What is a good moveset for Silvally?
If you have a good competitive moveset for Silvally,post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Silvally Pokédex and learnsetfor reference.
Pleaselog inorregisterto add a comment.
Type: Null @ EvioliteAbility: Battle ArmorHappiness: 0EVs: 252 HP / 184 Def / 72 SpDSassy NatureIVs: 0 Spe- Frustration- Payback- Rest- Sleep Talk
I haven’t actually played competitive SM but it seems like Silvally has a hard time offensively and eviolite Type: Null is better defensively, so that’s what I’m going with here. Honestly, though, it still doesn’t seem that good. It has a pretty bad movepool and no recovery other than rest. It still is really bulky, though, and with these EVs adamant Buzzwole’s Brick Break is a 3HKO (do people even run adamant Buzzwole?).
Silvally @ Ghost MemoryAbility: RKS SystemEVs: 4 HP / 252 Atk / 252 Spe (or whatever you want to put it on)Jolly / Adamant Nature- X-Scissor- Multi-Attack- Crunch / Swords Dance- U-turn
I’m not one for making movesets, or any of this stuff. But I thought maybe this would be helpful to some people if they are hoping for a typed Silvally. Please correct me if I am wrong anywhere!-Bellz :3
Silvally@ Life OrbAbility: RKS SystemEVs : 86 Atk / 170 SpA / 252 SpeTimid / Jolly Nature- Explosion / Double Edge- Flamethrower- Ice Beam- Parting Shot / Heal Block
This set is designed for opponents like Landorus or Ferrothorn which can be dealt with Flamethrower and Ice Beam. Explosion gains STAB and can deal damage that could OHKO types that does not resist normal attacks, providing support for you team members. While Double Edge prevents fainting like Explosion and also does LOTS OF DAMAGE. Heal Block prevents walls like Toxapex from recovering. Parting Shot is useful for switching out and lowering attacks of opponents. The EV spread is necessary for boosting the attacks and Speed of Silvally. Life Orb always gives great boost to the attacks, allowing Silvally to do more damage.
Silvally @ Ghost Memory (GM) / Electric Memory (EM) / Life Orb (LO)Ability: RKS SystemEVs: 20 HP / 252 Atk / 236 SpeAdamant Nature- Swords Dance- Multi-Attack / Return- Flame Charge- X-Scissor / Ice Fang / Iron Head
It’s pretty much a steep battle for every Silvally set holding a memory due to the fact that Silvally is basically going into battle without a functional item or ability. A BST of 570 might be good but Base 95 Attack/Speed is not; It leads to the fact that RKS Memory Silvally relies more on surprise factor than actually being able to hold its own niche.
I’m really interested in using a Special Set with Life Orb in the future–If it gets moves such as Hyper Voice and Earth Power it could be really strong. Tri-Attack doesn’t do it for me.
Silvally @ Fairy MemoryAbility: RKS SystemEVs: 4 HP / 252 Def / 252 SpDAdamant / Jolly Nature- Swords Dance- Flame Charge- Multi Attack- Crunch
Allow me to explain.Fairy Memory makes Silvally apply great offensive and defensive pressure. Swords Dance is necessary to boost its lackluster attack. Flame Charge is there to cover the 4 mons not covered by Dark/Fairy, but more importantly, to bring it up on the speed tier, as 95 speed is not enough. Fairy-type Multi Attack applies the aforementioned great offense, with the key super effective hits. Crunch gives near perfect coverage with Fairy-type Multi Attack, with Flame Charge to fill it in.
VGC 17 Silvally
Silvally @ Ghost MemoryAbility: RKS SystemEVs: 252 HP / 252 SpA / 4 SpDModest Nature- Shadow Ball- Ice Beam / Thunderbolt- Roar- Protect
Silvally @ LeftoversAbility: RKS SystemEVs: 252 SpA / 4 SpD / 252 SpeModest Nature-Tri Attack-Ice Beam-Flamethrower-Thunderbolt
This is just an all-out attacking Silvally set - switch in, kill, switch out again. You could also use a Fire/Ice/Electric Memory for STAB on whatever, but I prefer leaving as Tri-Attack has not got the best power. Held item can be switched too :) This set has won me LOTS of battles from Festival Plaza - Amazing!
Silvally @ Dragon MemoryAbility: RKS SystemEVs: 4 HP / 252 Atk / 252 SpeTimid Nature- Draco Meteor- Flamethrower- Thunderbolt- Parting Shot
Silvally @ Choice ScarfAbility: RKS SystemEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Multi-Attack- U-turn- Psychic Fangs- Crunch
Multi Attack is STAB. U-turn is momentum. Psychic Fangs is Fighting coverage. Crunch is Ghost coverage.
Gen 8 ZUSilvally-Grass @ Grass MemoryAbility: RKS SystemEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Swords Dance- Multi-Attack- Flame Charge- Rock Slide
Swords Dance boosts your attack. Multi-Attack is STAB. Flame Charge is to boost your speed. Rock Slide is coverage that deals with 4 of its weaknesses.
Gen 8 ZUSilvally-Flying @ Flying MemoryAbility: RKS SystemEVs: 252 Atk / 4 SpA / 252 SpeNaive Nature- Swords Dance- Multi-Attack- Flame Charge- Surf
Mixed Swords Dance set for Flyingvally. Swords Dance is for boosting your attack. Multi Attack is STAB and does a lot of damage to Eviolite Tangela and OHKOes it when Tangela’s Eviolite is knocked off. Flame Charge is for boosting your speed while doing damage. Surf is for 2HKOing Rhydon and Coalossal upon them switching in.
This is your best bet.
Silvally @ Ghost MemoryAbility: RKS SystemEVs: 252 Atk / 252 SpeJolly / Adamant Nature- Swords Dance / Flame Charge- Multi-Attack- Iron Head- Parting Shot
With Ghost Memory as your held item, you have immunities to both Normal- and Fighting-type Pokemon’s STABs. The choice between Swords Dance and Flame Charge is your hardest decision here. Will you go for that extra attack or go for that extra speed? It’s completely up to you but I’d go for Flame Charge for that coverage against Grass-, Ice-, and Steel-types. Multi-Attack is STAB and gives you coverage against Psychic- and Ghost-types. Iron Head is for coverage against Ice-, Rock-, and Fairy-types. Parting Shot allows you to switch out on an opponent who has you at a disadvantage and additionally lowers your opponents Attack and Special Attack both at the same time!
I have another moveset for Silvally, still a Ghost type, but maybe it could be an improvement?- This is a SpA set, unlike my Atk set.
Silvally @ Ghost Memory (duh)Ability: RKS SystemEVs: 4 Atk / 252 SpA / 252 SpeTimid / Modest Nature- Work Up- U-Turn- Shadow Ball- Ice Beam
(Yes, I do have a Shiny Silvally, and this Silvallys moveset and stats helped me to inspire).
This moveset might be for competitive. You can start off with a Work Up, so you can raise U-Turn’s, Shadow Ball’s and Ice Beam’s power. Then, I would go for a Shadow Ball for the STAB and good damage.
Since Work Up increases Atk as well, your U-Turn should be stronger.
It might be a bit weird having a setup move and a switch out move, but U-Turn can help getting out of sticky situations. Don’t blame me if you waste a turn switching with no damage. :/
Silvally-Fire@ Fire MemoryAbility: RKS SystemEVs: 4 HP / 252 SpA / 252 SpeModest Nature- Ice Beam- Thunderbolt- Parting Shot- Flamethrower
Silvally @ Assault VestAbility: RKS SystemEVs: 128 Def / 252 SpA / 252 SpeModest / Rash / Quiet / Mild Nature- Flamethrower- Ice Beam- Thunderbolt- Tri Attack / Explosion / U-turn / Surf / Rock Slide
Assault Vest is a Special Defense boost, as the EVs are spread elsewhere. The ‘BoltBeamThrower set’ ensures damage to a variety of types with guaranteed accuracy. The reason I chose Rock Slide is that it’s got an average speed (116-131 at lvl 50) and there’s 30% chance of flinching one of the opponents.
Physical Sweeper Set
Silvally@Ground MemoryAbility:RKS SystemEVs:4 HP / 252 Atk / 252 SpeAdamant / Jolly Nature
Ground Silvally gets good type coverage and (obviously) a STAB with Multi-Attack, you could see this as Silvally’s EarthQuake. This type Weaknesses are easily covered with a Fire type move (Fire Fang in this case), if you exclude Water Weakness, then you also have Ice Fang to deal with Ground/Dragon/Flying types, and you have X-Scissor/U-Turn to deal with Dark/Psychic ones. It’s a decent All-rounder Physical Set, could be better if Silvally had better Stats.
Special Sweeper Set
Silvally@Fire MemoryAbility:RKS SystemEVs:4 HP / 252 SpA / 252 SpeModest / Timid Nature
Fire Typing is good imo because it has many Resistances and you can easily cover your weaknesses, and Fire moves cover a lot of types so there’s that going too, I opted for Flamethrower instead of Multi-Attack here as the STAB move because the later one is a Physical move so it would be less benefficial for a Special Sweeper ofc, Ice Beam deals with Flying and Dragon types, also covers your Ground weakness, Signal Beam deals with Dark and Psychic ones. As for HP [Ground], it offers good type covering and deals with your Rock weakness, I see it as a Mini-Earth Power.
Role :Defensive/Coverage Pokemon
Silvally@Focus SashAbility:RKS SystemEVs: 196 Def / 50 SpD / 252 SpeTimid Nature-Defog-Air Slash-Multi Attack-U Turn
~Defog(To get rid of Stealth Rock, Spikes, etc.)~Air Slash(Get rid of those nasty Fighting-types)~Multi Attack(Coverage)~U Turn(Emergencies)
And…… That’s about it!
Silvally @ Dragon MemoryAbility: RKS SystemEVs: 252 Atk / 4 SpA / 252 SpeAdamant Nature- Swords Dance- Iron Head- Multi Attack- Fire Fang / Flame Charge
Swords Dance: I structured my Silvally as a Dragon-type physical sweeper and it can greatly be helpful with this move.Iron Head: Deals with those pesky Ice- and Fairy-types, no problem.Multi-Attack: STAB and good power. Simple enough.Fire Fang / Flame Charge: Both moves can deal with Steel-types who resist Dragon moves. Flame charge can help with the sweeper role, and Fire fang can have better damage potential.
I want to bring up again, this is specifically for Dragon Silvally. I tried with other types and it didn’t turn out as well. But about this set in general, once you get off one Swords Dance, you can become a very feared sweeper.
Hello, this is my moveset for Fairy Silvally.
Unicorn (Silvally-Fairy) @ Fairy MemoryAbility: RKS SystemEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Swords Dance- Zen Headbutt- Multi-Attack- Flame Charge / Fire Fang
I suggest Flame Charge cus it raises speed.
Gen 8 NUSilvally-Fairy @ Fairy MemoryAbility: RKS SystemEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Multi-Attack- Flame Charge- Swords Dance- Rock Slide / U-Turn
Multi Attack is strong STAB. Flame Charge is to boost your speed. Swords Danceis to boost your attack. You could either run Rock Slide to deal with Fire types, or you could run U-Turn for pivoting and keeping momentum.