What is a good moveset for Rotom (Wash form)?
If you have a good competitive moveset for Rotom-Wash,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Rotom Pokédex and learnsetfor reference.
Pleaselog inorregisterto add a comment.
Rotom-Wash @ Choice ScarfAbility: LevitateEVs: 4 HP / 252 SpA / 252 SpeTimid Nature
This set makes a great lead.Volt Switch is there for STAB scouting, if this set is used as a lead, Volt Switch is probably the better option, if not Thunderbolt is also a good option here. Trick to get away your choice scarf, can lock your opponent into a stat powering up move or such.HP Ice gives some nice coverage against dragons while HP Fire gives some nice coverage against scizor and ferrothorn.Both counters Rotom Wash’s only weakness that being grass.Hydro Pump makes for dual STAB.
Physically Defensive Chesto-Rest Rotom (Wash)
Rotom-Wash @ Chesto Berry / Lum BerryAbility: LevitateEVs: 252 HP / 212 Def / 44 SpeBold Nature
This set excels at checking dangerous physically inclined threats like Gale Wings Talonflame by coming in on a resisted hit and either Volt Switch while they get forced out or Will o Wisp to burn. Rest is to heal off status and fully restore health. Hydro Pump to smack Talonflame, Tyranitar and the like. Against Blaziken, this is an excellent way to bait Blaziken into using High Jump Kick, before switching into a ghost to make it lose half its health.
EVs may seem weird but let me explain. Max HP is obvious to be as tanky as possible, while I put 44EVs into Speed to outspeed Jolly Azumarill to get a Will ‘O’ Wisp/Volt Switch off before it hits me with Play Rough. Remaining EVs are thrown into Defense to be a fearsome check to many physical attackers.
Rotom-Wash @ LeftoversAbility: LevitateEVs: 248 HP / 252 Def / 8 SpDIVs: 0 Atk / 30 SpeBold Nature
Rotom-Wash is one of the most used and effective pivots in today’s metagame. It walls a plethora of threats, especially the new bird on the block, Talonflame. What makes this set stand out isSnatch, something not commonly seen at all. When Rotom is out, many players try to take advantage of Rotom’s inability to deal loads of damage and use it as setup fodder. Calm Mind boosters especially - Slowbro, Latias, Clefable, and more. Rotom can steal all those boosts that they try to get, as well as steal any recovery they may want. It’s quite amusing when Rotom-Wash manages to 1v1 Clefable, a scenario that many people don’t get to see.
EVs are standard, IVs make sure Foul Play and Confusion do minimal damage. 30 Spe is to make sure you “outslow” other Rotom-Wash.
As this Rotom does not have recovery outside of Leftovers, avoid switching it in recklessly to take attacks.
Well then, I think I’ll post one here too.
Rotom-Wash @ LeftoversAbility: LevitateEVs: 212 HP / 96 SpA / 200 SpDCalm Nature- Confuse Ray- Hydro Pump- Will-O-Wisp- Volt Switch
Saywut?? Confuse Ray for max trolliness, force a switch and burn the incoming poke. Hydro Pump, go big or go home. Volt Switch, Switch out. Specially defensive with decent HP and some hard hitting special attacks.
Rotom-W@ zap plateability: levitateEV: 4Def,252 spd and spatk.timid nature
Shadow ball is for types that resist electric/water type attacks, thunderbolt & volt switch STAB, Thunderbolt is for more power, while Volt Switch is when you encounter Grass types, and hydro pump is for STAB
Mitt Rotomney (Rotom-Wash) @ LeftoversAbility: LevitateEVs: 212 HP / 252 Def / 44 SpdBold Nature- Hydro Pump- Volt Switch- Pain Split- Will-O-WispPain Split is another form of recovery that Rotom gets other than rest. I prefer it over rest. Why? You don’t fall asleep, you can use Leftovers instead of a Chesto Berry, and you also take health from the opponent. Will-O-Wisp is almost essential on a Rotom, because it cripples physical attackers and it allows it to stall more. Hydro Pump + Volt Switch are a staple to Rotom, Hydro Pump being very powerful STAB, and Volt Switch to flee, while still doing damage.
National Dex UURotom-Wash @ Waterium ZAbility: LevitateEVs: 252 SpA / 4 SpD / 252 SpeTimid NatureIVs: 0 Atk- Hydro Pump- Thunderbolt- Hidden Power [Ice]- Nasty Plot
I know it’s similar to the other Nasty Plot set on here, but I wanted to post a more fasterone. Nasty Plot boosts your Special Attack. Hydro Lump is STAB and can be used with the Waterium Z for a strong water move without having to worry about the accuracy. Thunderbolt is also STAB. HP Ice deals with grass types and forms the BoltBeam combo.
Rotom-Wash @ LeftoversAbility: LevitateEVs: 252 HP / 124 Def / 124 SpD / 8 SpAModest Nature
Rotom-Wash @ LeftoversAbility: LevitateEVs: 252 HP / 252 SpA / 4 SpDModest Nature- Hydro Pump- Volt Switch- Confuse Ray- Thunder Wave
Very annoying set. Parafusion leaves the Pokemon a 62.5% chance to hurt itself/be paralyzed. Once you’ve crippled them with status, use Hydro Pump or Volt Switch if you can’t do anything.
Rotom-Wash@ LeftoversAbility: LevitateEVs: 252 SpD / 240 SpA / 12 HPCalm Nature
Explanation: How about a Tank Rotom Set? Volt Switch is STAB and it’s used for Scouting. Will-O-Wisp burns your foe and lowers their Attack. Confuse Ray confuses your foe. Hydro Pump is Powerful STAB.
Rotom-Wash @ LeftoversAbility: LevitateNature: BoldEVs: 248 HP / 252 Def / 8 Spe- Will-O-Wisp- Hydro Pump- Volt Switch- Pain Split
Rotom-Wash @ Rocky HelmetAbility: LevitateEVs: 252 HP / 252 Def / 4 SpDBold Nature- Reflect- Volt Switch- Rest- Sleep Talk
This thing protects the team from physical threats and volt switchs out strategically and can take hits while still dealing damage and can sustain itself. Good on a lot of teams.
Rotom-Wash @ Electrium-ZAbility: LevitateEVs: 4 HP / 252 SpA / 252 SpeBold / Timid Nature
This is my favorite set on any Pokemon. Z-Charge is just broken on a bulky Pokemon with one weakness. Wil-o-Wisp stops any physical sweeps happening. Fire types can be annoying with this but that’s why you have Hydro pump. You can always have confuse ray just to pressure your opponent and possibly shut down any attacks. Discharge or Thunderbolt is your best damaging move here. STAB Electric move alongside Charge gonna do some damage.
Team synergy (for battle spot singles/ battle tree)could be something like:
Mega Venusaur (Tank)Marowak-alolan (Physical bulk/ sweep)
Hope this set works! :)
Bleach (Rotom-Wash) @ LeftoversAbility: LevitateEVs: 252 HP / 4 Def / 252 SpAModest NatureIVs: 0 Atk- Nasty Plot- Thunderbolt- Hydro Pump- Shadow Ball
Nasty Plot is a TR/TM/idk because I don’t have the gamenow, and the sheer surprise factor this has is honestly staggering. Coupled with excellent defensive typing and the ability to throw a monkey wrench into a team’s plans, Rotom-Wash quickly becomes a dangerous offensive tank. Your opponent is expecting you to be a chip-damage defensive pivot, but they suddenly panic when you put up a Nasty Plot. With a little prediction magic, you can suddenly put yourself at an advantage with predicting the correct switch or even setting up another Nasty Plot toclean, hence this Pokemon’s nickname choice. .3. I have dual STAB as well as Shadow Ball for a coverage move.
Rotom-Wash @ Life OrbAbility: LevitateEVs: 252 SpA / 252 Spe / 4 HPTimid Nature