What is a good moveset for Purugly?
If you have a good competitive moveset for Purugly,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Purugly Pokédex and learnsetfor reference.
Pleaselog inorregisterto add a comment.
So I heard you wanted to use a Purugly? Well that’s not an easy thing, but I would recommend this set:Jolly Nature. Item:LeftoversAbility:Thick Fat18 HP, 252 Attack, 240 Speed.SubstituteHone ClawsHypnosisReturn
The Tricky Part of this set is getting your first Hone Claws boost, as this is difficult due to Purugly’s Frailty, but once it happens the magic begins. Once Purugly has his boost, he now has now has a relatively reliable sleep move to incapacitate his victim. Then, if he hasn’t already, immediately sets up a Substitute to provide protection. Once this happens he has a free turn to either kill his target or continue setting up Hone Claws; at +2 he is golden, as Hypnosis will have 100% Accuracy, and he can spam it over and over again without worrying about missing. Combined with Substitute and leftovers recovery, it will be very hard to hit him afterward, and then he can prepare a sweep with the attack boosts. While Mono-Normal is not the best way to go due to ghosts being immune, it is still quite the uphill battle for Rock and Steel Types due to the sheer number of turns Purugly gets in this way.
In a contextual manner Purugly will usually the crucial initial boost to get this set rolling as the opponent uses a status move or Purugly Blocks an incoming status such Thunder Wave or Will-o-Wisp with Substitute. Thick Fat can let Purugly take a Fire/Ice move if the opponent forgets that Purugly has access to it(Who remembers Purugly anyway?) to get the crucial initial boost. An unboosted Hypnosis is Purugly’s fallback, and last resort option.
Gen V
Purugly (F) @ Life OrbTrait: Thick FatEVs: 4 HP / 252 Atk / 252 SpdAdamant Nature (+Atk, -SAtk)- Sucker Punch- Fake Out- Hypnosis- Bulldoze
Purugly @ LeftoversTrait: Thick FatEVs: 4 HP/252 Atk/252 SpdAdamant (+Atk, -SAtk) or Jolly (+Speed, -SAtk)- Body Slam/Slash- Wake-Up Slap/Bulldoze/Aerial Ace- Shadow Claw- Hone Claws/Fake Out/Sucker PunchBody Slam or Slash is for STAB. Wake-Up Slap is for Rocks and Steels, but…so is Bulldoze, which lowers everyone’s Speed and…doesn’t wake them up. Aerial Ace is for…Fighting types? Yeah, that’s the only reason to use it. Shadow Claw is for Ghosts the Body Slam, Slash, Wake-Up Slap and sometimes Bulldoze cannot hit. Hone Claws raises Attack and accuracy, but Fake Out or Sucker Punch are both good options.
Purugly (F) @ Choice BandAbility: DefiantEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Return- Play Rough- U-turn- Knock Off
Gen 7 ZUPurugly @ Psychium ZAbility: DefiantEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Hypnosis- Hone Claws- Return- Play Rough / Knock Off
Psychium Z is for Z-Hypnosis, which boosts your speed and can put a Pokemon to sleep. Hone Claws is to boost your attack and accuracy and can be used while the opposing Pokemon is asleep. Return is STAB. Play Rough can be used to deal with fighting types. Knock Off is an option so you can remove items and deal super effective damage to ghost types.
Purugly @LeftoversTrait: Thick FatEVs: 4 HP/ 252 Atk/ 252 SpdNature: Jolly- U-turn- Sucker Punch/ Fake Out- Play Rough- Taunt/ Body Slam
Thick Fat to allow resistances to some moves for a possible switch in or to just get off less damge.U-turn to switch into a more effective match up. Sucker Punch or Fake Out for the prority (preferably sucker punch since it deals more damage.) Play Rough as a STAB move or to get some effective damage, and Taunt to stop opponents from setting up or putting hazards on the field. Also consider Body Slam for the possible paralysis to slow down threats, so that then you can bring in a better match up against it or for you oppenent to get paralyzed.
Purugly @ Life OrbAbility: DefiantNature: Jolly(+Speed, -Special Attack)EVs: 252 Attack / 252 Speed / 4 Defense- Fake Out- Return- Sucker Punch- Knock Off / Play Rough
Two sets…
Purugly @ Psychium ZAbility: Defiant- Fake Out / Return- Hypnosis- Knock Off- Wake-Up Slap
Purugly @ Life OrbAbility: DefiantEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Fake Out- Return- Knock Off- Stomping Tantrum
Gen 7 (USUM)
Very gimmicky
Purugly @ Wide LensAbility: Thick FatEVs: 4 HP / 252 SpA / 252 SpeModest Nature- Hypnosis- Dream Eater- Hyper Voice- Shadow Ball / Thunderbolt
Hypnosis puts the opponent to sleep and allows you to use Dream Eater, healing off any damage you may have taken. Wide Lens slightly boosts the accuracy of Hypnosis for continual use. Thick Fat makes it a bit tankier against Ice- and Fire-type moves, although with it’s horrendous defenses it can’t take them for very long. Hyper Voice is STAB. Shadow Ball is for Ghost-types, or you can Thunderbolt for general coverage.
Here is a set I like to run on Purugly:
Purugly @ Choice BandAbility: DefiantEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Body Slam- Knock Off- Play Rough- U-turn
Body Slam is for STAB. Knock Off and Play Rough are for coverage for ghost and fighting types. U-turn is for a reliable switch.