What is a good moveset for Musharna?

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If you have a good competitive moveset for Musharna,post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Musharna Pokédex and learnsetfor reference.

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Set inspired by my friend who got an Adamant Munna and couldn’t live with it

Musharna (M) @ Lum Berry / LeftoversTrait: SynchronizeEVs: 252 HP / 252 Atk / 4 SDefBrave Nature (+Atk, -Spd)- Curse- Gyro Ball- Zen Headbutt- Rock Slide

This thing is hilarious.

When you start using Curse with Musharna, you’re actually building up some really nice bulk.I normally have an Aqua ring / Ingrain passer supporting it. Or I use someone with Leech Seed any switch in. ( better recovery, or a nice switch out )

so anyway. Curse boosts your physical capabilities ( +1 you’re already over 300 ) and then you have Zen Headbutt as STAB, Gyro Ball is super powered coverage, and Rock Slide for the good type coverage there.

I like physical Musharna.

Nature: Quiet.Item: Leftovers/Life Orb.EVs: 252 HP, 252 Sp.Atk, 4 Def.Ability: Synchronize.

Trick Room: This is one slow pokemon.

Psychic/Psyshock: Obvious STAB.

Shadow Ball: Helps when the psychic type move doesn’t really work out.

Hidden Power Fighting/Energy Ball: Hidden Power Fighting helps out psychic as well, Energy Ball gives some different coverage.

Musharna (F) @ Leftovers

Trait: Synchronize

EVs: 128 HP / 252 SAtk / 128 SDef

Calm Nature (+SDef, -Atk)

Munna (M) @ Eviolite

Role : LC Tank

Trait: Synchronize

EVs: 252 Def / 4 SAtk / 252 SDef

Bold Nature (+Def, -Atk)

The strategy here is basic, Its a LC Tank.

Musharna (M) @ Leftovers

Role: Dream Eater / Special Tank

Trait: Forewarn

EVs: 252 HP / 252 SAtk / 4 Spd

Bold Nature (+Def, -Atk)

Why not use the Old Classic Dream Eater Hypnosis Combo?

Energy and Shadow Ball for Coverage.

“Stored Power Musharna"Item: Leftovers/Shell Bell (constant replenishment or more replenishment with attack)Nature: Bold (Added Defense making a few hits non lethal)Ability: SynchronizeEVs: 252 Def, 252 Sp. Atk, 6 HP

Hypnosis(For temporarily neutralizing your opponent)Calm Mind(Raises already high Special Attack, and raises Special Defense for staying power)Stored Power(With each stat increase, the power of this attack raises by 20, so with the use of calm mind a max power of260can be achieved. PlusSTAB,and add in your maxed special attack, and you’ve got one hell of a move.Signal BeamCoverage against Dark type

How about this one. I use this as my own set in doubles, but it would also work in singles with Synchronize. It works very well:

Drowzzy (Musharna) @ LeftoversAbility: TelepathyModest nature252 hp / 252 def / 4 sp atk

Calm MindStored PowerShadow BallDazzling Gleam

Calm mind makes this guy a wall. 2 Calm minds = 4 stat changes which makes Stored Power 100 power (# of stat changes * 20 +20 = power) and its STAB. the rest is coverage. Shadow Ball for Physics/Ghosts and Dazzling Gleam for Dark types.

Charge and Release BuildMusharna @ LeftoversNature: Don’t care, anything that ups defense is goodEv’s: Don’t care, just don’t put anything into attack because that’s just dumbAbility: Don’t care

-Calm Mind-Charge Beam-Stored Power-Signal Beam

I’ve always wanted to try a set with stored power because its actually a pretty good move. Calm mind will power it up by a lot. Charge Beam is for coverage and also has a good chance to up sp attack (yasss). Signal Beam is g8 for those stupid dark types.

Musharna @ LeftoversAbility: SynchronizeEVs: 248 HP / 252 SpA / 8 SpDModest NatureIVs: 0 Atk- Hypnosis- Dream Eater- Nightmare- Shadow Ball

i dont really have much to add on this. I love musharna and this moveset works well for me but it has to stay in a sort of loop.. it can be really hard to get back into rhythm once its broken

Gen 8 ZUMusharna @ Kee BerryAbility: SynchronizeEVs: 252 HP / 252 Def / 4 SpDBold NatureIVs: 0 Atk- Stored Power- Calm Mind- Rest- Sleep Talk

This set is to be used when its threats are knocked out. Stored Power is STAB that gains more power as you use Calm Mind. Rest is for healing. Sleep Talk is you can attack or raise your stats while you’re asleep.

Doubles Musharna Setup

Musharna @Light Clay /LeftoversAbility: Telepathy / Syncronize / ForewarnNature: Bold / Calm

For Bold Nature EVS252 Def, 252 HP, SpD 4

For Calm Nature EVS252 SpD, 252 HP, Def 4

[Moveset]

-Light Screen-Reflect-Helping Hand-Ally Switch

Here is a setup Musharna! I love how cute this ‘mon is, and it can be a good support with a fairly bulky def and spd stat. The moveset is pretty generic but could possibly work for support in a doubles team. Even though Musharna is a slower ‘mon it could be used for some setups and helping hand gets priority which is awesome!!

Musharna Trick room setter

Musharna @ LeftiesAbility: ForewarnEVs: 252 HP / 128 Atk / 128 SpABrave nature- Yawn- Dream Eater- Gyro Ball- Trick room

It’s already slow enough to not need curse. This thing is slow, so gyro ball and trick room are crazy. Lefties are good recovery. Yawn / Dream eater gets stab and hp recovery, plus respite to get back to full through dream eater and lefties when you’re low while your opponent is incapacitated and Snoozing.