What is a good moveset for Swellow?

7 minute read

If you have a good competitive moveset for Swellow,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Swellow Pokédex and learnsetfor reference.

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Swellow @ Flame OrbAbility: GutsEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Aerial Ace / Brave Bird- Facade- Steel Wing- U-Turn

Aerial Ace/Brave Bird:I reccomend Aerial Ace because you are already taking enough damage from the Flame Orb.

Facade:Works great with Flame Orb.

Steel Wing:Your only defense against Rock and Ice types.

U-Turn:In case you have to switch out you might as well do damage. You will hit first 90% of time because it is so fast.

Flame Orb will activate Guts to make your attack acceptable. And no, the burning doesn’t cancel out the Guts boost. This has been confirmed.

Gen V

Swellow (M) @ Flame OrbTrait: GutsEVs: 4 HP / 252 Atk / 252 SpdJolly Nature (+Spd, -SAtk)- Facade- Roost- Quick Attack- Pluck

Swellow (F) @ Flame Orb/Toxic Orb

Trait: Guts

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature (+Spe, -SpA)

Brave Bird is very good STAB.Facade is boosted by Guts and STAB.U-turn is for scouting and sending in another teammate.Protect is used to get the Boost from the respective orbs, safely.Toxic Orb will do less damage the first three turns but after that Flame Orb will do less.Roost heals Swellow and punishes Pokemon who try to stall it out with its orb. Obviously when using Roost Flame Orb is the better choice.

Swellow (M) @ Flame OrbAbility: GutsEVs: 252 Atk / 4 Def / 252 SpdJolly Nature (+Spd, -SpA)- Facade- Aerial Ace- U-Turn- Tailwind

Good support Swellow. The ability to set up sweeps for the rest of the team using Tailwind is great, while still keeping the ability to hit hard and fast. Facade is STAB and is insanely powerful when combined with Guts and Flame Orb. Aerial Ace > Pluck because the perfect accuracy is nice, and berries are very uncommon in competitive battling. U-Turn is great for scouting and will go first most of the time. Tailwind is obviously for team support and can get other sweeps going.

This one’s a bit of a curveball.

Swellow @ Choice BandAbility: GutsJolly NatureEVs: 252 Atk / 4 SpD / 252 Spe-Brave Bird-Facade-Steel Wing-U-Turn

This Swellow is meant to be used in NU. Predict a Toxic or Will-O-Wisp, then switch it in. Click Facade and watch things die.

Be sure to watch for Ghosts. You can run Scrappy and Return if you REALLY fear them, but I think that would be a waste of Guts' potential power boost.

Tsubasa and Radiocool have a fantastic moveset for Swellow, but moves like Roost, Agility, and Tailwind just simply aren’t moves that I would recommend (no offense of course). Swellow just isn’t bulky and is way too frail for those kinds of moves. Just give him an all out sweeping moveset and you should be fine.

Swellow @ Flame OrbAbility: GutsEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Brave Bird (120 base power, but has recoil. Worth it, though)- Facade (Has 140 base power if you have a status affliction. Flame Orb’s got you covered :P Pairs well with Guts)- U-Turn (I’m out of here, folks!)- Steel Wing / Pursuit / Protect (Coverage [Steel Wing] / Attack when foe switches [Pursuit] / Stall for a turn to activate Flame Orb [Protect]. The choice is yours.)

So yeah, very similar to Tsubasa and Radiocool’s moveset.

Special Attacker Moveset

Swellow@ Choise SpecsAbility: ScrappyEvs: 252 Spe / 252 SpA / 4 HpTimid Nature (+Spe, -Atk)

Explanation: Now that Swellow got a Buff in Special Attack, a Special Attacking Swellow can be viable and Choise Specs further boosts that Special Attack. Air Slash is STAB along with a chance to make the Foe Flinch. Heat Wave gives Ice type coverage along with hitting Celesteela, Scizor and Ferrothorn. Boomburst is STAB with 140 Base Power and with Scrappy, it can counter Ghost types that are in your way. Hp Ground is Electric and Rock type coverage and can hit Primal Groudon.

Swellow @ Choice SpecsAbility: ScrappyEVs: 252 SpA / 252 Spe / 4 HPTimid Nature- Boomburst- Air Slash- Heat Wave- U-Turn

Boomburst: Boomburst is the main move Swellow is gonna be using, It is stab, base 140 Power and with scrappy, can also hit ghost types..

Air Slash: In case you’re against super tanky mons, you can hope for some air slash flinches.

Heat Wave: Let’s say battle starts and there’s a steel type on your opponent’s side, use Heat Wave for massive damage.

U-Turn: In case you’re in a bad matchup overall, this is for pivot. I know we’re Timid, but base 70 power move from a 85 base attack Pokemon still does decent damage and can also break focus sashes.

Swellow @ Flame Orb

Trait: Guts

EV’s: 4 HP / 252 Atk / 252 Spd

Jolly Nature: (+Spd -SAtk)

-Facade-Brave Bird-U-Turn/Roost/Protect-U-Turn/Roost/Protect

The first two moves are obvious. Facade is stupidly powerful with Guts + STAB + Flame Orb. It reaches 236 Base Power. Brave Bird is basically it’s only option to a STAB Flying move over base 60. So it’s nice. The last two moves are based on what you want. U-Turn is awesome because it allows you to scout and get away from Steel and Rock type Pokemon which run amuck in the metagame.Roost let’s you heal off brave bird damage and flame orb damage. Protect is also a very nice option as it allows you to scout what your opponent is going to do, and allow you to get the instant flame orb boost.

These EV’s and Nature give it 383 speed, which is just unbelievable.

Flame Orb powers up Guts and Facade.

Hope you guys like this moveset!

(M) Swellow (Normal/Flying) – Physical Attacker & ScoutAbility: GutsEVs: 4 HP / 252 Att / 252 SpeJolly Nature (+Spe, -SAtk)Item: Flame Orb-Protect-U-Turn-Facade-Brave Bird / Endeavor

Flame Orb activates Guts which activates Facade. Protect to safely get the boost from the Flame Orb. U-Turn for scouting. Brave Bird / Endeavor as a last resort.

Swellow@Burn OrbTrait: Guts252 Atk/252 Spd/4 DefAdamant NatureBrave Bird - Has great damage, and with that kind of defense, he’s not going to survive long, so the recoil doesn’t matter too much.

U-Turn - Swellow is insanely fast, so U-Turn is always a good choice as it allows for some free damage and quick switch into a tank like Chansey or a rocky helmet Skarmory.

Protect/Substitute - As I mentioned earlier, Swellow doesn’t have much bulk, but for the burn orb to take effect, you need to wait a turn, and protect allows you to do so without getting OHKOd. ( I prefer protect over substitute because you only need to stall for one turn, and substitute makes you take damage, and with the burn, the brave bird, and the substitute, you might kill yourself. The priority on protect doesn’t matter too much, because like I said earlier, you’re not going to get outspend by much.)

Return - Return is Swellow’s most powerful physical normal move, and because this set is physical, a move like boomburst wouldn’t be practical.

Swellow @Flame OrbTrait: GutsEvs: 252 Atk/ 252 Speed/ 6 HPHasty or Jolly Nature(+Speed,-Def(Hasty),+Speed,-Sp Atk(Jolly).- Facade- U-turn- Brave Bird- Protect

When you first send out Swellow use Protect so it can get burned by the flame orb. Facade will do 70(original damage)+70(Burned)+35(Stab) which equals 175 damage for Facade if you want to switch just U-turn and use Brave Bird if you feel that Facade will not kill and a tip(use Brave Bird on ghost types).

Swellow solely for damage. (Making the most of Guts)

Nature: AdamantEV spread: Speed and AttackAbility: GutsHeld item: Flame orb

Moveset:FacadeBravebirdQuick attackQuick guard

–The point here is just doing damage, making the better of his Attack stat and his ability Guts, the maim move is facade for situations where a normal type move match well, Bravebird to deal with foes who are weak against flying type moves, Quick attack to finishing enemies with low health or to strike first when the situation demand, quick guard allow you defense for the enemies who will try to defeat you using high priority moves, trying to circunvent swellow high speed stat.

Swellow @Life OrbAbility: Scrappy252 Speed/252 Attack/ 4 HPHasty Nature (-Def, +Speed)Brave Bird - Recoil Damage, Physical, STABAgility - Swellow is wery fast before stat changes, imagine it with positive stat changesRevesal - We have Life Orb, high recoil damage and Scrappy, so what about Revesal, move, which deals more damage the less swellow have HPU-Turn - Use that, if Swellow is about to faint

Swellow @Flame OrbTrait: GutsJolly NatureEVs: 252 Atk 4 Def 252 Spe

FacadeU- turn/Quick AttackBrave BirdProtect

This thing is evilPls note that I’m too lazy too think of a better acronymF.E.A.S.T(taillow)@focus sashAbility: Scrappy- endeavor- quick attack

F***ingEvilAnnoyingSparrowThingy

As it does not need EVs and nature, I decided against adding it

Swellow @ Flame OrbAbility: GutsEVs: 252 Atk/4 SpDef/252 SpeJolly Nature-Brave Bird-Facade-Double Edge-U-Turn

Gen 7 RUSwellow @ Normalium-ZAbility: ScrappyEVs: 252 SpA / 4 SpD / 252 SpeTimid NatureIVs: 0 Atk- Work Up- Boomburst- Heat Wave- Hidden Power [Ground]

Work Up is so you can boost your Special Attack. Boomburst is Swellow’s strongest STAB move, and it hits ghost types thanks to Scrappy. If you manage to get a couple boosts from Work Up, Normalium-Z can make Boomburst become an incredibly dangerous one time nuke move. Heat Wave deals with steel and ice types. HP Ground is for rock and electric types. It would be best to send this out when Gigalith is knocked out or weakened.