What is a good moveset for Smeargle?

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If you have a good competitive moveset for Smeargle,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Smeargle Pokédex and learnsetfor reference.

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Smeargle @ Focus SashAbility: Own Tempo / MoodyEVs: 128 Def / 128 SpD / 252 SpeTimid Nature / Jolly Nature- Spore- Quiver Dance- Bulk Up- Baton Pass

Sporemakes them go to sleep.Quiver DanceandBulk Upare boosts to pass and when combined they boost all your basic stats (Accuracy and evasiveness being secondary stats).Baton Passpasses the stat boosts.

What I use is a set-up Smeargel, and it works really well:

Smeargle(F) @ Focus SashAbility: Own TempoEVs: 128 Def / 128 SpD / 252 SpeJolly Nature- Spikes- Toxic Spikes- Stealth Rock- Spore

So basically, Smeargle prevents fainting from Focus Sash, and spores them to sleep if she doesn’t attack first. Either way, asleep. This gives her a chance to set up, Stealth Rocks, possibly a few layers of Spikes, and some Toxic Spikes to get that in-between damage rolling. Lets just hope, as the user, you can get set up quickly. And man, does this thing screw you if you don’t have a rapid spinner. ;P

Shell Smashing SmeargleSmeargle @ Focus SashAbility: Own Tempo / MoodyEVs: 252 HP / 4 Def / 252 SpeTimid Nature / Jolly Nature- Spore- Baton Pass- Shell Smash- Destiny Bond

I had a lot of fun with this set yesterday, considering you’re reading this on the 30th of May. Ok so the only type of Smeargle you see in the current meta game is Spore, Baton Pass, Shell Smash, no one ever thinks about the last move. So why not Destiny Bond?

So here’s the strat- Send out Smeargle first, then use Shell Smash (yes first, unlike other sets that allows you to outspeed your opponent to put them to sleep, that then allows you to Spore so they wont wake up and kill the Pokemon passed to which if you use Spore first they would have a good chance, though don’t use if the Pokemon is well known for a priority move which most leads are not.)

Secondly, Spore then pass. Sweeper sweeps. Ok sweeper eventually gets taken out so switch back in. 276 speed will outspeed most Pokemon, so you can then Spore them and use the usual tactic pass again. But If the foe is sweeping your team and it will lose you the match, send in 1 HP Smeargle with Destiny Bond. No one will expect that, now you have no major threat to deal with.

Here’s a super annoying smeargle that reks in 1v1

(Focus Sash is banned in 1v1)Smeargle @ LeftoversAbility: TechnicianTimid NatureEVs: 252 HP / 4 Def / 252 Spe- Spore- Imprison- Taunt- Transform

So here’s the objective of this set: When you use Spore on your opponent, you can use Taunt (optional). Right after you Taunt your opponent make sure you use Imprison. After that use Transform. Your opponent will now be struggling to take out your Smeargle.

Pun Intended

Here is a Smeargle for use in Rain Teams.

Smeargle @ Life OrbAbility: TechnicianEVs: 252 HP / 252 SpA / 4 SpeModest Nature- Soak- Thunder- Bullet Punch / Charge Beam- Hurricane

Soak is for turning the opponent into a Water type and use Thunder on him. Bullet Punch is for Priority but Charge Beam can be used on the Water type, being super-effective and having a chance to raise Smeargle’s low Special Attack. Hurricane is also a good move in Rain.

Gen V

Smeargle (M) @ Focus SashAbility: Own TempoEVs: 252 HP / 4 SpA / 252 SpeTimid Nature- Spore- Shell Smash- Endeavor- Extreme Speed / Mach Punch

Start off with Shell Smash, if you go down to your Focus Sash then, put them to sleep with added speed. Endeavor them to 1 HP too, then outspeed them with Extreme Speed or Mach Punch. If they don’t hit you first go, do another Shell Smash and up your attack!

Smeargle @ Focus SashAbility: Own Tempo / MoodyEVs: 252 Atk / 4 Def / 252 SpeJolly Nature- Thunder Wave- Confuse Ray- Spirit Shackle- Parting Shot

Thunder Wave and Confuse Ray cripple an opponent. Spirit Shackle locks them in. Parting Shot cripples them even more and switches you out, optimally to a Pokémon who can take at advantage of them being crippled by setting up.

Smeargle @ Focus SashAbility: MoodyEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Spore- Spirit Shackle- Memento- Extreme Speed

Put em to sleep, trap em, then cripple them with Memento and switch out to something that can set up.

Nobody would predict a sweeper Smeargle. So here you have it, a sweeper Smeargle.Smeargle @ Focus SashAbility: Moody / TechnicianEVs: 252 SpA / 252 SpeModest Nature- Spore- Shell Smash- Boomburst- Clanging Scales

Okay, this one won’t work unless your opponent has a weak lead, but if it does work, well, you will have one ticked-off opponent on your hands.

Okay, so this is primarily a lead but can be used later as well:

Smeargle (M) @ LeftoversAbility: Own TempoEVs: 252 HP / 4 Def / 252 SpeJolly Nature- Belly Drum / Swords Dance- Agility- Baton Pass- Protect

First, go for eitherAgilityorBelly Drum(use Belly DrumONLYif your opponent’s Pokemon can’t one-hit the smeargle). If you use Belly Drum, follow up withProtectto regain some of the lost HP with Leftovers. After that, useBaton Passto give the boost to either a speedy poke or a physical poke.

Used correctly, this can make any physical attacker with decent speed impossible to touch.It should be taken note of that it would help lots to also have a priority attack on whoever you are Baton Passing to, because if you pass to, say, Salamence, an Ice Shard might almost kill it. So be aware.

Smeargle @ Focus SashAbility: Own TempoEVs: 252 HP / 4 Def / 252 Spe- Spore- Sticky Web- Stealth Rock- Spikes / Destiny Bond

This set really just sets up hazards onto your opponents team. Spore will give you a chance to make your opponent go to sleep and let you have a chance to set up hazards. If you don’t choose to have Spikes, then go for Destiny Bond. At least your opponent will die with you lol.

Gen 9 OU LeadSmeargle @ Focus SashAbility: Own TempoTera Type: NormalEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Ceaseless Edge- Stone Axe- Spore- Sticky Web

With Gen 9, Smeargle gets more broken moves to use. This set is like any other Smeargle hazard lead, except Taunt no longer stops it, and Smeargle isn’t passive. Focus Sash to easily set Spore. Spore puts the opponent to sleep. Stone Axe to set up Stealth Rocks. Ceaseless Edge to set up Spikes. Sticky Webs to set up webs. Tera doesn’t matter.

I have 2 move sets.

Smeargle @ Shell BellAbility: Own TempoEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Belly Drum- Spore- Drain Punch- Earthquake

Belly Drum to max out attack.Spore to set up Belly Drum.Drain Punch to heal HP after Belly Drum.Earthquake as a sweep move.

Or:

Smeargle @ LeftoversAbility: Own TempoEVs: 84 HP / 84 Def / 84 SpD / 252 SpeBold Nature- Spore / Sticky Web / Thunder- Spikes- Toxic Spikes- Stealth Rock

Spore to set up entry hazards or Sticky Web as an entry hazard. Thunder is for Flying-types.The rest are entry hazards.Hope it helped!

I have a 2 Smeargles and they are good (For Smeargles)

Smeargle No.1:

Smeargle @ Quick Claw / any DriveAbility: Moody / Own TempoNature: TimidEVs: 252 SpA / 252 Spe / 6 Def- Hyperspace Hole- Oblivion Wing- Relic Song- Techno Blast

Smeargle No.2Smeargle @ Leftovers / any PlateAbility: Own Tempo / MoodyNature: LaxEVs: 252 Spe / 252 Def / 4 SpD- King’s Shield- Dark Void- V-Create- Land’s wrath

Both will be very fast, and are able to put opposing Pokemon to sleep. You may also wish to give Smeargle No.2 Water Shuriken for priority.Bear in mind these are Smeargles, however, and all the Diamond Storms and Judgements in the world won’t make them much better than weaklings that don’t OHKO Foongus with Oblivion Wing.

One of Smeargle’s main niches is its ability to pass stats. You see a lot of Quiver Dance and Shell Smash sets, but why no Belly Drum?!

Smeargle @ Salac BerryAbility: Own TempoEVs: 244 HP / 12 Def / 252 SpeJolly NatureIVs: 0 Atk / 0 SpAtk- Spore- Substitute- Belly Drum- Baton Pass

This set is just awesome, period. You get to pass +6 Attack, +1 Speed, and maybe a Substitute. The only catch is you have to set up on something with less than 75 base speed, which may require a free switch. Anyway, from the top: Salac Berry raises Speed by 1 when Smeargle is at 25% HP or lower. Own Tempo is the ability so Smeargle doesn’t get confused, but you can use Moody if you’re feeling a little ballsy and don’t mind risking a speed drop. 244 HP EVs makes Smeargle’s HP divisible by 4, so that after a Belly Drum and a Substitute it will hit 25% and activate Salac Berry. Max speed to hit something with Spore, and 12 into Defense to take priority better if that happens. To set up, use a free switch to bring Smeargle against something with <75 base speed. Outspeed and use spore and then substitute. If they stay in you get a free sub, if they switch out and attack you lose the sub but no big deal. Use belly drum the next turn. This will get you down to 25% and activate your Salac Berry. You should be able to outspeed and Baton Pass Belly Drum. Hope that works :)

Here’s mine.Smeargle @ Wide LensAbility: Own TempoSassy NatureEVs: 252 Spe / 4 SpD / 252 HP- Baton Pass- Quiver Dance / Agility- Bulk Up / Substitute / Wish / Seismic Toss / Night Shade- Dark Void / Spore

I use this to support my Shedinja by supplying it with higher Speed by using Quiver Dance then Baton Passing the boosts. Substitute is also useful because then I can pass it to my Shedinja too.Anyways, the strategy here:- Use Dark Void- if you’re in a triple battle, make sure Smeargle is in the centre.- Set up Quiver Dance and Bulk Up boosts- if you have Substitute, set it up now. You can also use Wish so Smeargle serves as a cleric.- Baton Pass the boosts / Substitute / Wish to a team member who needs support.You can also use Seismic Toss or Night Shade in conjunction with Quiver Dance to make Smeargle a ‘sweeper’.

Smeargle @ Focus SashAbility: Own TempoEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Spore- Extreem Speed- Sucker Punch- Swords Dance

Spore - Asleep first turnExtreme Speed - PrioritySucker Punch - For Ghost-typesSwords Dance - SET UP AND SWEEP!!

Very different set, but I think it would be useful.

OHKO Smeargle

Smeargle@ Focus SashAbility: Own TempoEvs: 252 HP / 4 Def / 252 SpeTimid Nature- Spore- Lock-On- Horn Drill- Sheer Cold

Explanation: A very Trolly OHKO Set. Spore has 100% Accuracy and it makes the Foe fall Asleep. Lock-On ensures Horn Drill and Sheer Cold to hit. Horn Drill and Sheer Cold are OHKO moves.

Set 1 : Geomancy Set Up

Smeargle @ Power HerbAbility: MoodyEVs: 128 Def / 128 SpD / 252 SpeTimid / Jolly Nature- Geomancy- Spore / Dark Void- Baton Pass- Minimize / Acid Armor

Rage Powder / Follow Me Support Needed

Start by getting your support to use Follow Me/Rage Powder then have Smeargle use Dark Void or Spore. While opponent is asleep, you are able to Geomancy and either use an extra stat boost move like Minimize or Acid Armor or you can baton pass if you are worried that your opponent will wake up.

Set 2 : Knockout (KO) Smeargle

Smeargle @ Focus SashAbility: Own TempoEVs: 252 HP / SpD / 252 SpeTimid Nature / Jolly Nature- Spore / Dark Void- Lock-On / Mind Reader- Sheer Cold- Destiny Bond / Healing Wish

Spore or Dark Void Opponent. Next, use Lock-On or Mind Reader and attack with a One Hit KO Sheer Cold. If you are down to 1 HP, you have a choice: have opponent faint with you or become Nurse Joy and restore the health of a Pokemon?

Set 3 : The Terrain Builder

Smeargle @ Focus SashAbility: Own TempoEVs: 252 HP / 4 SpD / 252 SpeTimid Nature / Jolly Nature- Spore / Dark Void- Sticky Web / Spikes- Stealth Rock- Toxic Spikes

A great moveset indeed. First of all, who doesn’t have a Smeargle with Spore or Dark Void? Use this sleeping move so your opponent can have a great sleep zZz…. Next, YOU become the builder :D You have many choices to choose from: you can add a web,some rocks,some spikes,and more spikes.. that are poisonous! This is your land.. add whatever you want :)

Smeargle@ Normalium ZAbility: MoodyEVs: 4 HP / 252 Def / 252 SpeCareful Nature- Spore- Shell Smash- Minimize- Baton Pass

Spore - Puts opponents to sleep with 100% accuracy.Shell Smash - Steroid ability.Minimize - Steroid ability. Allows further use of Shell Smash and reducing chances of being fainted.Baton Pass - Use this with Normalium Z to reset all negative stats.