What is a good moveset for Mew?

8 minute read

If you have a good competitive moveset for Mew,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Mew Pokédex and learnsetfor reference.

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Well, I don’t post movesets here. I find it difficult to come up with new and interesting sets.

However!

“There are so many movesets it can have.“Trachy

Ah so true, dear trachy.

My annoyer Mew which I like to use in UU.

MewMew(Mew [duh]) @ LeftoversTrait: SynchronizeEVs: 248 HP / 252 SDef / 8 SpdCalm Nature- Substitute- Roost- Psychic- Will-O-Wisp

Well now aint this cozy. A Special Wall Mew. Will-O-Wisp screws physical attackers, set up substitute, roost to your heart’s delight. Psychic hates them guts abilities like Machamp and a few others who take a stroll in UU. Synchronize is also a hatin'. Cripple the cripplers as it is.

The most effective way to date for me to counter Heracross, is to set up a sub before he comes in, and then attack him with psychic. If I don’t have that Sub up then I get OHKO’d by Megahorn. Guts ability prevents me from crippling him as well.

What else to say? I love it. Beautiful.

Gen V

Mew @ LeftoversAbility: SynchronizeEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Flame Charge- Swords Dance- Sucker Punch- Drain Punch

Physical sweeping Mew is awesome. Use Swords Dance to increase your attack, then use Flame Charge. It will do good enough damage comuing off Swords Dance boosts, and will raise your Speed. Sucker Punch deals with Ghost types and other Psychic types (who tend to carry around Shadow Ball) through priority. Drain Punch is just an awesome move, and provides good type coverage in addition to healing. Leftovers protects you from residual damage. Sweeper EVs.

Mew @ LeftoversAbility: SynchronizeEVs: 4 HP / 252 SpA / 252 SpeTimid Nature- Brine- Super Fang- Psychic- Giga Drain

Super Fang + Brine combo. Super Fang to instantly damage any Pokemon that switches in, while Brine does double the damage the next turn. Coupled with SR or any entry hazards, it will potentially KO any non-Ghost foe. Psychic is STAB, and Giga Drain is for coverage.

Credits to: J98, Trachy, SF

IMO this is the best Special Wall in UU

Mew @ LeftoversAbility: SynchronizeEVs: 252 HP / 4 Def / 252 SpDCalm Nature- Substitute- Roost- Night Shade / Seismic Toss- Will-O-Wisp

Mew @ Weakness PolicyAbility: SynchronizeShiny: YesEVs: 252 SpA / 4 SpD / 252 SpeModest NatureIVs: 0 Atk- Rock Polish- Psyshock- Aura Sphere- Dazzling Gleam / Roost

Sweeper. First, go for a Rock Polish. Then, hope your opponent goes for a move you are weak to. Then, sweep with Psyshock, Aura Sphere, and Dazzling Gleam. Psyshock is for STAB. Aura Sphere is for Dark coverage. Dazzling Gleam is for those pesky M-Sableyes that are immune to both of your previous attacks, but Roost can be an option for recovery if you don’t play OU with this set.

Role: Double/Triple Battle Support

Mew @ LeftoversAbility: SynchronizeEVs: 4 HP / 252 Def / 252 SpDTimid Nature- Aura Sphere- Flamethrower- Reflect- Me First

Not your average Mew… Me First is pretty unexpected. You are gonna need those EVs in defenses and Reflect will help. Aura Sphere and Flamethrower get rid of those pesky Dark- and Bug-types.

Support MewMew @ LeftoversAbility: SynchronizeEVs: 58 HP / 200 SpA / 252 SpeTimid Nature-Taunt-Heal Bell-Volt Switch-Ice Beam/Reflect/Light Screen

TauntSupports by getting rid of annoying Pokemon that try to cripple your team or boost.Heal Bellheals crippled teammates.Volt Switchiscoveragethen switching.Ice Beamis morecoverage,ReflectandLight Screenare for team support. I have always found it interesting that Mew looks like an unborn baby, and how it is said to be the beginning of all Pokemon, like unborn babies are the beginning of all life.

Mew @ Leftovers / Muscle Band / Kings RockAbility: SynchronizeEVs: 4 HP / 252 Atk / 252 SpeJolly Nature-Rock Slide-Earthquake-Heal Bell-Fire Punch/Reflect/Light Screen

Rock Slidehits multiple foes and iscoverage.Earthquakehits everything and iscoverage.Heal Bellrestores team mates to normal condition.Fire PunchiscoveragewhileLight Screen/Reflectis team support.

Double/Triple Battle

Mew @ Life Orb / Smooth RockAbility: SynchronizeEVs: 252 HP / 4 Def / 252 SpeTimid Nature- Transform- Tailwind- Sandstorm- Psychic

Okay, nobody cares about any moves besides Transform. That is right, this is a Transform Mew. Part of the classic Double Landorus and Excadrill Triple Battle team. Tranform into Landorus, then KO everything with the combined might of three of the most powerful Earthquakes of all time.

Mew @ Weakness PolicyAbility: SynchronizeEVs: 252 HP / 100 Def / 156 SpDBold Nature- Amnesia- Iron Defense- Baton Pass- Roost

This set works well with a speed passer like ninjask blaziken or scolipede. with some speedboosts it wil outspeed anything so you can use amnesia or iron defense or roost before they hit you. If you are lucky youre opponent wil hit you with a bug dark or ghost type attack. if you have maxed out youre defences you can use baton pass. use baton pass to go in a bulky sweeper like ttar. it wil have the speed to outspeed almost anything an it is indestructible.

This is a very handy Baton pass set which has helped me out a lot of times. You can choose from the physical or the special one.

Physical:

Mew @ Maranga BerryAbility: SynchronizeEVs: 252 HP / 4 Atk / 252 SpDCareful Nature- Flame Charge- Roost- Bulk Up- Baton Pass

Special:

Mew @ Kee BerryAbility: SynchronizeEVs: 252 HP / 4 Atk / 252 DefImpish Nature- Flame Charge- Roost- Calm Mind- Baton Pass

So here’s the logic:For the physical set you will pass down Atk and Def boosts from Bulk Up, an SpD boost from the Maranga berry and Spe boosts from Flame Charge. A Careful nature because you don’t need SpA but you do need the SpD boost. You should also put 252 EVs in SpD since you can already boost Def with Bulk Up. Roost is there to heal.

For the special set you will pass down SpA and SpD boosts from Calm Mind, a Def boost from the Kee berry and Spe boosts from Flame Charge. An Impish nature because you don’t need SpA but you do need the Def boost. You should also put 252 EVs in Def since you can already boost SpD with Calm Mind. Roost is there to heal.

Furthermore, you should put 252 EVs on HP for maximum endurance and the 4 Atk Evs are just there for Flame Charge, although it really doesn’t make a big difference.

Mew @ Chesto BerryAbility: SynchronizeEVs: 252 HP / 252 Def / 4 SpDBold NatureIVs: 0 Atk- Rest- Recycle- Swagger- Foul Play

Rest, Recycle, and a Chesto Berry is a great combo for a defensive Pokémon like Mew. Swagger confuses opponents at the cost of an attack boost. Max Defense/HP and a Bold nature helps Mew take those Physichal hits, and Foul Play gets a boost in power.

MewMew @ Mewnium ZAbility: SynchronizeEVs: 252 SpA / 4 SpD / 252 SpeTimid Nature- Psychic- Fire Blast- Nasty Plot- Rock Polish

Idk how it’s possible to have no one come up with this. A pretty well known gimmick mew:Mew @ LeftoversAbility: SynchronizeEVs: 252 HP / 176 Def / 80 SpDCalm NatureIVs: 0 Atk- Block- Transform- Imprison- RoostEssentially, you first block them in so they can’t escape. You then imprison them, leading up totransform. They key to this whole set, they are trapped and can’t use the same moves you have, which after transforming, is all their moves. Stuck, all they can do is struggle, and after 3 or four turns they faint, and you now have their Pokemon :). Oh, and Roost is to heal up if you attempt to use it against multiple opponents.

Mew @ Leftovers

Ability: SynchronizeEVs: 252 HP / 4 SpD / 252 SpeTimid Nature-Transform- Taunt-Imprison- Detect

So here’s how it should go: Use Imprison or Taunt at the start of the battle, depends on the Pokemon you’re facing, (if you used taunt, use imprison next) after using imprison you can either stall with detect or use transform, the Imprison + Transform combo will leave the enemy with no moves to use, making them deal damage to themselves by Struggle and do nothing the rest of the game.

Mew @ Damp RockAbility: SynchronizeEVs: 252 HP / 252 SpA / 4 SpeModest NatureIVs: 0 Attack- Rain Dance- Scald- Hurricane- Thunder

Explanation: Mew learns literally every single TM and TR in the game. So there are lots of options for this Pokemon. I decided to make a set for a rain team. First, set up the rain using Rain Dance. Scald gets boosted power from the rain and can burn opponents. This helps against physical attackers. Thunder and Hurricane are on this set because they have high base power and they always hit in rain. Thunder can paralyze and Hurricane can confuse, making it so that opponents might not be able to move. Damp Rock to extend the duration of rain.

Found this on Smogon at:smogon.com/dex/ss/pokemon/mew/ou/

Gen 8 OUMew @ LeftoversAbility: SynchronizeEVs: 252 HP / 4 Def / 252 SpeTimid Nature- Cosmic Power- Stored Power- Body Press- Roost

Use Cosmic Power and Roost to build up bulk and just spam Stored Power. Body Press deletes Dark Types. Use this with a ‘mon that has Parting Shot to make setting up easier.

Mew @ Leftovers / Wise GlassesAbility: SynchronizeEVs: 4 HP / 252 SpA / 252 SpeTimid Nature-Blizzard-Surf-Thunderbolt/Air Cutter-Heal Bell/Light Screen/Reflect

Blizzardhits all foes and iscoverage.Surfhits everything and iscoverage.Thunderboltiscoverage,Air Cutterhits all foes but is not very powerful.Heal Bell/Light Screen/Reflectchoose your support move.

Mew@ LeftoversAbility: SynchronizeEVs: 252 HP / 196 Def / 60 SpDCareful Nature-Super Fang-Roost-Transform-Night Shade

An interesting set, that I’m actually using in a rain team of mine.

Super Fang breaks down walls, and that works well. Roost heals off HP, as he’s gonna be taking hits a lot. Transform gives him the option to copy an opponents layout when they’re low on hp ( Useful ) while Night Shade is instant damage to walls again, or to anything.

Kind of a wall breaker I guess. He can play a lot of roles.

" Screw the president " - Josh

I’m Josh.

Will-O-Wisp makes this thing bulky and cripples sweepers. It’s a nice slot to have on a lead to cripple lead sweeps and switch ins.Hail sets up the weather in the case that you indeed to want to " Screw the president " and not use Obamasnow. Next Volt Switch + Blizzard is bolt-beam coverage. Blizzard actually hitting because of hail, and Volt Switch being an escaping attack to use after setting up hail. I personally love using Mew > Mr. President.