What is a good moveset for Stoutland?
If you have a good competitive moveset for Stoutland,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Stoutland Pokédex and learnsetfor reference.
Pleaselog inorregisterto add a comment.
For Sand use.
Stoutland (M) @ Choice BandTrait: Sand RushEVs: 4 HP / 252 Atk/ 252 SpdAdamant Nature (+Atk, -SAtk)
Stoutland@Choice BandABILITY: ScrappyNATURE: Jolly (+Spd -SpAtk)EVs: 252 Atk/252 Spd/4 HP
ReturnSuperpowerPursuitPlay Rough
Scrappy to hit Ghost type Pokemon with Return, its main move. Superpower to hit Pokemon that Return is not effective against. Pursuit for super effective Ghost damage and for Pokemon that switch, and Play Rough for Fighting type Pokemon.
Gen 8 (SwSh)
Stoutland @ Life OrbAbility: ScrappyEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Facade- Play Rough- Stomping Tantrum- Iron Head / Psychic Fangs / Crunch
Gen 8Stoutland @ Choice Band / Life OrbAbility: Sand RushEVs: 252 Atk / 4 SpD / 252 SpeAdamant Nature- Retaliate- Crunch- Play Rough- Fire Fang
This set should be used in Sandstorm and after a teammate has fainted. A way you could do this is to have a Sand Stream Gigalith set up Sandstorm, then use Explosion, so you can bring in Stoutland. For the item, you can use Choice Band, or Life Orb if you want the freedom to use different moves. When an ally faints, Retaliate will have double power, and it gets a STAB boost. Crunch deals with ghost types. Play Rough is to deal with fighting types. Fire Fang is for steel types.
I just wanted to try this out, don’t know whether it will work, but here goes.Have a teammate poison/burn the opponent firstStoutland @ LeftoversAbility : ScrappyHappiness : MaxEVs : 252 Atk, 252 HP, 4 SpeNature : Adamant-Protect-Stomping Tantrum-Return-Work Up/Crunch/Play Rough/Thunder Fang
Explanation -This set is kinda like a Toxic stall. Spam Protect until it fails, then go for Stomping Tantrum. It’ll double in Power and do huge damage. Keep going until the opponent’s team faints, then bring in your poisoner/burner and repeat. Leftovers is for casual recovery, EV spread is bulky. Last two moves, completely up to you.
Stoutland (M) @ Expert BeltTrait: Sand RushEVs: 252 Atk / 4 Def / 4 SDef / 248 SpdAdamant Nature (+Atk, -SAtk)- Retaliate- Ice Fang- Thunder Fang- Crunch
I love ridiculously gimmicky move-sets, so… Last Re-Stoutland!Stoutland (M) @ Life OrbTrait: ScrappyEVs: 252 HP / 252 Atk / 4 SpdAdamant Nature (+Atk, -SAtk)- Last Resort- Roar- Work Up- Thunder WaveThis guy is the only Pokemon (his pre-evolved form can too, but really?) that can use Last Resort in combination with scrappy, so I figured I can be annoying. First turn, set up Thunder Wave, to slow opponent, second turn, Work Up to give a +1 to Atk, third turn, Roar to another pokemon, preferably after setting up stealth rocks. Proceed to STAB + Life Orb Last Resort absolutely everything and pray you don’t run into a fast fighting type.Scrappy will allow Stout to hit Ghost types with Last resort, so it could be fun. Life Orb gives a 30% boost to power, and Last Resort gets a STAB Boost from 140 Power, this guy hits hard, don’t forget he is +1 from Work Up (492 Attack, if my mental math is correct).
StoutlandholdingLeftoversAbility should beSand RushA good nature would beAdamantAn a sweet EV spread would stack at60 Hit points, 252 Attack, and 196 Speed
The first move I would say to tack on isReturnfor some good STAB.Then you can move into coverage. He gets bolt-beam with the elemental fangs, so havingIce FangandThunder Fangtogether can do you some great work. Although of Thunder Fang doesn’t hit hard enough for your liking,Wild Chargecan be a very valid replacement.My most recommended move for the last slot would be eitherReversalorCrunch.Reversal pairs well with Wild Charge. Crunch is pretty neutral to the set either way.You can also try outHowlorWork Upfor your last move slot, if you like boosting.
So to wrap it up, this is what it should look like.
Returnfor your STAB.Ice Fangfor coverage along with..Thunder Fang or Wild Chargefor extra coverage completing the combo. Along withCrunch,Reversal,Howl, orWork Upfor your last slot. Providing either extra coverage, or a little bit of boosting. I like to alternate both with mine.
(YES I KNOW THIS QUESTION IS OLD)
Stoutland (M) @ Toxic Orb (Flame Orb takes away some of your attack, so Toxic is better)
Trait: IntimidateEVs: 4 HP / 252 Atk/ 252 SpdJolly Nature (+Spd, -SAtk)
Facade (More/About the same power as Return with T-Orb + STABCrunch (for Ghost and Psychic types)Wild Charge / Superpower (Superpower if using Thunder Fang, Wild Bolt/Charge if your using Fire Fang)Fire Fang / Thunder Fang
Ok third moveset answer of the day! :DNote that this is only useful on a sand team!Nature: Adamant/JollyItem: Normal GemAbility: Sand RushEVs: 252 Atk/252 Spd/4 Hp-Return-Fire Fang-Play Rough-CrunchAlright. Lemme explain.EVs are as expected so its meant to be a physical sweeper.Return and Normal Gem is a deadly combo.Fire Fang gives the most coverage out of all elemental fangs and it’s a good move.Play Rough covers its only weakness (Fighting-type) and gives overall nice coverage.Crunch hits Ghost-types hard and a good move.I hope this set brings victory to many! :D
Sun and Moon gave us Psychic Fangs and we shall use it!
Stoutland @ Choice BandAbility: Scrappy (so we don’t need to use Crunch and have more space for other moves)Nature: AdamantHappiness: 0EVs: 252 Attack, 252 Speed, 4 HP-Frustration: Great STAB, hits insanely hard with Choice Band, tricks a possible Max Happiness Ditto-Psychic Fangs: Covers Fighting Types that are not weak to Fairy and breaks the likes of Reflect to help Stout sweep even harder-Play Rough: Covers Fighting Types that are immune or not weak to Psychic and has good enough Base Power-Facade: Great STAB, hits very hard with Choice Band and tricks those who burn you
Use its STABs primarely, the rest is meant for cocerage ans must be used only in special cases. Facade is to be kept as a surprise. Have a Rapid Spin or Defog in another Pokemon to help him to not be too wore down by Stealh Rock and Spikes.
Stoutland @ Life OrbAbility: IntimidateEVs: 252 Atk / 252 Spe / 4 HPAdamant NatureMoves:Return [STAB]Psychic Fangs [fighting types]Fire Fang [steel]Crunch [ghost]
Stoutland (M) @ Toxic OrbAbility: IntimidateEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Stomping Tantrum- Facade- Psychic Fangs- Play Rough
toxic orb + facade lets you be poisoned but still attack strongly.psychic fangs and play rough are good attacking moves along with stomping tantrum.
Lillipup@Focus SashAbility:PickupNature:Lonely/NaughtyEVs:252 Atk / 252 Spe•Yawn•Protect•Reversal•Last ResortYawn makes em drowsy, protect makes em sleep, reversal has 200 power when it is at 1 HP, and Last Resort has 210 power when STAB is taken in to account.
Stoutland @ Life OrbAbility: ScrappyEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Protect- Last Resort- Stomping Tantrum