What is a good moveset for Skarmory?
If you have a good competitive moveset for Skarmory,post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Skarmory Pokédex and learnsetfor reference.
Pleaselog inorregisterto add a comment.
Skarmory @ LeftoversAbility: SturdyEVs: 252 HP / 252 Def / 4 SpDImpish Nature- Spikes- Stealth Rock- Roost- Counter
For Counter, catch Skarmory in gen 3 games and teach this from a move tutor in either FRLG)
Okay a bit odd but the point is first you set up entry hazards. You need a total of 4 turns which is completely possible with his defensiveness and Roost. After he is done setting up he can always come back and destroy physical attackers with Counter. Get hit by a physical move and strike them back and use Roost to recover those damages and repeat this process over and over. Prediction is the only problem here but no one will expect a Counter from a Skarmory.
My competitive moveset, works well in Gen 6 OU and Battle Maison to my knowledge…
Skarmory @ Rocky HelmetAbility: SturdyEVs: 252 HP / 4 Atk / 252 SpDCareful Nature- Whirlwind- Stealth Rock- Roost- Iron Head
Here’s a little explanation for my favorite phazer, Whirlwind Boi. Specially Defensive to counteract mostly special fire and electric moves (only weaknesses), SR to kill that pesky Charizard and Volcarona, Iron Head for very nice coverage, Whirlwind for something you think Iron Head won’t fight well. Tell me what you think!
Skarmory (F) @ Choice BandAbility: Weak ArmorEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Drill Peck / Brave Bird- Night Slash- Rock Slide- X-Scissor
On the off chance you worked really hard to get a DW Skarmory…
Switch this guy into a move that makes physical contact so that he can start into his sweep with that speed boost already helping him.
Choice Band is also boosting him up by 50%.
Now you have STAB (Drill Peck or Brave Bird) and coverage (Night Slash, Rock Slide, and X-Scissor).
Skarmory @ LeftoversAbility: SturdyEVs: 68 Atk / 252 Def / 4 SpD / 184 SpeImpish Nature- Steel Wing- Toxic- Sky Drop- Roost
Steel Wing: Covers Ice weakness, STAB, raises Defense
Toxic: A combo for Sky Drop.
Sky Drop: Why? works well with Toxic and Leftovers, evades attacks and even stops opponents from attacking and buffing (Bulk Up, Iron Defense etc.)
Roost: For healing purposes
Physical Wall Skarmory with a twist:
Skarmory @ Shed ShellAbility: SturdyEVs: 252 HP / 252 Def / 4 SpDImpish Nature- Roost- Defog- Whirlwind/Toxic/Drill Peck (filler move)-Counter
Counter is the gimmick to this set. Skarmory can wall Mega Pinsir easily, and if it tries to go for a CC, Skarmory’s Counter kills it. Oh, and assuming you have Sturdy intact, wave goodbye to your little Talonflame as Skarmory lives Flare Blitz and one-shots with Counter. Shed Shell is to escape from Magnezone.Only downside is that if you’re trying to get it in-game, you’re gonna have to do A LOT of transferring.
Skarmory @ Leftovers / Eject ButtonAbility: SturdyEVs: 4 HP / 252 SpD / 252 DefCalm Nature- Stealth Rock- Spikes- Roost- Roar
Stealth Rock and Spikes are when you use Roar so they get damaged. Roost if you are low in HP. Roar to troll them. Eject Button if you get hurt and need to switch. Leftovers to gain more HP.
Skarmory @ LeftoversAbility: SturdyEVs: 252 HP / 4 Atk / 252 DefImpish Nature- Stealth Rock- Spikes- Roost- Whirlwind / Brave Bird
Stealth Rock and Spikes are there for setting up hazards, and Whirlwind is a possible choice to continuously force your opponent out and bring another back in to get repetitive damage from the hazards. Roost is for healing purposes. If you want damage, you can substitute out Whirlwind for Brave Bird.
Skarmory (M) @ Custap BerryAbility: SturdyEVs: 252 HP / 4 Atk / 252 DefImpish Nature- Whirlwind- Spikes- Stealth Rock- Iron Head
Sturdy + Custap Berry enables you to use at least Stealth Rock and one Spikes. After that you have the choice to set up another layer of Spikes, use Whirlwind to damage your opponent one by one or use Iron Head to inflict more damage.
Skarmory @ LeftoversAbility: SturdyEVs: 252 HP / 4 Atk / 252 SpDCareful Nature- Brave Bird- Toxic- Stealth Rock- Roost
Primarily intended to be used in singles as a Toxic wall, though you can lead with it for the Stealth Rock. It’s primary purpose is just to use Toxic, Brave Birding whenever it has enough feasible HP to spare, and Roosting when it doesn’t. Stealth Rock deters Fire switch ins but accompanying Pokemon probably need Water and Ground type moves to beat Fire and Steel type Pokemon.
Sometimes if you actually don’t set Stealth Rock, you get the opportunity to toxic more than one of the enemy team’s Pokemon, just remember that Skarmory has limited switch ins due to not being the bulkiest Pokemon around. I find this set fun to use. (Apologies if there’s a similar set here already, I couldn’t see it.)
Here are some completely viable Skarmory sets that you should definitely be using:
Skarmory @ Fightinium Z / Expert BeltAbility: Weak ArmorEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Swords Dance- Brave Bird- Iron Head- Rock Smash
Swords Dance + Weak Armor Skarmory! With Swords Dance, Skarmory’s already devastating attack is doubled! Brave Bird and Iron Head are for STAB. Although both stab moves aren’t very super effective on steel, Skarmory has an extremely powerful coverage move: Rock Smash! To further increase this moves power, Fightinium-Z can be implemented! If not, however, Expert Belt is great for powering up Rock Smash because the only reason you’ll ever use it is if it is super effective, given the fact that its base power is way too high. Opponents will expect a Sturdy Skarmory, but they’ll regret it if they try to hit it with a physical attack! At the cost of a defense drop, Skarmory’s already amazing speed goes through the roof! Then, proceed to sweep entire teams with your +2 attack and +2 speed Skarmory!
Skarmory @ Expert Belt / Life OrbAbility: Sturdy / Weak ArmorEVs: 252 SpA / 252 SpeTimid NatureIVs: 0 Atk- Flash Cannon- Air Slash- Hidden Power [Fire] / Hidden Power [Ground]- Agility / Roost
Special Attacker Skarmory! Skarmory’s insane special attack stat is underestimated for some reason, and I think should be used more often. Flash Cannon and Air Slash are for STAB. Hidden Power Fire can pick off Pokémon like Ferrothorn, Celesteela, and Skarmory. Hidden Power Ground, however, hits Heatran and is also super effective on electric and fire types. Agility can be used to allow Skarmory to outspeed anything, and Roost can restore Life Orb recoil. However, if you don’t want to recoil at all, Expert Belt is a phenomenal replacement.
Skarmory (M) @ LeftoversAbility: SturdyEVs: 128 HP / 128 Atk / 128 SpD / 128 SpeCareful Nature- Toxic- Stealth Rock- Roost- Sky Drop
Special notes: Stealth Rock is the only setup trap to hit Flying types, and only Defog and Rapid Spin can remove it. Toxic is very good for Skarmory as it allows poisoning of opponents plus is immune to Magic Bounce’s ability to poison as poison doesn’t affect Steel. Roost is a must have for recovery of HP even though it loses its Flying type for a turn making it susceptible to Ground type attacks, like the Earthquake. The strong sealer of this moveset is Sky Frop. This makes this Skarmory a killer. Sky Drop prevents opponents from attacking for a turn and not being able to switch out, which gives Skarmory a chance to further poison foes if already poisoned with Toxic and to regain HP with Leftovers. A truly wonderful Pokemon for any competitive team. Hope my build helps!
Entry Hazard Stall Set
Skarmory @ Rocky HelmetAbility: SturdyEVs: 252 HP / 128 Def / 124 SpD / 4 SpeImpish Nature- Stealth Rock- Spikes- Sky Drop- Roost
Gen 8 OUSkarmory @ LeftoversAbility: SturdyEVs: 252 HP / 252 SpDef / 4 DefImpish Nature- Whirlwind- Stealth Rock / Spikes- Roost- Drill Peck / Steel WingGood old Skarmory. Remember having to deal with you and Ferrothorn back in Gen 8(So long ago!). I’m surprised there isn’t more sets for a Pokémon from Gen 2. I thought I would make my own set for this Pokémon, so here’s my totally original set. Leftovers for slow recovery. Evs in SpDef and HP so you’ll survive most unboosted fire and electric special attacks for a Whirlwind or two. Stealth Rock or Spikes for Hazard. If there were more move slots I would have both of them. Whirlwind to force switches into the hazards. Roost for recovery. Drill Peck or Steel Wing to attack if you’re Taunted.
Posting a Skarmory set that has Body Press since there aren’t any Skarmory sets that have Body Press.
Gen 9 National Dex UU IronPressSkarmory @ Rocky HelmetAbility: SturdyTera Type: DragonEVs: 252 HP / 252 Def / 4 SpDImpish NatureIVs: 0 Atk- Iron Defense- Body Press- Spikes / Defog- Roost
This is an IronPress set Skarmory can use in NatDex UU. Iron Defense + Body Press is a nice combination for Skarmory since it allows it to boost its already high defense stat to wall physical wallbreakers, then deal out powerful Body Presses. Spikes allows Skarmory to setup a hazard to chip opposing Pokemon and is useful when Skarmory forces a physical wallbreaker to switch. Defog is an option on Stall teams to let Skarmory role compress as an IronPress user and a Defogger. Roost gives Skarmory a reliable source of HP recovery so it can stay in longer to check physical wallbreakers. Tera Dragon allows Skarmory to check wallbreakers such as Blaziken, Cinderace, and Victini more easily. 184 Speed EVs is an option on Stall teams with Tera Fighting to allow Skarmory to outspeed and beat Choice Band Tyranitar.
Skarmory@ Rocky Helmet / LeftoversNature: ImpishAbility: SturdyTera Type: FairyEVs: 252 HP / 248 Def / 8 Atk-Spikes/ Roost.-Iron Defence-Brave Bird-Body Press
Typical Skarmory set.I decided Spikes over roost, as once Spikes have been used, he’s pretty much fodder.