my watt traders hadn’t changed in days, until I later swapped it out for Heat Wave) high base power (120 if I am remember correctly) and it’s 100 percent accurate like flamethrower, and there is a small chance of a burn. There is the recoil damage though. I feel like this is the strongest physical fire move that you can use on this set, if you want to use a physical fire move, and you’re willing to take a bit of recoil move each time you use it.
Lava Plume: Not really as viable as the rest of my suggestions. You can run it if you want, but it really isn’t that good
Flame Wheel: Only 65 base power with a burn chance. It is just a weaker fire punch or flamethrower. Don’t run it unless you really want to its not that viable at all
Overheat: You could argue for this being good. Amazing base power, same accuracy as Heat Wave. However, there is a -2 in special attack every time you land this move . This could be validated because this is a mixed set, and if you need to use your STAB special fire move you can just swap out and swap back in.
Those are the reasons I have for each move, and I hope you guys like my set!!! If you have any questions about this set, just leave a comment.
Gen V Set for Magmar
Magmar (M) @ Eviolite
Trait: Vital Spirit
EVs: 4 Def / 252 SAtk / 252 SDef
Modest Nature (+SAtk, -Atk)
Minizard
Magmar (M) @ Salac BerryTrait: Vital SpiritEVs: 4 HP / 252 Atk / 252 SpdJolly Nature (+Spd, -SAtk)- Belly Drum- Brick Break- Fire Punch- ThunderPunch
Use with Cottonee or Diglett in NU.
Magmortar @ Choice ScarfTrait: Vital SpiritEVs: 252 SAtk / 252 Spd / 4 HPModest Nature- Overheat- Thunderbolt- Focus Blast- Hidden Power [Grass]
Magmortar @ Life OrbTrait: Vital SpiritModest nature (+SpAtk, -Atk)EVs: 252 SpAtk, 252 Spd, 4 HP
Special sweeper right here. Flamethrower is obvious, while Thunderbolt covers water types. Focus Blast has some good coverage, but has 70 accuracy, HP Grass covers rock and ground, plus the water/ground types (I would choose HP Grass). Psychic has some good coverage, and can cover those fighting types that carry Earthquake /Rock Slide/Stone Edge.
Magmortar@Power Herb
Ability : Vital Spirit
Nature : Modest
EV’s : 252 Sp.Atk/ 252 Spd/ 4 Sp.Def.
Magmortar @ Assault Vest/life orbAbility: Vital SpiritEVs: 252 SpA / 4 SpD / 252 SpeModest/timid Nature- Flame Charge- Flamethrower- Thunderbolt- Psychic/focus blast
fun fact:I swept an ubers team with this set
Magmortar@ Choise ScarfAbility: Vital SpiritEvs: 252 SpA / 252 Spe / 4 SpDModest Nature (+SpA, -Atk)
Explanation: A simple Choise Scarf Special Sweeper. Psychic hits Nihilego along with a Chance to Lower the foe’s Special Defense. Fire Blast is STAB with a burn chance. Thunderbolt hits Celesteela, Wishiwashi, and Toxapex for some good damage along with a paralysis chance. HP Grass covers all of Magmortar’s weaknesses.
Magmortar @ Choice SpecsAbility: Vital SpiritEVs: 252 SpA / 4 SpD / 252 SpeTimid NatureIVs: 0 Atk- Flamethrower- Thunderbolt- Focus Blast- TeleportExplanation:With a Choice Specs, Magmortar’s special attack is really high. Flamethrower is STAB. Thunderbolt is for Water Type Coverage. Focus Blast is to deal with Rock Types. Teleport is to switch out to someone who can tank a hit if Magmortar is up against a really strong sweeper.
Magmortar@Sitrus BerryAbility:Flame BodyNature:AdamantEVs:252 HP/252 Atk/4 Def•Belly Drum•Fire Punch•Thunder Punch•Earthquake
Gen 8 NFEMagmar @ Eviolite / Heavy-Duty BootsAbility: Flame BodyEVs: 252 SpA / 4 SpD / 252 SpeTimid NatureIVs: 0 Atk- Lava Plume- Taunt- Scorching Sands- Teleport
Lava Plume is STAB and has a 30% chance to burn the opponent. Taunt stops opposing Pokemon from using status moves. Scorching Sands is for coverage and also has a 30% chance to inflict a burn. Teleport is to bring in a Pokemon saftley. For the item, you can use Eviolite for some “bulk”, or Heavy-Duty Boots so you won’t be crippled by entry hazards such as Stealth Rock.