What is a good moveset for Marowak?

7 minute read

This thread is forKantonian Marowak. For Alolan Marowak, please gohere.

If you have a good competitive moveset for Marowak,post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Marowak Pokédex and learnsetfor reference.

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Gen V

Marowak (M) @ Thick ClubAbility: Rock HeadEVs: 252 Atk / 252 Def / 4 SpDImpish Nature- Swords Dance- Stone Edge- Earthquake- Double-Edge

Thick Club+Swords Dance=OHKO. Especially when it comes to STAB Earthquake. Stone Edge is there for type coverage, mainly taking down the Flying types that are immune to Earthquake. Double-Edge has high power, and no recoil thanks to Rock Head. No point in trying to increase that low Speed, so max out Attack. Defense is also maxed to provide bulk.

Marowak(M) Thick ClubAbility: Rock HeadEVs: 252 Atk / 252 Def / 6 SpDBrave Nature- Earthquake- Fire Punch- Thunder Punch- Double-Edge

Hope this was useful :D

Marowak (M) @ Thick ClubAbility: Battle ArmorEVs: 252 Atk / 4 Def / 252 SpeJolly Nature- Substitute- Bonemerang- Thunder Punch- Brick Break / Focus Punch

Substitute is for protection from status. Bonemerang over Earthquake to break Subs and Sashes and get some damage in. Thunder Punch & Brick Break for coverage. Focus Punch is for the ballsy ones.

Role: LeadMarowak (M) @ Thick ClubAbility: Rock HeadEVs: 128 HP / 16 Atk / 112 Def / 252 SpDCareful Nature- Bonemerang- Stealth Rock- Fire Punch- Stone Edge

Bonemerang Breaks Sashes, (Common lead trick)Fire Punch puts Forretress, Ferrothorn, Etc. In Their Place.Stealth Rock sets up.Stone Edge provides coverage.

Double/Triple Battle

Marowak (M) @ Thick ClubAbility: Lightning RodEVs: 252 Atk / 252 Def / 4 SpDBrave Nature- Rock Slide- Earthquake- Aerial Ace- Brick Break / Blizzard

Rock Slide hits multiple foes. So does Earthquake, but Earthquake gets STAB. Aerial Ace can hit any foe in a Triple Battle. Brick Break is Screen breaking coverage. However, since you are using Lightning Rod you can also try using Blizzard. Lightning Rod protects your allies from Electric attacks. While Marowak can’t make much use of the Special Attack boosts unless you use Blizzard, the team support it offers is much more useful than Marowak’s other abilities.

One move sounds a bit odd, but trust me, it works.

Marowak (M) @ Thick ClubAbility: Battle ArmorEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Substitute / Stealth Rock- Earthquake- Fire Punch- Smack Down / Rock Slide

Now Fire Punch is for type coverage. Substitute is useful because if you can get a free substitute up, this thing is unstoppable. Earthquake provides good STAB and does MASSIVE damage because of his max EV’s in attack, his thick club, and for the sole fact that he has a high attack. Rock Slide is a good move because it covers flying types who switch in. But for those who are very confident in their attack stat, I have smack down on there solely for the purpose of getting rid of the immunity of flying types, Levitate, and Magnet Rising Magnezones who use Gyro Ball. Also, it prevents the opponent from using fly, trying to get in some damage, hoping to knock out marowak. Combine this with Stealth Rock, and you can get rid of the flying type/Levitate immunities.

2 Sets

Defensive Wall/Sweeper Hybrid

Marowak @ Thick ClubAbility: Rock HeadEVs: 252 HP / 4 Atk / 252 DefImpish Nature- Earthquake- Double-Edge- Fire Punch- Thunder Punch

If there’s a weak offensive Pokemon or a setup Pokemon, Marowak can come in, take a hit, and punish a switch with a Thick Club boosted Earthquake.Sweeper

Marowak @ Thick ClubAbility: Rock HeadEVs: 252 Atk / 252 SpeJolly Nature- Earthquake- Bonemerang- Double-Edge- Thunder Punch

This works best on a sticky web team. If you want the risk of being out sped but a little more firepower, go with Adamant. But this is a decent attack and outspeeds most things under sticky web. This could also work on a Trick Room team but with Brave over Jolly/Adamant.

Marowak @ Thick ClubAbility: Battle ArmorEVs: 128 Atk / 182 SpD / 200 SpeAdamant Nature- Bonemerang- Belly Drum- Skull Bash- Fire Punch

This would be a great Sweeper/ Tank Pokemon with Belly Drum, an egg move. Bonemerang is a signature move and Fire Punch is for weaknesses.

I know I’m a little late to the party, but I honestly feel like Marowak is one of the most underrated Pokemon in the game. When done right he is an absolute monster. I mean he’ll hold up to two hydro pumps no problem.

Marowak(M) @ thick clubAbility: Rock headEVs: 136 HP / 252 Atk / 122 SpDAdamant Nature- Bonemerang- Stone Edge- Earthquake- Power-Up Punch

Bonemerang: STABEarthquake: STAB

A lot of people love double-edge but I really think it’s useless. Get off one power-up punch to bring his ridiculous attack stat up even more and you’re going to OHKO pretty much anything. Bonemerang handles sturdy and anything with levitate. Stone Edge and Earthquake are really just for good measure. The amount of power he deals makes up for not having a wide range of coverage. Sure, fire punch would be great but there’s nothing it’ll do that his other moves won’t. And a lot of people run swords dance but honestly, it’s just wasting a turn with no damage dealt. Power-up punch doesn’t boost you as high but at least you’re getting something out of it.

Marowak @ Thick ClubAbility: Rock HeadEVs: 252 Atk / 252 DefAdamant Nature- Bonemarang / Earthquake- Smack Down / Stone Edge- Fire Punch / Thunder Punch- Double-Edge

Okay, I am seeing a lot of unnecessary builds and I am more than sure that some of us veterans are filled with laughter and tired of face palming.

Bonemarang over Earthquake. Why? Because for the same power, I can get rid of moves like Substitute and abilities like Sturdy and move on with my life at the cost of a barely noticeable 10% accuracy. That’s why. In addition, E-Quake is overrated and over played. Both moves have STAB and yes, I still put it up there because of player preference. At the end of the day, we are still our own person. Smackdown over Stone Edge. Yes, Stone Edge is a way more powerful move and not as accurate, BUT Smackdown is the smartest way to go. It renders moves like Fly and Bounce completely useless and does extra damage to those moves as well, and gets rid of the levitate ability and other moves and abilities like such. In addition to Marowak delivering a hard hitting Smackdown to the Flying type, he also sets up his bird prey to be hit by - yup, you guessed it - GROUND type MOVES! Next up is Fire Punch. It covers weaknesses and types like Grass, Bug, Steel, and Ice in addition to hitting double hard for mix types like Bug/Steel types. You can also use Thunder Punch to cover water and Flying types, but Smackdown should cover your flying types. Again, player preference. The last move listed is Double Edge. It is powerful AND works off of the Rock Head ability saving Marowak from recoil damage. WHY NOT have that move, right? With holding Thick Club and a high enough attack stat, Double Edge is an assassinator of a move hitting for at least 240 base power, smh.

I hope you guys try out the suggested moveset and mix and match (reasonably) to find out what works best for you. If you guys have any questions, just ask and I’ll do my best to answer you when I can. Thanks.

Wak Wak (Marowak) @ Thick ClubAbility: Rock HeadEVs: 252 HP / 252 Atk / 4 SpDAdamant Nature- Bonemerang / Earthquake- Thunder Punch- Fire Punch- Iron Head / Double-Edge

This is what I use. The Thick Club it holds doubles its attack stat. Bonemerang and Earthquake are both equal because they both have the same damage (Bonemerang has same power as Earthquake because it hits twice) but I would prefer Bonemerang since each hit has a chance to become a critical hit. Thunder Punch is to cover weaknesses on Water-types and Fire Punch to cover Grass- and Ice-types. Double-Edge is to take advantage of its Rock Head ability. Hope I helped!

Gen 8 ZU

Marowak @ Thick ClubAbility: Battle ArmorEVs: 4 HP / 252 Atk / 252 SpeJolly Nature

Earthquake is STAB. Bonemerang is STAB that has the same total power as Earthquake and can break Focus Sash and Substitute, but it has 90% accuracy compared to Earthquake’s 100%. Knock Off is coverage and great utility. Stone Edge covers Ice types. Fire Punch covers Grass types.