What is a good moveset for Manectric?

6 minute read

If you have a good competitive moveset for Manectric,post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Manectric Pokédex and learnsetfor reference.

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Manectric @ Choice ScarfAbility: Lightning RodEVs: 252 SpA / 4 SpD / 252 SpeTimid NatureIVs: 0 Atk- Volt Switch- Thunderbolt- Flamethrower- Switcheroo

Lightning Rod allows you to switch into predicted Electric type attacks and gets a special attack boost. Volt Switch is for pivoting. Thunderbolt is STAB. Flamethrower is for coverage. Switcheroo is to throw wall Pokémon off gaurd.

National Dex UUManectric-Mega @ ManectiteAbility: IntimidateEVs: 252 SpA / 4 SpD / 252 SpeTimid NatureIVs: 0 Atk- Rising Voltage- Hidden Power [Ice]- Volt Switch- Flamethrower / Overheat

Pretty much the standard Mega Manectric set, but with a different STAB move. Rising Voltage has double power in Electric Terrain, which is what this set is to be used in. HP Ice deals with ground and dragon types and forms the BoltBeam, well, more like the VoltBeam combo. Volt Switch is for pivoting. Flamethrower provides coverage. Overheat can be used for more power, but do note it drops your special attack, which is why you would want to use Volt Switch after you use Overheat if a ground type doesn’t switch in. Pincurchin would be a good Pokémon to pair up with as it can set up Electric Terrain and Spikes which helps put Pokémon into range of Mega Manectric’s attacks OHKOing them.

Gen V

Manectric (M) @ Expert BeltAbility: Lightning RodEVs: 4 HP / 252 SpA / 252 SpeTimid Nature (+Spe, -Atk)

Manectric @ Life Orb / Damp RockAbility: Lightning RodEVs: 6 HP / 252 SpA / 252 SpeTimid Nature- Volt Switch / Thunder / Thunderbolt- Thunder Wave/Rain Dance- Flamethrower / Signal beam- Hidden Power [Ice]

Manectric @ Life OrbAbility: Lighting RodEVs: 4 HP / 252 SpA / 252 SpeTimid Nature (+Spe, -Atk)

Rain Dance to help out other moves.Thunder is good STAB and powerful.Hidden Power Water rounds out the coverage and gets the rain boost.Volt Switch is used to scout switch out and STAB.Ugh why didn’t it get Grass Knot?

Manectric (M) @ Expert BeltAbility: Lightning RodEVs: 4 HP / 252 SpA / 252 SpeTimid Nature (+Spe, -Atk)- Overheat- Discharge- Signal Beam- Hidden Power [Ice]

SpecsTric

Manectric @ Choice SpecsAbility: Lightning RodEVs: 252 SpA / 4 SpD / 252 SpeTimid Nature

Hah. First Mega Moveset.

Manectric @ ManectiteAbility: Lightning RodEVs: 4 Def / 252 SpA / 252 Spe / 4 Def- Thunderbolt- Flamethrower- Roar / Hidden Power [Grass] / Hidden Power [Water]- Electro Ball

Thunderbolt is an obvious choice; Flamethrower to provide some coverage; Roar to get rid of Ground-types/ Hidden Power Grass or Water for Ground coverage; Electro Ball is practically an OHKO, but you would have to breed in Unova than transfer.Also, you need to be faster than the opposing Pokemon for this set to work…

Gen VI, pre-PokeBank OU

Manectric (M) @ ManectiteAbility: Lightning Rod –> IntimidateEVs: 4 HP / 252 SpA / 252 SpeTimid Nature- Thunderbolt- Flamethrower- Hidden Power [Grass] / Hidden Power [Ice]- Volt Switch

I use a mono-electric team, so that would be worth noting.

The EV yield is same as that of my Manectric in my mono RU team in Gen V. It works in Gen VI too, so I’m not changing it.Lightning Rod is amazing when used right. You don’t see it used often in OU, but when it does get triggers, Manectric is a machine. Intimidate is good for Physical sweepers.

Thunderbolt and Flamethrower are just obvious choices.I’m using HP Grass atm, since he’s my main Special sweeper, and I need a Grass type move, lol. Though HP Ice is far better, since Garchomp and Dragonite flood OU.Volt Switch is good for an Intimidate on Physical sweepers then bailing outta there.

I use this Manectric all the time as a lead on Showdown, and it’s great.

Manectric (M) @ Air BalloonAbility: StaticEVs: 4 Def / 252 SpA / 252 SpeTimid NatureShiny: Yes (duhh)

Air Balloon prevents a Quake OHKO and makes them waste another move trying to break it. Flamethrower and HP Ice are for great coverage, including ground, and both are surprise attacks. And it’s surprisingly fast.As a lead, its great for taking out setup ‘mons like Ferrothorn and Garchomp. If you don’t like your odds, Volt Switch out to something more suitable to the situation (unless, of course, its a Ground type you’re facing). Toxic is, well, Toxic, though I’ve found Attract can be fun in that slot too.Its ability is simply there for extra annoyance, especially when you can’t hit that Excadrill with Toxic. The only thing that I’ve found that stumps this Manectric is Heatran, but a quick Volt Switch out and you’ll be just dandy.

Doubles support Mega Manectric

Manectric @ ManectiteAbility: Lightning Rod–>IntimidateEVs: 20 HP / 252 SpA / 236 SpeTimid Nature- Volt Switch / Thunderbolt- Snarl- Hidden Power [Ice] / Overheat- Protect

With the combination of intimidate and snarl, you can both of the opponents offenses in a single turn. Volt Switch is preferred to make spamming intimidate easier, but thunderbolt can also be used for pure power. Overheat may be used to get past threats like Ferrothorn and Amoonguss and is preferable that Manectric has Charizard-Y as a partner, but HP Ice is great against the common Salamence and Garchomp

Manectric (M) @ LeftoversAbility: StaticEVs: 4 HP / 252 SpA / 252 SpeTimid Nature (+Spe, -Atk)

THE BEST MANECTRIC MOVESET EVER !!Manectric @ ManectiteAbility: Static / Lightning RodEVs: 252 SpA / 252 SpeTimid Nature- Thunderbolt- Volt Switch- Hidden Power [Ice]- Flamethrower

Manectric @ ManectiteAbility: Lightning Rod / StaticEVs: 4 HP / 252 SpA / 252 SpeModest Nature- Discharge- Hidden Power [Ice]- Flamethrower- Signal Beam

Manetric @ Manectite / Life OrbAbility: Static / Lightning Rod / Minus –> IntimidateEVs: 4 HP / 252 Spe / 252 SpATimid Nature

Manectric @ Choice ScarfAbility: Lightning RodTimid NatureEVs: 252 SpA / 252 Spe / 4 HP• Electro Ball• Flamethrower• Signal Beam• Volt Switch

Scarf and Timid make Electro Ball very powerful. Flamethrower is nice coverage. Signal beam is coverage cuz you have nothing else. Volt switch is STAB and lets you escape.

Gen 8

Manectric @ Zap PlateAbility: Lightning RodEVs: 252 SpA / 252 Spe / 4 HPTimid Nature- Electric Terrain- Discharge- Volt Switch- Ice Fang

Electric terrain is for electric STAB boost. Discharge is boosted STAB and taking advantage of Electric terrain. Volt switch is for returning. and Ice fang is for covering against pesky ground types. It can sweep too using discharge.

Gen 8 ZUManectric @ LeftoversAbility: Lightning RodEVs: 252 SpA / 4 SpD / 252 SpeTimid NatureIVs: 0 Atk- Substitute- Toxic- Overheat- Thunderbolt

You all probably heard of Choice Specs and Choice Scarf Manectric. You probably haven’t heard of SubToxic Manectric, which is what I’m posting. Lighting Rod gives Manectric an electric immunity so you can switch into electric attacks. Substitute is for scouting and can allow you to avoid status conditions. Toxic wears down opposing Pokemon and its checks such as Groundvally, Rhydon, and Piloswine. Overheat is coverage against Pokemon like Ferroseed, Frosmoth, and Tangela. Thunderbolt is STAB, and electric and fire coverage is really nice.

Gen 8 ZUManectric @ Throat SprayAbility: Lightning RodEVs: 252 SpA / 4 SpD / 252 SpeModest NatureIVs: 0 Atk- Thunderbolt- Flamethrower- Hyper Voice- Agility

A little gimmicky, but can work. Lightning Rod allows you to switch into electric type attacks. Thunderbolt is STAB. Flamethrower is for coverage against Pokémon like Ferroseed and Tangela. Hyper Voice is neutral coverage and activates your Throat Spray, raising your special attack. Agility boosts your speed.