What is a good moveset for Mienshao?
If you have a good competitive moveset for Mienshao,post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Mienshao Pokédex and learnsetfor reference.
Pleaselog inorregisterto add a comment.
Mienshao (M) @ Focus SashAbility: RegeneratorEVs: 252 Atk / 252 SpeJolly Nature- Swords Dance- Reversal- Stone Edge / Quick Guard- Acrobatics / Quick Guard
1 HP reversal sweeper. Swords Dance first turn, then once your knocked down to your sash, use reversal. Other two moves are coverage, and Quick guard may be used in the place of one of them as a protection against priority.
Mienshao (M) @ LeftoversAbility: Inner FocusEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Fake Out- U-turn- Stone Edge- Hi Jump Kick
Anti-Fake Out Lead. Fake Out flinches opposing Fake Out Leads, but if they’re faster inner focus prevent you from flinching yourself. HJK is STAB, while the other moves are coverage.
Mienshao (M) @ Choice SpecsAbility: Inner FocusEVs: 4 HP / 252 SpA / 252 SpeTimid Nature- Hidden Power [Water]- Aura Sphere- Grass Knot- Swift
Specs Variant. HP water offers great neutral coverage alongside Swift, Grass Knot provide even more coverage, and Aura Sphere is STAB.
Mienshao @ Expert BeltMienshao @ Expert BeltAbility: RegeneratorEVs: 4 HP / 252 Atk / 252 SpeHasty Nature- Hi Jump Kick- Hidden Power [Ice]- U-turn-Toxic
After testing this set in OU on PO I have concluded that it is one of the more deceitful sets this weasel is capable of running. The little trickster is notorious for his powerful Hi Jump Kicks and his U-turns giving him HP back from Regenerator, but most battlers tend not to predict HP Ice, which stops Gliscor and Lando-T in their tracks. The Expert Belt gives him a nice boost when SE and allows him to fake a Choice set like a boss, as people tend to think Choiced when you play it like one early-game and they don’t see Fake Out. As if the enemy thinking you were choiced was not enough, the set gives Mienshao one last trick up his sleeve, and that is Toxic. Ghost types are one of the most common switch ins to Mienshao, to take a Hi Jump Kick, dealing 50% recoil damage to our little freind. It just so happens that a majority of ghost types are defensive, so the solution here is to use Toxic whenever you predict a defensive counter coming in, which will usually severely hinder the life span of this counter, allowing Mienshao to come back for vengeance later in the game when the counter has been worn down by Toxic damage.
Role: Chance On SweepinMienshao (M) @ Normal GemAbility: RegeneratorEVs: 252 Atk / 64 Def / 64 SpD / 128 SpeJolly Nature- Force Palm- SmellingSalt- Acrobatics- U-turn
Most gamers just go with that good o’l classic set with this guy, Try something new!
Force Palm has a 30% Chance to paralyze, which is nice with this set, plus 100 accuracy.Smelling Salt Gets Double Power when your Foe in Paralyzed ( Supported by FP ) And normal Gem makes it pretty much an instant OHKO.Acrobatics gets boosted power after you ditch that Normal Gem + Smelling Salt combo.U-Turn Supports Regenerator.
And those Little Ev’s in Defense is so its not just an Automatic KO if anything hits him, this way he might not quite die from a not very effective move ^^
Mienshao @ Choice ScarfAbility: RegeneratorEVs: 252 Atk / 4 SpA / 252 SpeHasty Nature- Hi Jump Kick- Stone Edge- Hidden Power [Ice]- U-turn
idc what tier this thing is he will always be my little OU weasel. Mienshao is naturally fast so Scarfing the sucker makes it an ideal revenge killer with U-turn and Regenrator, and it can sweep late-game like no one’s business. It is very skilled at taking down frailer Pychic types like Alakazam and the occasional Azelf, while HP Ice takes down things like Dragon types and and the common Gliscor and Landorus-T switch-ins. Stone Edge picks off flying types like Thundurus-T and deals good damage to common Ghost switches, namely Gengar.
Gen 5 UU
Mienshao @ Flying Gem / Life OrbAbility: RegeneratorEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Fake Out- High Jump Kick- Acrobatics / Stone Edge- U-turn
Open with Fake Out if you’re not up against a Ghost type. Acrobatics does massive damage with Flying Gem and the no item boost. High Jump Kick is STAB. U-turn helps your team keep momentum, and couples well with Regenerator. Stone Edge is coverage against Flying types, though it’s a bit hit-or-miss. Use Flying Gem if you want to go with Acrobatics, but Life Orb if you opt for Stone Edge instead.
UberPwnage (Mienshao) (M) @ Flying GemAbility: RegeneratorEVs: 4 HP / 252 Atk / 252 SpeAdamant Nature- Hi Jump Kick- U-turn- Acrobatics- Brick Break
Probably one of the best Fighting types in any game.
Mienshao @ Flying GemAbility: RegeneratorEVs: 252 Atk / 252 SpeJolly / Adamant Nature-Fake Out-Hi Jump Kick-U-turn-Acrobatics
Mienshao (M) @ Salac Berry / Liechi BerryAbility: RegeneratorEVs: 252 Atk / 4 SpD / 252 SpeAdamant / Jolly Nature- Endure- Reversal- Stone Edge- U-Turn
Endure activates the Salac/Liechi Berry giving a speed/attack boost and makes Reversal super powerful. Reversal is STAB and has a huge base power when at 1% HP. Stone Edge is coverage against flying types. If Mienshao runs in to a foe it can’t handle, it can U-Turn out. And guess what? Regenerator restores HP, so he won’t be KOed by Stealth Rock and he can come in for another sweep. Adamant nature is for more power, while Jolly gives a speed boost that could mean out speeding and using Endure when it couldn’t otherwise.
Mienshao (M) @ Life OrbAbility: RegeneratorEVs: 8 Atk / 248 SpA / 252 SpeNaive Nature- High Jump Kick- U-turn- Aura Sphere- Hidden Power [Ice] / Hidden Power [Rock]
Mienshao @ Life Orb / Eject Button / No ItemAbility: RegeneratorEVs: 132 HP / 54 Atk / 122 SpA / 200 SpeNaughty / Adamant / Jolly Nature- High Jump Kick- Aura Sphere- Acrobatics / Bounce / Drain Punch- U-turn
High jump kick: stab, high power
Aura sphere: get physical opponents of guard, STAB, good power, hit physical opponents.
Acrobatics: works great with no items or eject button, other wise use bounce, as both cover bug types, which can wall fighting type moves. Also, it gives extra coverage. An alternative is if you don’t want the extra coverage is drain punch, as it adds even more HP recovery, along with good power and stab.
U-turn: makes use of regenerator, covers psychics.
Mienshao @ Focus SashAbility: RegeneratorEVs: 4 HP / 252 Atk / 252 SpeLonely Nature- Fake Out / Swords Dance- Reversal- Acrobatics- Knock Off
Am I the only one here with no U-turn? Well… Fake Out is a great option, and Swords Dance and Reversal w/ Focus Sash is how you make a very Sawk-like Mienshao. Knock Off is used for Psychic types in addition and Acrobatics works well after Focus Sash is “consumed.”
“Mien Kampf"Mienshao @Focus SashAbility:RegeneratorEVs: 252 Atk / 4 SpD / 252 SpeJollyNature- Reversal- Swords Dance- Quick Guard- U-turn
Reversal(Couple withSwords Dancefor maximum damage after being brought down toSash!)Swords Dance(Powers upReversal/U-Turn)Quick Guard(Play mind-games with any priority-wielding foes once you’re down to 1 HP viaSash!)U-Turn(Pivot out of any bad match-ups)
Massive UnderUsed Sweeper:
Mienshao @ Normal GemAbility: RegeneratorEVs: 4 HP / 252 Atk / 252 SpeAdamant Nature- Fake Out- Acrobatics- High Jump Kick- U-turn
Fake Out (the normal gem will be used in fake out, and so on it will be better than flying gem. use the boosted fake out, than you can just spam some acrobatics).
Acrobatics (as I said before, the fake out will make you lose the normal gem, so you can just spam acrobatics on)
High Jump Kick (MASSIVE POWER, nice accuracy, STAB. of course, it is risky, but you have a great chance of completely wrecking your opponent, and a low chance of missing and crashing).
U-Turn (U-Turn covers psychic weakness, makes you hit and running later, therefore activating regenerator. mienshao is really fast, you don’t need to worry with the opponent outspeeding you ((most of the times)). tihs is more for hit and run anyways).
i’ve saw it on internet and got fascinated. this moveset completely wrecks most of opponent you’re fighting!
Role: Physical Sweeper
Mienshao @ Life Orb / Scope LensAbility: RegeneratorEVs: 6 HP / 252 Atk / 252 SpeAdamant Nature- High Jump Kick- U-turn- Stone Edge- Bounce / Drain Punch / Poison Jab
High-Jump Kick: STAB, powerful.U-Turn: Covers Psychic weakness. Works well with ability, and can restore HP lost from Life Orb and High-Jump KickStone Edge: Covers Flying weakness, and has a really high-critical hit ratio when combined with the scope lens.BounceorDrain Punch(gen 5) orPoison Jab(gen 6+): Bounce is powerful, but takes two turns. Drain Punch will cover HP loss from High-Jump Kick/Life Orb without switching out. Poison Jab covers Fairy weakness from gen 6+
My other Moveset sucked lol
Gen 5
Role: Physical Sweeper
Mienshao @ Flying GemAbility: RegeneratorEVs: 4 HP / 252 Atk / 252 SpeAdamant Nature- High Jump Kick- U-turn- Acrobatics- Fake Out / Stone Edge
High-Jump Kick: STAB, high and 90% Accuracy. If it does miss, it will do damage to itself.U-Turn: Works great with abilityAcrobatics: Gets a boost from the Flying Gem, and a boost from not having an item!Fake OutorStone Edge: Stone Edge gives coverage, and Fake Out can be useful. I would probably go with Stone Edge.
Gen 8
Role: Physical Sweeper
Mienshao @ Razor ClawAbility: RegeneratorEVs: 4 HP / 252 Atk / 252 SpeAdamant Nature- High Jump Kick- U-turn- Fling- Acrobatics
High-Jump Kick: STAB, 90% accuracy, but if it misses, it will hurt the user.U-Turn: Works great with abilityFling: Throws the Razor Claw at the opponent.Acrobatics: When there is no held item, it has double BP, so in combo with Fling…
Mienshao @ Life OrbAbility: RegeneratorEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Hone Claws- U-turn- High Jump Kick- Stone Edge / Blaze Kick
Start off with a Hone Claws. Now HJK is more powerful than Close Combat with no drawbacks,andyou have an attack boost. U-Turn might seem a little contradictory, but if you have to switch anyway might as well do some damage. It also activates Regenerator. Stone Edge is coverage for Flying-types and pairs well with Hone Claws, but Blaze Kick is also nice and unexpected. It also benefits from Hone Claws’s accuracy boost.
Mienshao @ Expert BeltAbility: RegeneratorEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- U-turn- Drain Punch- Stone Edge- Swords Dance
First things first, expert belt boosts super effective attacks, which is useful. Regenerator ability and u-turn are very compatible combo. Regenerator heals 1/3 of HP when switched out. U-turn switches out the Pokemon when u-turn deals damage. Drain Punch is a very useful move because not only stab, it is also a good move for getting healed. Stone Edge is for flying coverage, and swords dance is a high boost of attack stat.
Doubles bodyguard
Mienshao @ Focus BandAbility: Inner FocusEVs: 252 HP / 4 SpD / 252 SpeJolly Nature- Fake Out- Wide Guard- Quick Guard- Ally Switch
Priorityis important for a bodyguard. To preempt your opponent, all moves in this build have either +3 priority (Fake Out, Wide Guard, Quick Guard) or +2 priority (Ally Switch).
Speedis also maxed because you still need to outspeed your opponent if they use an equal-priority move. Fortunately, the only truly offensive move with priority +3 or higher is Fake Out. Unfortunately, Fake Out is common in doubles. Moreover, the ally Pokemon that can best benefit from having a bodyguard are particularly sensitive to losing a turn / timing advantage since they typically depend onsetup(e.g. Geomancy Xerneas, Trick Room Calyrex-Ice, Dragon Dance Necrozma-Dusk, etc),momentum(e.g. incremental speed control, Beast Boost Pheromosa, Swift Swim Barraskewda, etc),risky HP management(e.g. any Focus Sash build, Endure Cramorant, Salac Berry Kommo-o, etc), and/orsurprise(e.g. Air Balloon Regieleki, Final Gambit Victini suicide lead, Storm Drain Gastrodon switch-in, etc). Thus, this bodyguard build is designed to protect its ally from even faster Fake Outs earlier in the game at the cost of extra bulk to survive later in the game. After all, this Mienshao’s ally should be powerful enough that their protection early on is more valuable than this bodyguard’s survival later on.
Inner Focusfunctions as a fail-safe in case your opponent is still faster and decides to target this Mienshao with a Fake Out. (e.g. they are confident that they can KO your ally before your ally can attack) The more commonly-chosen ability Regenerator is not selected here because this bodyguard build is intended to stay on the field until you win or the bodyguard is KO’d (hopefully saving your ally Pokemon in the process). Besides, this build’s defensive capabilities come from actively using its moves, not from pivoting and face-tanking attacks like a wall.
Focus Bandis for surviving longer (i.e. for bodyguarding longer). The more commonly-chosen Focus Sash is not selected here because it is expected that Mienshao will suffer non-lethal damage before a Focus Sash would become relevant (e.g. from Electroweb/Snarl, G-Max Wildfire passive damage, a turn in which only one opponent was successfully blocked, etc.).
Gen 9 NU Choice ScarfMienshao @ Choice ScarfAbility: RegeneratorTera Type: Fighting / Dark / SteelEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Close Combat- Knock Off- U-turn- Stone Edge / Ice Spinner
Mienshao, just like last Gen when it was in Gen 8 NU before getting banned, serves as the best Choice Scarf in Gen 9 NU due to its speed, good attack, and Ability. Close Combat is used for Mienshao’s powerful Fighting STAB due to how reliable it is. Knock Off allows Mienshao to remove items from opposing Pokemon, providing utility for its team, and it lets Mienshao hit Psychic- and Ghost-types such as Slowbro, Mew, Brambleghast, Chandelure, and Hisuian Typhlosion super effectively. U-turn lets Mienshao pivot to bring in a teammate and get some HP recovery with Regenerator, which can make it hard for the opponent to pin down Mienshao to get rid of it. Stone Edge lets Mienshao hit Flying-types such Talonflame, Thundurus, and Noivern super effectively without risking the Flame Body burn from Talonflame in particular. Ice Spinner can be used instead to hit Flying-types and have the ability to deal some chip damage onto Vileplume. You can do Triple Axel instead to deal more damage to Vilplume, but do keep in mind you do take more Rocky Helmet chip and risk Effect Spore affecting Mienshao. Tera Fighting lets Mienshao have powerful Close Combats to make Close Combat more dangerous to switch into. Tera Dark lets Mienshao have a Psychic immunity and a stronger Knock Off. Tera Steel is an option as an emergency Tera should you need to revenge kill a +2 Jolly Cloyster that isn’t using Drill Run.