What is a good moveset for Shedinja?

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If you have a good competitive moveset for Shedinja,post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Shedinja Pokédex and learnsetfor reference.

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Shedinja @ Focus SashAbility: Wonder GuardEVs: 252 Atk / 252 SpeAdamant Nature

Shadow sneak gives him priority while he sets up with swords dance. He’s great for coming in on Outrage from those pesky dragons. Confuse ray and Will-O-Wisp offer Status on the opponent, and giga impact, while not a good moce competitively, makes a nice last resort if you know he’s gonna go down. X-Scissor offers some more reliable STAB.

Here is the Shedinja I use commonly:

Shedinja@Focus Sash

Ability: Wonder GuardEVs: 252 Atk / 4 SpA / 252 SpeAdamant Nature:( -SpA, +Atk)

-Mike

Shedinja @ Weakness PolicyAbility: Wonder GuardEVs: 252 Atk / 6 Def / 252 SpeAdamant Nature (+Atk,-SpA)

The best way to use this is to switch Shedinja out into something you know can’t hurt it, like something with a Choice item. When the foe switchs out, that’s when you Swords Dance. Then when they use their Super-Effective move, you use Endure to active the Weakness Policy. Now you attempt to sweep with your +4 STAB Shadow Sneak. If they switch into a Normal-type though, this strategy’s pretty much doomed.

Shedinja @ Choice SpecsAbility: Wonder GuardEVs: 252 Atk / 252 SpABrave Nature (+Atk, -Spe)

Sucker Punch is good priority.Shadow Ball hits from the special side and makes use of Choice Specs.Bug Buzz is good move as well STAB.Return for dat good neutral coverage.

Shedinja @ Heavy-Duty BootsAbility: Wonder GuardEVs: 252 Atk / 252 SpeAdamant Nature- Poltergeist- Protect- Will-o-Wisp- Shadow Sneak

Poltergeist is STAB. Protect is for scouting super-effective coverage and absorbing Future Sight, Will-o-Wisp is for burn chip and punishing switch-ins like Weavile, and Shadow Sneak is priority. Appreciates Ferrothorn’s Spikes support, Toxapex’s Toxic/tspikes, and scald as well as the Fire resistance, Gastrodon for the Rock resistance, Heatran check and (if sticky hold) knock off resistance, Corviknight for Defog and the Flying resist. Good on stall because it can beat stuff like Specs Lele and Specs Kyurem which stall otherwise dies to. Shedinja stall is so fun both to play with and against there’s nothing more fun than Shed stall.

You can try to slap on X-Scissor to hit Blissey and Pokemon that have their items Knocked Off but all of Shed’s moveslots are very valuable so it’s not recommended.

Gen VShedinja @ Focus SashAbility: Wonder GuardEVs: 252 Atk / 4 SpA / 252 SpeNaive Nature (+Spe, -SpD)

Doubles Shedinja

Shedinja @ Focus SashEVs: 252 Atk /252 SpeAdamant Nature

Shedinja can be great support in doubles. With Shedinja’s immunities, Ally Switch can be used to prevent an ally from taking an attack, instead hitting Shedinja, meaning that it might take no damage if it’s a type that Shedinja’s immune to. Protect is standard in doubles to take no damage. Shadow Sneak can break Sashes or just do damage. Will-O-Wisp burns the opponent, reducing their attack.

Shedinja @ Focus SashAbility: Wonder GuardEVs: 252 Atk / 252 SpeIVs: 0 Def / 0 SpA / 0 SpDAdamant Nature- Poltergeist- Ally Switch- Endure- Shadow Sneak

Pairs well with sweepers whose weaknesses are typically exploited by predictably telegraphed single-target attacks (e.g. Rillaboom Grassy Glide into Kyogre, Zacian-C Behemoth Blade into Calyrex-I, Incineroar Throat Chop into Calyrex-S, etc).

Poltergeistis for initial scouting of opponents' items (as well as contributing non-trivial damage) while you still have a Focus Sash, but only if you don’t need to immediately do an Ally Switch.

Ally Switchis the bread-and-butter support move of this build. It’s what lets you keep your allied sweeper (see the note above) alive and attacking longer.

Endureshould be used to bluff that you’re about to do an Ally Switch, but only when Shedinja would be weak to your opponent’s Attack and you no longer have a Focus Sash. This serves the same purpose as Ally Switch: to keep your allied sweeper alive and attacking longer.(Note that you may first need to commit to at least one true Ally Switch before you can successfully bluff another using Endure.)Endure is used instead of Protect because Protect does not fully block Max attacks, which is always lethal to Shedinja.

Shadow Sneakis a highly situation-dependent tool to defend your allied sweeper by preemptively KOing a threatening but vulnerable opponent (e.g. a Calyrex-S that just used up its Focus Sash, an opposing Latios with Choice Scarf and Draco Meteor but who is at half-health, etc.). Shadow Sneak may also be used as a last-ditch action before being KO’d if you have nothing else valuable that you can do and are facing certain death (e.g. your Focus Sash is used up and the opponent is a faster Calyrex-S about to do Astral Barrage).

Focus Sashis intended to enable more than one use of Ally Switch even when the opposing attack is not blocked by Wonder Guard. Focus Sash also enables you to safely scout with Poltergeist on the first turn without fear of being vulnerable to some unanticipated moveset that bypasses Wonder Guard.

The zero IVs may slightly disadvantage your opponent in the rare circumstances when Power Split or Guard Split is used.

Shedinja@Focus SashAbility:Wonder GuardEVs:252 ATK, 252 SPE, 4 ANYTHING (It doesn’t matter)Nature:Lonely (+ATK, -DEF), Adamant (+ATK, -SP.ATK), Naughty (+ATK, -SP.DEF)Characteristic:Likes to thrash about (+ATK, 31 IVs)Moveset:-Swords Dance-X-Scissor-Shadow Sneak-Aerial Ace/Night Slash/Metal Claw

Battle Strategy:

Swords Dance is there if you think your opponent isn’t going to damage you like setting-up hazards, using a move that will not K.O. you or switching etc.

Aerial Ace/Night Slash/Metal Claw is there for type coverage in case an opponent is resistant to your STAB X-Scissor.

This strategy does well unless you have a status problem, like a burn; there is hail or a sandstorm raging; an opponent is resistant to your attacks; an opponent has a high defence; you are tricked etc. a choice item (but then they waste a turn) or Chesnaught uses the move Spiky Shield.

This works best in a Double battle with a Pokemon that knows Follow Me/Rage Powder

Shedinja @Focus SashAbility: Wonder GuardEVs: 252 SpeedJolly Nature- Toxic- Protect- Double Team- Sunny Day

How to use:So basically, just use Protect every other turn and the turns that you don’t use Protect use Double Team. Then, when Double Team is maxed out, use Toxic to do damage. That way, your opponent can only attack you every other turn, and the turns they can attack, not only does it have to make contact due to Double Team, it has to effect Shedinja. Then they would have to hit again due to the Focus Sash. If they send in Tyranitar or something else with Sandstorm or Hail, use Sunny Day to cancel it. If you have a teammate in a Double Battle with Rage Powder or Follow Me, that could help to set up Double Team.

Shedinja @ Weakness PolicyAbility: Wonder GuardEvs: 252 Atk, 252 SpeAdamant NatureMoveset:EndureShadow SneakX-ScissorPoltergeist / Phantom Force

Basically, if an opponent has a move that can hit you, (Flying, Rock, Ghost, Fire, Dark) you use endure and activate the weakness policy, then if you outspeed them you can use X-Scissor or Phantom Force, but if you don’t then you can just use Shadow Sneak.

Shedinja @ Heavy-Duty BootsAbility: Wonder GuardShiny: YesEVs: 252 Atk / 4 Def / 252 SpeAdamant Nature- Protect- Poltergeist- Swords Dance- X-Scissor

I like using this set in Natdex AG as a Kyogre and Xerneas counter (beware of HP fire). Protect is too make sure the opponent doesn’t carry a super-effective attack. Swords Dance boosts the power of Poltergeist and X-Scissor. Poltergeist is powerful stab and X-Scissor to hit Dark types that switch in. Heavy Duty Boots is so it won’t take damage from hazards while switching. Beware of Dynamax.

Pivot SetNational Dex Monotype (Ghost)Shedinja @ Heavy-Duty BootsAbility: Wonder GuardEVs: 252 Atk / 4 Def / 252 SpeAdamant Nature- Poltergeist- Toxic- Will-O-Wisp- Protect

With Wonder Guard combined with Heavy Duty Boots, Shedinja can make a good pivot for ghost mono teams, as it can help ghost mono wall psychic and electric mono teams. Have Shedinja switch into a Pokemon that doesn’t carry a super effective move against you, and then you can chip opposing Pokémon switching in. Poltergeist allows you to chip opposing Pokémon switching in. Toxic allows you to poison opposing Pokémon and wear them down slowly. Will-O-Wisp allows you to cripple physical wallbreakers. Protect is for scouting and should be used after a Pokemon switches in and you chip them or cripple them with a status move. Be sure to pair this with Mega Sableye so you be sure you keep hazards off of your side the field.

Gen 7 Doubles OU

Shedinja @ Focus SashAbility: Wonder GuardEVs: 252 Atk / 252 SpeAdamant Nature- Shadow Sneak- Shadow Claw / X-Scissor- Protect- Ally Switch

Shedinja @ Focus SashAbility: Wonder GuardEVs: 252 SpA/ 252 Spe / 4 AtkMild Nature (+SpA, -Def)

Moves:Bug Buzz (hard hitting and STAB)Shadow Ball (STAB)Hyper Beam (if you’re going to go down, then you might as well hit hard before you do)HP Ice / Giga Drain / Shadow Sneak (the first two are nice coverage moves; the last is nice when the opponent’s HP is really low)

Shedinja @ Safety Goggles / Weakness PolicyAbility: Wonder GuardEVs: 252 Atk / 252 SpeLonely Nature / Adamant Nature / Anything that is +Atk or +Spe Nature

Moveset:Slash because decent damage and high crit ratio.Swords dance because why not, it just makes his attack stronger.Endure/Protect, just do Endure if you have Weakness Policy so it still connects.Shadow sneak so he can hit Ghost types.

Gosutosheru (Shedinja) @ Focus SashAbility: Wonder GuardEVs: 252 Atk / 252 Spe / 4 SpA

Shedninja @ Focus SashAbility: Wonder GuardEVs: 200 Atk / 200 SpeAdamant Nature (+Atk,-SpA)

Double Team-Wonder Guard AND dodging? Oh heck yeah!Hone Claws- Get strongerPhantom Force- Strong STAB, even more dodging ;), coverage for ghosts, psychicsX-Scissor- Strong STAB, coverage for grass, dark

Shedinja@ Focus SashAbility: Wonder GuardAdamant Nature (+Atk -SpA)EVs: 252 Atk /252 Spe / 4 HP

Shedinja can use Swords Dance on the first turn, thanks to Focus Sash, and try to sweep the opposing team with priority Shadow Sneak. The other moves are simply in case you ever need them, as Shedinja is a gimmicky Pokemon, probably created only for joke purposes.

Shedinja @ Focus SashAbility: Wonder GuardHasty Nature (+Spe, -Def) / Naive Nature (+Spe, -SpD)EVs: 252 Atk / 252 Spe / 4 SpARole: Physical Sweeper

Moves: