What is a good moveset for Tapu Koko?
If you have a good competitive moveset for Tapu Koko,post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Tapu Koko Pokédex and learnsetfor reference.
Pleaselog inorregisterto add a comment.
For competitive, I’ve seen this moveset circulating Pokemon Showdown’s ladder quite a bit:
Tapu Koko @ Life OrbAbility: Electric SurgeEVs: 252 SpA / 4 SpD / 252 SpeTimid NatureIVs: 0 Atk / 30 Def- Thunderbolt- Dazzling Gleam- Volt Switch- Hidden Power [Ice]
Thunder than Thunderbolt works if you have Drizzle Pelipper on the team.
Even with its lesser SpAtk stat, Electric Terrain (and Drizzle if you’re using Thunder) more than makes up for it. I’ve found it can absolutely two-shot (if not one-shot) the entire known OU meta save checks/counters.Lemme know if you have any concerns, questions, etc.
The special move set is better overall, but I use a physical Tapu Koko with the following stats.
Tapu Koko @ Life Orb / Terrain ExtenderAbility: Electric SurgeEVs: 252 Atk / 252 Spe / 4 SpDJolly Nature- Wild Charge- Roost- U-turn- Brave Bird
Wild Charge is your only STAB and effectively deals double damage due to STAB and Electric Terrain being active. Brave Bird takes care of the Grass types that resist your STAB. U-turn is for momentum. The final slot is for Roost so you can regain your health from the recoil damage, preferably on a switch.
The item is interchangeable, but I have used Life Orb more frequently. Choice Band/Scarf would be a good substitute, most likely switching Roost for Steel Wing for additional coverage against Rock types.
Tapu Koko@ Zap PlateAbility: Electric SurgeEVs: 252 SpA / 4 Def / 252 SpeTimid / Modest Nature- Thunderbolt / Electro Ball- U-Turn- Hidden Power [Ice] / Hidden Power [Fire] / Grass Knot- Volt Switch
HP Ice is there to nail Ground types like Land-T and Garchomp. Grass Knot nails Gastrodon and some others like Hipow switching in and HP Fire deals with Ferro switching in. Tapu Koko’s high speed can allow it to be a scout with Volt Switch and U-Turn which gains momentum and does very well in weakening teams while hiting a multiple of Pokemon effectively. Thunderbolt is reliable STAB. Tapu Koko has really high speed and Max Speed means it can outspeed almost everything. Electro Ball is there and also powerful as Tapu Koko has really high speed. It hits real hard at some slower attackers like Slowbro. Thanks to Tapu Koko’s great ability, Thunderbolt and Electro Ball will be more powerful. Zap Plate since Life Orb will hurt you and Specs prevent the momentum of Volt Switch and U-Turn.
No Dual Screens Tapu Koko? Hmm….
Gen 8 OU / National Dex OUTapu Koko @ Light ClayAbility: Electric SurgeEVs: 248 HP / 8 SpD / 252 SpeJolly / Timid Nature- Light Screen- Reflect- Taunt- U-turn / Volt Switch
Pretty simple. Set up Light Screen and Reflect. Taunt prevents Pokemon from using moves like Stealth Rock and Defog. U-Turn is to pivot and bring in a teammate that appreciates dual screens support. Volt Switch can be used instead for STAB and pivoting. Just… watch out for ground types.
Gen 8 OU
Tapu Koko @ Heavy-Duty BootsAbility: Electric SurgeEVs: 252 SpA / 4 SpD / 252 SpeTimid Nature- Thunderbolt- Dazzling Gleam- U-turn- Roost
Tapu Koko is a great offensive pivot due to it’s solid speed tier, outspeeding and forcing out Pokemon like Tornadus-T and Weavile with it’s STAB attacks. Tapu Koko can apply pressure to common Flying type defoggers with Thunderbolt while still reliably pivoting out with U-turn. Dazzling Gleam provides great nuetral coverage against weakened Pokemon for Tapu Koko to pick off. Roost and Heavy-Duty Boots extend keep it healthy throughout the match. Despite Tapu Koko’s middling special attack, it can still pick up KOs due to how effective it is at whittling down Pokemon without good recovery. Because of this, Tapu Koko pairs well with Knock Off users like Kartana and Tornadus-T that can remove Leftovers from Pokemon such as Landorus-T, Tyranitar, and Swampert.
National Dex
Tapu Koko @ Choice SpecsAbility: Electric SurgeEVs: 252 SpA / 4 SpD / 252 SpeTimid Nature- Thunderbolt- Dazzling Gleam- Volt Switch- Hidden Power [Fire]
Hidden Power Fire beats Specially Defensive Ferrothorn, and removing it early in the game is useful for common teammates like Ash-Greninja. Also beats a rare hard counter in Shedinja and a hella weak switch-in in Magnezone (which takes like 45% from Thunderbolt lol). Dazzling Gleam already does more than half to Lando anyways.
Ok this is really bad but I’m posting it anyway
Tapu Koko @ Choice Specs / Life OrbAbility: Electric SurgeEVs: 4 HP / 252 SpA / 252 Spe or 4 Atk / 252 SpA / 252 SpeJolly/Naive Nature- Dazzling Gleam- Thunderbolt- Hidden Power [Fire] / Brave Bird- Volt Switch / Calm Mind / Roost
Honestly this shouldn’t be on a real team but HP fire might help against kartana or something and if it can pull off a cm it could work maybe idk
Tapu Koko is great, being able to run special/physical and mixed sets. It highly depends on what your team needs.
Tapu Koko @ Life OrbAbility: Electric SurgeEVs: 252 SpA / 252 Spe / 4 HPTimid Nature- Thunderbolt / Thunder- Dazzling Gleam- Volt Switch- Taunt / Hidden Power [Ice]
Thunderbolt is obviously the best Electric-type choice for a special moveset. However Thunder is insane in the rain with Pelipper. Dazzling Gleam is your fairy STAB and the choice for ground types if not carrying HP Ice. Volt Switch is for scouting and gaining momentum and is very strong with electric terrain. Last of all, Taunt is a very good choice for shutting down status moves and Koko’s speed is nothing to laugh at. HP Ice is also a recommend for Ground types. Life Orb is recommended because Koko’s SpA is nowhere near fantastic. I highly recommend you to include a Pokemon that can take on ground types in your team!
Tapu Koko @ Terrain Extender / Life OrbEVs: 252 Atk / 252 Spe / 4 HPJolly Nature- Wild Charge- U-Turn- Brave Bird / Roost- Taunt
Wild Charge’s power is more than doubled in Electric terrain, making it fearsome. U-turn is the scouting move here. Brave Bird is for Grass-types which resist Wild Charge, but can be replaced by Roost to heal off recoil damage. Taunt is again a good choice looking at its speed. Life orb is not necessary because Koko’s Atk is already good.
Tapu Koko@ Leftovers / Air BalloonAbility: Electric SurgeEVs: 252 Spe / 252 SpA / 4 AtkNaive Nature- Brave Bird / U-Turn- Volt Switch / Thunderbolt- Wild Charge- Dazzling Gleam
Explanation: This is a Mixed Tapu Koko Moveset. Air Balloon or Leftovers is the Best item here. Leftovers to heal up that Brave Bird/Wild Charge recoil. Air Balloon to avoid Ground Type attacks. Brave Bird is For all out Power and Coverage against Grass and Bug Types but at the Risk or Recoil or U-Turn for Coverage against Grass, Psychic and some Dark types and for a little Scouting. Volt Switch and Thunderbolt are STAB. Volt Switch is for Scouting or Thunderbolt is Great Power and Accuracy with a Chance to Paralyze your Foe. Wild Charge is STAB along with Great Power but at the Risk of Recoil. Dazzling Gleam is STAB along with hitting multiple foes in Double Battles and Battle Royals.
Physical set!
Tapu Koko @ Terrain ExtenderAbility: Electric SurgeEVs: 252 Atk / 252 Atk / 4 HPAdamant Nature- Wild Charge- Brave Bird- Dazzling Gleam- Roost
It’s not holding a life orb because he is taking enough damage from recoil already. If you think he should, go ahead.
Tapu Koko @ MagnetAbility: Electric SurgeEVs: 4 Atk / 252 SpA / 252 SpeNaive Nature- Thunderbolt- Dazzling Gleam / Hidden Power [Ice]- Volt Switch- U-Turn
I find a set with Magnet and U-Turn to usually be preferable to a Life Orb set with more coverage. U-Turn is really helpful for grabbing momentum against incoming Ground types, and since Tapu Koko dishes out the most damage with its Electric moves anyways, the loss of a coverage move, and the Life Orb power going towards it, is not a big deal.
Tapu Koko @ Electric GemAbility: Electric TerrainEVs: 252 Atk / 252 Spe / 4 HPAdamant Nature- Wild Charge- Acrobatics- Thief- Roost
you use wild charge use up electric gem then full power acrobatics or use thief to get another item roost to heal off recoil damage off wild charge
Tapu Koko @ Flyinium ZAbility: Electric SurgeEVs: 252 SpA / 4 HP / 252 SpeRash Nature- Dazzling Gleam- Thunderbolt- U-Turn- Mirror Move
So here’s what I gotRash nature because we have bad Sp.Def anywaySo We have dazzling gleam for STABThunder Bolt for powerful STABU turn for switching against ground typesMirror move for being able to use z moves you normally could not use
You guys… why are there so many people use SpA for Tapu Koko???This is mine, and I found this dude is extremely OP on Showdown.
Tapu Koko @ Life OrbAbility: Electric SurgeEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Wild Charge- Brave Bird- U-turn- Roost / Taunt
I let him get Jolly because Life Orb can handle the damage-dealing thing.I also think taunt is better than roost to takeover stat-boost moves (e.g Dragon Dance; Calm Mind; Bulk Up,…). But Roost is also good to fix the HP lost by Life Orb and recoil.
Tapu Koko @ Zap Plate / Electric Seed / Choice Scarf / Choice Specs (I couldn’t decide on only 1 or 2)Ability: Electric SurgeEVs: 252 SpA / 4 SpD / 252 SpeTimid / Modest Nature- Thunder / Thunderbolt- Electro Ball- Dazzling Gleam / Agility- Agility / Grass Knot
2 sets for my favorite Tapu:
Physical sweeper
Tapu Koko @ Sitrus Berry / Life Orb / Choice BandAbility: Electric SurgeEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature-Wild Charge-Acrobatics/Brave Bird-U-Turn-Roost/Taunt
Special sweeper
Tapu Koko @ Life Orb / Choice SpecsAbility: Electric SurgeEVs: 4 Def / 252 SpA / 252 SpeTimid Nature-Thunderbolt-Dazzling Gleam-Hidden Power [Ice] / Hidden Power [Grass]-Volt Switch
Feel free to put Taunt or Roost wherever, if you really need it.
Hope these help!
For competitive ladder,I take advantage of Electric Seed. When Electric Terrain is active, Electric Seed gives Koko a defense boost, but also doubles Acrobatics' power (55 powerw/ item ;143 powerw/o item. It is stronger than Brave Bird’s120 power. STAB Wild Charge (90 power) is stronger than STAB Thunder Punch (75 power), butThunder Punch doesn’t deal recoil damage. Hidden Power Ice is a check for Lando-T and Gliscore. And finally, I have Roost as a Heal move for Wild Charge’s recoil. I chose Nature’s Madness for the replacement because Nature’s Madness can half the health of any mon, includingChancy-Toxic walls(I hate dealing with those).
Tapu Koko @ Electric SeedAbility: Electric SurgeEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Acrobatics- Thunder Punch / Wild Charge- Hidden Power [Ice]- Roost / Nature’s Madness
Koko has394max speed, so it’s faster than most. Koko out speeds Base Greninja (377) but falls to Ash-Greninja(399). Lando-T has309, so Hidden Power Ice is a pleasing check.
Tapu Koko @ Tapunium ZAbility: Electric SurgeEVs: 4 HP / 252 SpA / 252 SpeModest Nature- Electro Ball- Nature’s Madness- Roost- U-Turn
Gen 8 1v1Tapu Koko @ Electric SeedAbility: Electric SurgeEVs: 248 HP / 8 SpA / 252 SpeTimid NatureIVs: 0 Atk- Thunderbolt- Taunt- Eerie Impulse- Roost
Thunderbolt is STAB and slowly damages the opponent. Taunt is for stopping opposing Pokemon from using status moves. Eeire Impulse is to lower the opponent’s special attack. Roost is for healing.