What is a good moveset for Togekiss?
If you have a good competitive moveset for Togekiss,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Togekiss Pokédex and learnsetfor reference.
Pleaselog inorregisterto add a comment.
Togekiss (M) @ LeftoversAbility: Serene GraceEVs: 80 HP / 80 Def / 252 SpA / 16 SpD / 80 SpeBold Nature- Thunder Wave- Air Slash- Wish- Aura Sphere
Bulky Sweeper, para hax and flinch hax mixing is fun, Wish is for team support, and you can probably flinch the turn for you to use it. Aura sphere is great coverage, and Air Slash is STAB.
Gen V
Togekiss (F) @ LeftoversAbility: Serene GraceEVs: 252 SpA / 4 SpD / 252 SpeModest Nature- Thunder Wave- Aura Sphere- Water Pulse- Air Slash
Togekiss @ LeftoversAbility: Serene GraceEVs: 6 HP / 252 SpA / 252 SpeTimid Nature- Psyshock- Aura Sphere- Air Slash- Thunder Wave / Nasty Plot
Psyshock: covers Blissey and co.Aura Sphere: Major coverageAir Slash: 60% flinch + STABThunder Wave/Nasty plot: Status or Super strong
Togekiss @ King’s Rock / LeftoversAbility: Serene GraceEVs: 252 SpA / 4 SpD / 252 SpeTimid / Modest Nature- Air Slash- Aura Sphere- Nasty Plot / Thunder Wave / Roost- Shadow Ball / Psyshock / Tri Attack
Item: King’s Rock/Leftovers- Leftovers is ur standard healing item or if you want to annoy ur opponent, Air Slash + Serene Grace + King’s Rock = 70% chance of flinching- Air Slash- STAB and 60% chance of flinching with Serene Grace- Aura Sphere- high power, never misses, defeats ice and rock weakness, and kills bulky steels and normal types- Nasty Plot/Thunder Wave/Roost- boost your special attack power, be even more annoying with paralysis, or heal your HP- Shadow Ball/Psyshock/Tri-Attack- Shadow Ball to take out annoying ghost types, Psyshock for Special walls like Blissey, or high power STAB move that when combined with king’s rock = 50% chance of either paralyze, burn, freeze, and/or flinching (Just in case anyone was wondering you get Tri Attack on Togekiss by trading over the togepi from Pokemon XD: Gale of Darkness)
Since its impossible to get Nasty Plot and Tri-Attack, it’s probably better to give Tri-Attack Togekiss a Modest Nature and Thunder Wave. For Nasty Plot Togekiss you can give it a Modest Nature, but I prefer a Timid Nature because you are already boosting your Special Attack with Nasty Plot.
Togekiss (M) @ Choice ScarfAbility: Serene GraceEVs: 4 HP / 252 SpA / 252 SpeTimid Nature- Flamethrower- Air Slash- Aura Sphere- Shadow Ball
Flamethrower gives Sick nasty coverage, and it’s just plain awesome.Air Slash gives STAB and a pretty nice flinch rate, while Aura Sphere and Shadow Ball provide more sick nasty coverage.
This is my personal favorite moveset for this Pokémon, and the one I use on my own Togekiss, Magic Egg.
Togekiss (M) @ LeftoversTrait: Serene GraceEVs: 80 HP / 80 Def / 252 SpA / 96 SpeTimid Nature- Dazzling Gleam / Shadow Ball- Air Slash- Aura Sphere- Psyshock
Note:-Timid is a good nature because Togekiss could use some extra speed, and Atk means absolutely nothing to a SpAtk beast like Togekiss.
-Dazzling Gleam:(Type: Fairy / Power: 80 / Accuracy: 100) Decent coverage, I suppose, but STAB is what we want here.However, if you are pre-generation six, Shadow Ball can be substituted for Dazzling Gleam.-Shadow Ball:(Type: Ghost / Power: 90 / Accuracy: 100) Fair chance of lowering SpDef, making Togekiss even more of a threat. Again, decent coverage, but that’s not what we want with this move.
-Air Slash:(Type: Flying / Power:75 / Accuracy: 95) Let’s take advantage of Serene Grace, shall we? STAB + 60% Flinch Chance. Nothing more needs to be said.
-Aura Sphere:(Type: Fighting / Power: 80 / Accuracy: Can’t miss) Now, for all you type advantage people, behold aura sphere! Covers Ice, Rock, and Steel (Gen VI) weakness, along with dark and normal. Also never misses. If that isn’t extreme coverage, what is?
-Psyshock:(Type: Psychic / Power: 80 / Accuracy: 100) A counter to counter a counter. Confused? In the. Case that Togekiss is up against a Pokémon with high SpDef (which typically has low Def) Psyshock is based on the user’s SpAtk and the target’s Def stats.
I hope this helps you as much as it helps Magic Egg and I, thanks for reading my first ever post!
I’m new but here goes
TogekissAbility: HustleEVs 252HP / 128 Atk 128 SpA- Work Up- Extreme Speed- Fire Blast- Hidden Power [Ground]
Extreme Speed- priority STABFire Blast-coverageHidden Power [Ground]-coverage
I thought since everyone was using Serene Grace on their movesets I’d do one with Hustle.Hustle only reduces the accuracy of Extreme Speed, so the accuracy drop isn’t too big a problem compared to the boosted power. The EVs are in HP to tank hits while the rest are split between offenses. The lack of speed isn’t a problem with Extreme Speed.
Doubles Anti-Sleep Togekiss
Togekiss @ Lum Berry / Sitrus BerryAbility: Serene GraceEVs: 252 HP / 80 SpD / 176 SpeTimid Nature- Air Slash- Safeguard- Roost / Protect- Follow Me
In VGC, sleep runs rampant, the primary perpetrator being Breloom. This set hard counters Breloom, having sufficient speed EVs to outrun even jolly max speed Breloom to set up Safeguard, which leaves your team protected from the constantly spammed Spores and Thunder Waves for what will likely be the entire match. Togekiss may then proceed to spam follow me while it’s partner, preferably a strong physical attack that will appreciate redirected hits, tears through the opposition. Air Slash can also incapacitate an opponent if need arises so its partner can destroy it during the flinch and wrecks most Spore users. Roost may be used over the standard protect for recovery, especially if one opts not to use Sitrus Berry, and it is preferred as Togekiss’s main job is to take hits. Finally, a Lum Berry may be run to avoid crippling status from the likes of Thundurus, Cresselia and others before safeguard is up, or the more common Sitrus Berry may be used for recovery
Togekiss @ LeftoversAbility: Serene GraceEV’s: 252 SpA / 4 SpD / 252 SpeedTimid Nature- Nasty Plot- Dazzling Gleam- Psychic- Air Slash
Togekiss @ Scope LensAbility: Super LuckEVs: 92 HP / 252 SpA / 164 SpeTimid NatureIVs: 0 Atk- Dazzling Gleam- Flamethrower- Air Slash- Roost
So, I rarely see a Super Luck Togekiss, and, I know, it’s because for the most part, Serene Grace is better. Personally, I use a Serene Grace Togekiss, but I decided to mix it up. This thing crits a lot. Paraflinching is great, but abusing that +2 crit rate is fun as well. So, the Scope Lens is for a +1 boost to your crit rate, and combined with Super Luck it becomes +2. The EVs allow it to be fast and hit hard while still being able to take a hit. With Timid, it’s Speed is a nice even 260. Dazzling Gleam is STAB, and it can do some really awesome damage when it crits. Flamethrower is Steel and Ice coverage, and even though Aura Sphere can hit Rock types as well, maybe you are going against a physical sweeper and you need to control it. Getting the Flamethrower burn would help a lot. Roost is for healing, and since this is a Scope Lens set, not a Leftovers one, I feel it is a bit more important than usual.
Gen 8 RU, UU and OU
Togekiss @ Heavy-Duty Boots / Lum BerryAbility: Serene GraceEVs: 252 HP / 60 Def / 60 SpA / 136 SpeTimid / Bold Nature
Nasty Plot doubles Special Attack, and Togekiss doesn’t have a hard time setting the move up thanks to its great bulk. Air Slash is STAB with a 60% Flinch rate thanks to Serene Grace. Flamethrower hits Steel types super-effectively and has a good 20% burn chance because of Serene Grace. Roost is recovery.
The reason why I decided to use Lum Berry as an option is because Togekiss is susceptible to the many Toxic users in RU, UU, and OU, and paralysis makes Air Slash less useful.
+2 60 SpA Togekiss Flamethrower vs. 252 HP / 252+ SpD Celesteela: 226-268 (56.7 - 67.3%) – guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 60 SpA Togekiss Air Slash vs. 0 HP / 4 SpD Mimikyu-Busted: 190-225 (75.6 - 89.6%) – guaranteed OHKO after Stealth Rock
+2 60 SpA Togekiss Flamethrower vs. 0 HP / 4 SpD Magearna: 282-332 (93.6 - 110.2%) – 93.8% chance to OHKO after Stealth Rock
Emergency Support Togekiss!
Togekiss (F) @ LeftoversAbility: Super LuckEVs: 252 HP / 4 SpA / 252 SpeNaive Nature- Heal Bell / Defog- Yawn- Counter / Draining Kiss- Flamethrower
This girl is just a support, not so much of a fighter. Heal Bell is for if you want to use her last minute, where you can heal your whole team if you are dealing with status-reliant foes. Yawn is if you want to annoy by putting a foe’s ace to sleep. Defog is if you deal with annoying hazard-reliant teams that may put danger to your other team members. Counter is if you got a massively damaging physical move from enemies so that you can one-shot them (unless they are Ghost-types). Draining Kiss is STAB and to heal. Lastly, Flamethrower is just an extra - for coverage as well. The ability Super Luck increases the chance of crits while using Flamethrower and Draining Kiss.
Kizovdeth (Kiss Of Death)
Togekiss (M) @ Sitrus BerryAbility: Serene GraceEVs: 4 Def / 252 SpA / 252 SpeTimid Nature- Nasty Plot- Air Slash- Aura Sphere- Shadow Ball / Psyshock
Gen IV
Togekiss (F) @ Scope LensAbility: Serene GraceEVs: 6 HP / 252 Atk / 252 SpeLax Nature- Aura Sphere- Sky Attack- Air Slash- Psychic
Tailwind Supporter/Sweeper
Togekiss @ Leftovers / Lum BerryAbility: Serene GraceEVs: 252 HP / 4 Def / 252 SpAModest Nature- Air Slash- Aura Sphere- Shadow Ball- Tailwind
Air Slash-STAB, high flinch chanceAura Sphere-never misses, coverageShadow Ball-coverageTailwind-doubles team speed
While not being a para-flincher, this Togekiss offers support to the team in the event of it fainting while sporting power with SpA investment and a fair amount of bulk with max hp. Tailwind can allow for revenge-killing and helps Pokemon that need a speed boost to set up or immediately sweep (Crawdaunt is a perfect example). while not cutting your foe’s speed, it nullifies the point of a Ground-type switch-in attempt on the usual Thunder Wave and works around Lum Berry and Resto-Chesto users.
Togekiss @ LeftoversAbility: Serene GraceEVs: 244 HP / 252 Def / 12 SpeBold Nature- Thunder Wave- Roost- Defog- Air Slash
This is what I would use:
Togekiss@ King’s RockAbility: Serene GraceEVs: 252 SpA / 128 SpD / 128 SpeModest Nature- Air Slash- Aura Sphere- Thunder Wave- Roost / Nasty Plot
Air Slash: STAB, plus 70% of flinching foeAura Sphere: Decent power, won’t miss, nice coverage against weaknessesThunder Wave: Start first in case you are slower, plus if you don’t get the 70% flinch opponent can still get paralyzed and won’t move. EXTREMELY annoyingRoost/Nasty Plot: These don’t need explanation, depends on your style of playing
Sub-plot
Togekiss @ LeftoversAbility: Serene graceEVs: 252 HP / 252 Def / 4 SpDCalm Nature- Aura Sphere- Shadow Ball- Nasty Plot- Substitute
Aura Sphere-good power, infinite accuracy, coverageShadow Ball- good power, lowers spdef, coverageNasty Plot- boost your good special attack to great levelsSubstitute- protection from status, stat reduction, and taunt
Basically, this set optimizes Togekiss’s natural bulk so it can boost its spatk with protection against strong moves like Stone Edge. After a couple of Nasty Plots, your opposition will struggle to withstand an attack. Ghost- fighting provides perfect neutral coverage, making this set even harder to counter. To show how effective this is, I have a short story. In a battle I fought recently, I was faced with a Snorlax that had stockpiled +3 in both defenses, used Belly Drum, and had Chesto-Rested off all of the damage. I send out Heracross, whose Close Combat dealt about 1/3 of his hp and was 2hko’d. Cue Togekiss. I use Substitute, they rest. 2 Nasty Plots later, my Aura Sphere is shaving off about 30% of his hp while Crunch breaks my substitute. Another Aura Sphere forces a Rest, allowing me to reset my sub and get another Nasty Plot off. Aura Sphere 2hko’s. Goodra’s base 150 spdef couldn’t even hold Togekiss at bay. The best part is the fact that Togekiss cannot be phazed out by Dragon Tail and has such great resistances that he can set up on many Pokemon without fear. This new typing may push the jubilant bird into OU if my predictions are correct
Togekiss@ Shell BellAbility:Super LuckEVs:4 HP / 252 SpA / 252 SpDModest Nature- Dazzling Gleam- Thunder Wave- Aura Sphere- Air Slash
Togekiss @ LeftoversAbility: Serene GraceEVs: 252 SpA / 252 SpeTimid Nature- Heal Bell- Sleep Talk- Rest- Snore
Okay so while this could have nice use, it could also fail horribly. Send in Togekiss as a sort of Healer for fellow Pokemon with status.But then Rest can be used to restore health after being harmed, followed by Sleep Talk. Sleep Talk will either use Snore, Rest, or Heal Bell obviously. So, if it uses Heal Bell, it’ll be awakened to use Rest again. If it uses Snore, it’ll attack the opponent and Serene Grace will probably flinch the target. Then it might end up using Rest and wasting a turn…
So anyway, that’s my Togekiss set.