What is a good moveset for Miraidon?

9 minute read

If you have a good competitive moveset for Miraidon,post an answer below and upvote the best ones.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Miraidon Pokedex & learnsetfor reference.

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Gen 9 AG Choice Specs Nuke

Miraidon @ Choice SpecsAbility: Hadron EngineTera Type: ElectricEVs: 4 Def / 252 SpA / 252 SpeTimid Nature- U-turn- Overheat- Draco Meteor- Electro Drift

Specs to greatly enhance SpA, Overheat for Iron Treads and other pesky Steels. Draco Meteor can be used twice with less drawback with Hadron Engine and Specs, and U-Turn to get out of situations with Iron Treads or Great Tusk. Max speed to tie with opposing Miraidon, Flutter Mane, and Koraidon. Go nuke everything with Electro Drift!

Gen 9 AG Scarfed Late-Game Cleaner

Miraidon @ Choice ScarfAbility: Hadron EngineTera Type: FairyEVs: 4 Def / 252 SpA / 252 SpeModest Nature- Volt Switch- Overheat- Dazzling Gleam- Electro Drift

Wow, this thing is so versatile, I could probably make like 5 or 6 completely different sets for this thing. The Scarf enables it to become an amazing cleaner after Teras and Iron Treads/Great Tusks have been dealt with. Modest over Timid due to Scarf, Dazzling Gleam to counter Koraidon, ED is self-explanatory, Volt Switch to work as a good pivot (but can be replaced by U-Turn if you fear prediction is not your strong suit), Overheat to directly counter Treads. Tera Fairy blocks Koraidon’s Dragon Claw/Outrage and boosts DG.

Miraidon @ Life Orb / Terrain ExtenderAbility: Hadron EngineTera Type: Electric / SteelEVs: 252 SpA / 4 SpD / 252 SpeTimid Nature- Electro Drift- Draco Meteor- Overheat / Flash Cannon- Volt Switch / Calm Mind

This thing hits really hard under ET and also helps future paradoxes. Electric tera makes Electro Drift hit like a truck, but I really don’t know what tera type to use, recommendations would be nice. Draco Meteor with Hadron Engine plus Life Orb hits really hard, and Overheat nukes steels and other mons weak to fire. Flash Cannon and Tera Steel does make your Flutter Mane better, however. Tera Electric and Overheat are probably better, because with Flash Cannon Treads walls you, and Tensa Zangetsu said. Volt Switch is a pivot move for getting out of bad matches. However, with LO and Calm Mind, Miraidon can be a late game sweeper. Terrain Extender can make Miraidon more of a offensive support for future paradoxes, and LO makes you hit really hard. Choice Specs can be used, but Life Orb gives you more versatility.

Gen 9 OU strong, bulky, yet speedy set (for both doubles and singles)Item: Terrain ExtenderAbility: Hadron EngineTera Type: Steel (chose it because it handles Miraidons Ice and Fairy weaknessesEVs: 252 SpA, 252 Spe, 6 SpDNature: Modest (lowers Atk, boosts SpA)- Dragon Pulse- Electro Drift- Flash Cannon- Dazzling Gleam

Dragon Pulse and Electro Drift are STAB. Flash Cannon is for Miraidons Steel Tera Type. Dazzling Gleam is for Fighting coverage once Terastalized.

Miraidon gen 9 uber setMiraidon @ choice specsEV’s speatk 252, 4 spedef ,spe 252Nature-modestTera - electricMove setElectro driftVolt switch / U turnOverheatDragon pulse / draco meteorTera electric, electric terrain,stab, hadron engine and choice specs boosts electro drift super hard and can one shot basically anything that does not resist electricDragon pulse for stab and and volt switch to get out of sticky situations and Overheat for coverage

Gen 9, Tera Raid attacker

Miraidon is a bulky, fast, hard-hitting, and self-healing Electric special attacker who overlaps multiple effects to help both itself and its allies deal more damage faster.

Hadron Engineautomaticallysets Electric Terrain upon entering the battle. This not only increases Electric damage and protects against Sleep for you and your allies, but also directly increases Miraidon’s SpA (another effect ofHadron Engine) and activates allies’Quark Drive(in particular:Iron Handsis a popular Electric-type choice).

Metal Soundincreasesbothyour and your allies' damage by sharply decreasing the opponent’s SpD. It should be used once on the first turn. Note that it will not work later when the raid boss puts up a shield (4+ star raids only) as it is a status move.

Electro Driftis Miraidon’s signature move. It has high base power (100 Pow) and perfect accuracy (100 Acc) withno negative side effects. Moreover,Electro Driftdeals ⅓moredamage (×1.33) when it is super effectivein addition toto the regular type effectiveness multiplier (×2.0).

Parabolic Chargeis for healing yourself (50% of the damage dealt) during longer fights. Since the amount recovered scales in proportion to the damage dealt, the healing also benefits from type effectiveness, STAB, terrain, stat changes, Miraidon’s legendary-tier base stats, held battle items, terastalization, etc. Also, it does still simultaneously charge your Tera Orb since it is a damaging attack (vs. a status move or cheer).

Electric Terrainis for resetting the Electric Terrain that your Hadron Engine originally created. This should only ever be necessary in really long fights, but it is important to do considering the significant benefits to both you and your allies (see original paragraph above). It also increases your self-healing by increasing the damage of Parabolic Charge.

The maxSpAEVs,Modestnature, andMagnet(item) are all designed to maximize damage output while simultaneously sustaining your own HP (through Parabolic Charge).HPEVs are maxed instead of Spe because longevity is more important in Tera Raids than first-mover advantage.Atkhas zero IVs to minimize damage from Foul Play.

Gen 9 UbersMiraidon @ Assault VestAbility: Hadron EngineTera Type: ElectricEVs: 252 SpA / 4 SpD / 252 SpeIVs: 0 AtkTimid Nature- Electro Drift- Draco Meteor- Overheat- Volt Switch

Assault Vest helps live opposing Miraidon’s Dragon Pulse under Electric Terrain along with other special attacks.252+ SpA Hadron Engine Miraidon Dragon Pulse vs. 0 HP / 4 SpD Assault Vest Miraidon: 248-294 (72.7 - 86.2%) – guaranteed 2HKO.This calculation shows that without Life Orb/Choice Specs, even a modest opposing miraidon cannot OHKO mine. Even with Life Orb, the opponent has only a 68.8% chance to OHKO.

With Hadron Engine + Assault Vest, you get a free Calm Mind. Timid nature allows it to out speed modest Iron Bundle, Adamant Chien-Pao and Adamant and modest Koraidon and Miraidon respectively.Tera Electric Electro Drift under electric terrain hits like literal lightning, while STAB Draco Meteors make quick work of dragon types that resist Electro Drift. Overheat for steels and Volt Switch to get rid of Special Attack drops from Overheat and Draco Meteor while keeping momentum.

Miraidon @ Clear Amulet/Life OrbAbility: Hadron EngineTera Type: ElectricEVs: 252 Sp. Atk/252 Spd/4 HPModest Nature-Electro Drift-Draco Meteor/Dragon Pulse-Flash Cannon-Parabolic ChargeOkay normally, I would put Wise Glasses instead of LO but since Miraidon has Parabolic Charge I decided to add it. So tera Electric lets electro drift have a whopping 200 bp combined with electric terrain and the 30% boost from Hadron Engine makes it go up to 325. And that’s without life orb. Clear Amulet prevents the debuffs from Draco Meteor but if you go with LO then get dragon pulse. Flash cannon takes care of 2/4 weaknesses with Dragon type moves taking another 1/4. As I explained before, Parabolic Charge is to recover from both attacks and LO damage if you pick it as your held item. I hope you like the set as this is only my 5th set posted (Others are Quaquaval, Brute Bonnet, Iron Leaves, and Walking Wake)

Gen 9 AG Life Orb Calm Mind Sweeper

Miraidon @ Life OrbAbility: Hadron EngineTera Type: FairyEVs: 252 SpA / 4 SpD / 252 SpeTimid Nature- Dragon Pulse- Overheat- Calm Mind- Electro Drift

Pretty average Life Orb + Calm Mind set, but for the arguably best Pokémon out of SV right now. Life Orb, Hadron Engine, Calm Mind, and Electro Drift do massive damage while not being Choice-locked, Dragon Pulse to defend against opposing Mirai and Korai as well as neutral to Great Tusk, Overheat to deal massive damage against Iron Treads and Corviknight, and max speed to tie with non-scarfed Mirai, Korai, and Flutter Mane.

Gen 9 AG Physical Miraidon (please don’t hate me)

Miraidon @ LeftoversAbility: Hadron EngineTera Type: SteelEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Wild Charge- Heavy Slam- Dragon Claw- Swords Dance

Hang on, let me explain. For some reason, this futuristic Megatron gets Swords Dance, so of course I had to make a completely unviable physical set for the most notorious SpA attacker in SV. Electric Terrain, Wild Charge, and Swords Dance do a nice deal of damage, Heavy Slam for coverage and Tera Steel, and Dragon Claw creates an almost completely unresisted combo, the only viable resist being Iron Treads. Here’s some calcs in case you don’t believe in this thing’s troll power:

Gen 9 Double Dance SpD Wall

Miraidon @ LeftoversAbility: Hadron EngineTera Type: FairyEVs: 128 HP / 252 SpA / 124 SpD / 4 SpeModest Nature- Parabolic Charge- Dazzling Gleam- Agility- Calm Mind

At first glance, this thing is a puzzle. The EVs seem weird, the lack of great coverage, and two setup moves seem a bit restricting. However, Miraidon with Double Dance sets rule the meta as a wincon, so here we go: Switch-in on a weakened opponent, Agility while they switch, Calm Mind, then proceed to obliterate. Leftovers and Parabolic Charge increase its survivability, as well as doing amazing damage due to Hadron Engine. Tera Fairy Dazzling Gleam is great coverage as well. The EVs are a bit complicated: 4 Spe EVs to outrun a Quark Drive Iron Bundle (the fastest viable threat) after an Agility, 252+ to help Parabolic Charge do obscene damage, and the rest of the EVs are split between HP and SpD to help with Miraidon’s walking capabilities, which are incredibly slept on (for good reason, however). Sweep away!

Miraidon double battle sweeper

Miraidon @ Choice Specs / Life OrbAbility Hardon EngineTera Type: ElectricEVs: 4 Def / 252 SpA / 252 Spe- Discharge- Electro Drift- Volt Switch- Draco Meteor

At first glance, I think most of you will “3 electric moves?” But Miraidon with electric terastalize, choice specs, electric terrain, spamming discharge is an absolute beast in double battle.

Miraidon @ Electric SeedAbility: Hadron EngineTera Type: Fairy / PoisonEVs: 252 SpA / 4 SpD / 252 SpeTimid Nature- Dragon Pulse- Parabolic Charge / Electro Drift- Calm Mind- Agility

Gen 9 Ubers:

This set is best used on hyper offense teams with Grimmsnarl screen support. Electric Seed enhances Miraidon’s Defense and combined with Reflect turns Outrage from Scarf Koraidon into a 3HKO. Tera Fairy allows Miraidon to avoid Dragon-type attacks from opposing Miraidon, Eternatus, and Koraidon, providing a free turn of setup. This allows this set to quickly snowball through teams. This also denies phasing from Dragon Tail Giratina-O. Tera Poison prevents Eternatus and Gliscor from putting Miraidon on a timer with Toxic.

Dragon Pulse is a consistent STAB option that hits a large portion of the tier for neutral damage. Parabolic Charge provides this set more longevity and makes it harder to revenge-kill. Electro Drift provides more power to break past walls such as Calm Mind Arceus-Fairy. Calm Mind and Agility are the setup moves that allow Miraidon to overpower and outspeed potential checks such as Zacian-C, Deoxys-A, Tera Fairy Eternatus, and Tera Steel Giratina-O.

This set needs several turns of setup to become threatening, and phasers such as Whirlwind Ho-Oh and Ting-Lu can completely stop it. Teammates that can chip or threaten these walls such as Meteor Beam Eternatus and Gliscor are appreciated.

Miraidon @ Choice SpecsAbility: Hadron EngineTera Type: StellarEVs: 252 SpA / 4 HP / 252 SpeTimid Nature- Dragon Pulse- Electro Drift- Volt Switch- Metal Sound

My friend Rohan gave me this :) thanks Rohan! Basically you lock in with volt switch and then switch out, then relock and spam whatever.