What is a good moveset for Quagsire?
If you have a good competitive moveset for Quagsire,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Quagsire Pokédex and learnsetfor reference.
Pleaselog inorregisterto add a comment.
Gen 8 PU
JustATypicalPerson (Quagsire) (M) @ LeftoversAbility: UnawareEVs: 252 HP / 252 Def / 4 SpDBold Nature / Impish Nature- Scald / Earthquake- Encore- Recover- Toxic
Look! It’s Me! As you can tell, this is another physical walling set. Begin with using Encore to trap your opponent into the last used move, and use toxic to begin toxic stalling. Use Recover in case you get below half HP, and if not, use Scald or Earthquake for the extra chip damage. Scald’s 30% burn chance is the reason why it’s on this moveset, as it’s to help with the Poison and Steel types you come across. Earthquake has the similar purpose, as instead of burning those foes, it’s a high power effective STAB against Poison and Steel types you come across, I still recommend using Scald, as you’re vulnerable to Flying types and mons with levitate, and especially Weezing of all things. Use Bold Nature if you’re using Scald, and use Impish if you’re running Earthquake.
Without further ado, have fun toxic stalling!
Gen 7 UU
Quagsire @ LeftoversAbility: UnawareEVs: 252 HP / 252 Def / 4 SpDRelaxed Nature- Earthquake- Scald- Recover- Haze / Toxic
Unaware makes Quagsire a staple of Stall teams, who can’t always handle threatening boosters like Swords Dance Scizor. Earthquake is STAB. Scald has a good chance to burn physical attackers, and the extra STAB boost is nice additional chip damage. Recover is reliable recovery, which almost any defensive Pokemon needs. Haze can get rid of the enemy’s boosts to support its teammates, Toxic is passive damage.
Since Quagsire fits almost exclusively on Stall, Pokemon like Gligar, Alomomola, and Blissey are great partners. Blissey’s Heal Bell is a remedy any annoying Toxic which has afflicted Quagsire. Blissey appreciates Quagsire’s ability to deal with the common physical boosters in the tier, and Quagsire enjoys Blissey’s ability to take special attacks.
Quagsire @ Sitrus BerryAbility: UnawareEVs: 252 HP / 64 Def / 192 SpDCareful Nature- Stockpile / Waterfall- Recover- Infestation- Toxic
Toxic works well with Infestation and Stockpile is for the lack of Defense EVs. You can switch Stockpile with Amnesia but if you do, I recommend switching the Defense and Special Defense EVs for obvious reasons. you can also switch Stockpile for Waterfall and use this EV spread if you want to sweep a little: 252 HP/ 188 SDef/ 60 Def/ 4 Atk.
Sir Quag I. IV Gen
Quagsire @ LeftoversAbility: Water AbsorbEVs: 252 HP / 252 SpDBrave Nature- Dive- Curse- Amnesia- Yawn
Dive: STAB, pretty good after you use Curse and a way to avoid damage.Curse: Defense and Attack power up. (Also a speed boost if used in the right team)Amnesia:For some even more bulk.Yawn:So you get to do all this with out the foe attacking.
Since it doesn’t get Recover ‘till Gen V, I use him in double battles and take advantage of moves like Surf to heal him.
Gen VI
Quagsire@ Mystic Water / Soft SandAbility: Water AbsorbEVs: 252 HP / 252 Atk / 4 DefBrave Nature- Waterfall- Earthquake- Ice Punch / Ice Beam- Recover
Waterfall: STAB, secondary power.Earthquake: STAB, main power.Ice Punch/Ice Beam: Ice Punch is the first choice, however it’s very hard to get for Generation VI, substitute Ice Punch with Ice Beam. His special attack isn’t that great but it’s to try and repel his 4x weakness to Grass.Recover: Heals half health, goes well with his high HP. I love healing moves too.
Never was a big fan of Quagsire, just not a big fan of his design.
Quagsire @ LeftoversAbility: Water Absorb / UnawareEVs: 252 HP / 4 Atk 252 Def or 252 HP / 4 Atk / 252 SpDRelaxed / Sassy Nature- Earthquake- Waterfall- Yawn- Haze / Curse
Yawn to sleep your opponent, or if they switch when you do this, switch loop them. Attack on the turn when they switch, if they have a flying type that has been in, waterfall as you know what’s coming if you don’t. If they stat boost baton pass to avoid sleep, use haze. I don’t know what to call this set, an annoying sweeper, or an annoyer I’d say. Haze for Water Absorb, and Curse for Unaware.Bear in mind, I use a TR team, so I chose speed lowering natures. If you aren’t using a TR to make use of his low speed, use a sp.atk lowering one instead.
Swegsire (Quagsire) @ LeftoversAbility:UnawareEVs:252 HP / 156 Def / 100 SpD(Physically Defensive) or252 HP / 100 Def / 156 SpD(Specially Defensive)BoldNature- Scald- Toxic- Recover- Stockpile
This set won me games and saved me from getting swept numerous times. While it’s a generic stall set, it’s powerful nonetheless. Swegsire practically shuts down every buff sweeper (which are getting pretty common) with Unaware. Just keep this away from Grass types and anything with Mold Breaker or a similar abilityScald is used over Waterfall so you can burn things like Aegislash and Scizor while still being able to hit Heatran. Toxic brings in the stall hammer that Swegsire does ever so well. Recover gives you the heals and gives your opponents the desire to ragequit. Stockpile lets you get up some OP defenses.
Quagsire @ LeftoversAbility: Water AbsorbEVs: 252 HP / 126 Atk / 126 DefAdamant Nature- Earthquake- Yawn- Recover- Ice Punch
Incredibly Annoying Quagsire
Quagsire @ LeftoversAbility: UnawareEVs: 252 HP / 4 Def / 252 SpDCareful Nature- Body Slam- Swagger- Infestation- Waterfall
Infestation the foe to trap them. Then Swagger them, and if they can get an attack off, the Attack boost won’t matter, cuz Unaware! Body Slam has a good chance to paralyze, creating the infamous ParaFuse combo. Waterfall is used to wear the opponent down and is STAB.
The stalling master strikes again! Quadsire isn’t an evasive staller but it definitely packs a punch.
Quagsire @ LeftoversAbility: UnawareImpish NatureEVs: 252 HP / 252 Def / 4 SpD- Amnesia- Toxic- Recover- Protect
Ultimate physical set up shutdown:
Quagsire @ LeftoversAbility: UnawareEVs: 252 HP / 252 Def / 4 SpDBold Nature- Haze- Scald- Recover- Earthquake
This is to wall physical setup sweepers. Haze to ruin stat changes. Scald to damage and burn plus STAB.Recover for sustaining high health, and Earthquake for STAB and high power. If your team is weak to physical setup attackers, this ruins them.
I run this set and it’s very efficient and fun. Got a lot of people in battlespot rage quitting because of it.
Quagsire @LeftoversAbility:UnawareEVs: 252 HP / 252 Def / 4 SpDRelaxed Nature-Recover-Amnesia-Swagger-Counter
This makes most physical attackers basically useless. The only thing you really have to watch out for are hard hitting special attacks, taunt and grass types/moves.
Gen 8Quagsire@ Iron BallAbility: Water Absorb/ UnawareEVs: 252 HP / 252 Atk / 4 DefAdamant Nature- Fling- Thief- Ice Punch- Earthquake / Liquidation
Strategy: Use Fling with Iron Ball for a lot of damage. Use Thief once you use Fling so you can get your opponents item and fling that. Unaware could be useful in some situations. Water Absorb could be good in Double battles if you have another Pokemon with surf. Honestly, I don’t like the Damp ability, but you can use it if you want.
Tips: watch out for grass types as they can outspeed you and OHKO your Quagsire with a powerful grass type move.
I hope you like this moveset! :)
Role: Unaware Stall/Sweeper Dual Purpose
Quagsire @ LeftoversAbility: UnawareEVs: 4 HP / 252 Def / 252 SpDImpish Nature (+Def, -SpA)- Waterfall- Amnesia- Curse- Recover
You can use any chip move in the first slot, but I prefer Waterfall. This thing is just straight up annoying. No comment. A few Curses, or Amnesias, or both, and you just can’t kill it. Just stay away from Grass moves.
(Edit: Impish, not Bold.)Waterfall - Damage to opponentsAmnesia - Boost special defenseCurse - Defense and attack increase (For bulk and increased damage)Recover - to not die
Updated Moveset k
Wooper @ Eviolite (Make sure to only send this out on a physical attacker)Ability: UnawareEVs: 252 HP / 4 Atk / 252 DefImpish Nature- Stockpile- Curse- Recover- Waterfall/Scald/Aqua Tail
This is more like a support if everything fails against a physical attacker
Stockpile is for defense and Special Defense boostsCurse is for even more Defense boosts if the attacker is weak or if you are facing an enemy too strongRecover is self explanitoryWaterfall/Scald/Aqua Tail If you want more pp then use waterfall. If you want to make them have a burn then scald. If you want to dish out the most damage use Aqua tail
curse wuagsier for(maybe)Gen 9 UU.Grassy Rillaboom ruins all Quag sets honestly.> wuagsier (Quagsire) @ LeftoversAbility: UnawareTera Type: Poison / SteelEVs: 252 HP / 252 Atk / 4 SpDAdamant Nature- Recover- Earthquake- Liquidation- Curse
Liquidation and Earthquake is just STAB. Recover is great healing. Curse is setup. +252 Atk gives max attack but doesn’t really hit hard, but with Curse it hits nicely. Poison / Steel Tera gives Grass resist, but Steel is recommended just for the better typing.