What is a good moveset for Turtonator?
If you have a good competitive moveset for Turtonator,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Turtonator Pokedex and learnsetfor reference.
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Turtonator (M) @ Life OrbAbility: Shell ArmorEVs: 248 HP / 252 SpA / 8 SpDModest NatureIVs: 0 Atk- Dragon Pulse- Fire Blast- Taunt- Flash Cannon
This set is the one I use in my Showdown UU team. It’s simple: it’s bulky, has a Life Orb, has STAB moves + another type move, and Taunt because my team needed a taunter.
Gen 8 NUTurtonator @ Heavy-Duty Boots / White HerbAbility: Shell ArmorEVs: 252 SpA / 4 SpD / 252 SpeTimid NatureIVs: 0 Atk- Shell Smash- Fire Blast- Dragon Pulse- Flash Cannon
This is the standard Shell Smash set on Smogon. Turtonator has a niche in NU as a niche Shell Smasher. After one Shell Smash to boost your power and speed, you outspeed the standard utility Talonflame set by 2 points. Fire Blast is for fire STAB which targets steel types. Dragon Pulse is your most spammable STAB move, as it doesn’t have any drawbacks that Draco Meteor has. Flash Cannon allows you to deal damage against fairy types and is especially useful against Diancie, who resists fire moves and is immune to dragon moves. Heavy Duty Boots is the preferred item so you won’t take damage from Stealth Rock, but White Herb is fine if you want to get rid of the defense drops from Shell Smash.
Tortunator the tank(Doubles)Item:LeftoversNature:BoldAbility:Shell ArmourEVs:252 HP 126 Defence 126 4 Special AttackMoveset:-Shell Trap (STAB and hurts)-Dragon Pulse (STAB and is great overall)-Wide Guard/Iron Defense/ Protect (Great moves to have)-Will O Wisp (Burns the target while lowering attack)
Turtonator @ LeftoversAbility: Shell ArmorEVs: 252 HP / 108 Def / 148 SpDRelaxed Nature- Dragon Tail / Roar- Taunt- Will-O-Wisp- Explosion / Shell Trap
Dragon Tail / Roar get rids of Set up sweepers, and Taunt screws Stall teams. Will-O-Wisp burns physical threats like Landorus switching in and Explosion get rids of threats that your team has trouble dealing with, and Shell Trap deals with Physical attackers. This is maybe The Best Bet to threaten physical attackers I Guess, but Bulk Up is also good since most of its weakness are physical.
Shell Smash Sweeper
Turtonator@ White HerbAbility: Shell ArmorEvs: 252 Spe / 126 SpA / 126 AtkNaive Nature (+Spe, -SpD)
-Earthquake-Shell Smash-Draco Meteor-Flamethrower
Explanation: A different Turtonator set. White Herb is for restoring the lowered Defense and Special Defense stats from Shell Smash. Earthquake is Coverage against Electric, Rock, Poison, Steel Pokemon you can’t cover with Flamethrower, and Other Fire types. Shell Smash Raises Attack, Special Attack and Speed by Two Stages but lowers the Defense and Special Defense stats by One Stage. Works great with White Herb. Draco Meteor is STAB and has great Power but at the Risk of lowering Special Attack by Two Stages. Flamethrower is STAB and has a Chance to Burn the Foe.
Turtonator @ Choice SpecsAbility: Shell ArmorEVs: 248 HP / 252 SpA / 8 SpDModest NatureIVs: 0 Atk- Charge Beam- Flash Cannon- Flamethrower- Draco Meteor
Just a generic bulky attacker set with coverage. I wish the turtle dragon got Energy Ball, but I guess I have to suffice with Charge Beam. Charge Beam does have its uses, though, as you’re basically locked into a 90 percent accuracy Power-Up Punch, except with half a chance to raise Sp. Attack.
Turtonator @ Leftovers / Shell BellAbility: Shell ArmorNature: Quiet (+Sp. Atk, -Speed)EVs: +252 Sp. Atk, +252 Hp, +4 Sp. Def.
- Flamethrower2) Dragon Pulse3) Solarbeam4) Charge Beam / Focus Blast / Sunny Day
The idea behind this set is to have a Trick Room AND sun support. Between both STABs and Solarbeam turtonator has really good coverage. This leaves slot 4 can be coverage, but Turtonator’s learnable moves aren’t that flexible. Flash Cannon, Focus Blast, Charge Beam, and Hidden Power is as varried as it gets. Sunny Day helps set himself up, while Focus Blast Is powerful but inaccurate, and Charge Beam gives a chance to power up. My preference is for Charge Beam, because a +2 Turtonator will hurt anything.
Turtonator has decent physical bulk, so I invevest EVs to increase it’s KO’ing strength, and health to take hits on both sides.
Gen VII
Turtonator (M) w/Rocky HelmetAbility: Shell ArmorNature: BoldEvs: 252 Def / 252 SAtk / 6 SDef or HP
Moveset:Taunt- Taunt the target for 3 turns eliminating status or further set-up moves and hoping that they use physical attacks to do so.Shell Trap- Turtonator’s signature move is extremely powerful, especially if the target physically attacks you prior to utilizing Shell Trap. Shell Trap also comes with a STAB.Dragon Pulse- Dragon Pulse doesn’t have the power Draco Meteor does, but it has the accuracy, doesn’t debuff Turtonator’s SAtk, takes care of those pesky Dragon types, and also comes with the STAB.Flash Cannon- Finally Flash Cannon is used as a coverage move dealing with the Rock and Fairy types.
TurtonatorItem:White HerbNature: Modest (+SpA, -Atk)Ability:Shell ArmorEVs: 252 SpA / 252 Spe/ 4 SpD-Shell Smash(Let’s sweep!)-Shell Trap(Awesome power but risky because your foe may understand Turtonator will use Shell Trap so that can use Sp. Attack)-Dragon Pulse(STAB and can deal damage against Dragons)-Focus Blast(Powerful move)
Turtonator @ Power HerbAbility: Shell ArmorEVs: 252 SpA / 4 SpD / 252 SpeModest NatureIVs: 0 Atk- Shell Smash- Dragon Pulse- Flamethrower- Solar Beam
A hyper-offensive sweeping set I use in PU which can really catch the opponent off guard.Shell Smash- To commence the sweeping.Dragon Pulse- Some decent STAB for dragon types and anything resisting fire.Flamethrower- Main STAB.Solar Beam- The secret sauce to this powerhouse turtle. Although the move is one use only, the power herb allows it to skip the wait, devastating any oblivious water/ground/rock types trying to block your sweep. If you’re running a sunny day team, even better! You can switch out the power herb for a white herb.
Turtonator@White HerbTrait: Shell ArmorNature: Modest (+Sp. Attack, -Attack)EVs: 252 Sp. Attack, 252 HP, 4 SpeedRole: Special Tank
Moves:
Turtonator @ Life OrbAbility: Shell ArmorEVs: 252 Atk / 4 SpD / 252 SpeAdamant Nature- Rapid Spin- Shell Smash- Heat Crash- Earthquake
This is a pretty risky moveset but worth trying it. I recommend using this set for UU tier.
Shell smash once (or twice if you have luck), then go for rapid spin to sweep. Rapid spin will not work on some types like rock and steel so heat crash and earthquake are for countering them.Hope it helps :D
Turtonator @ White HerbAbility: Shell ArmorEVs: 252 SpA / 252 SpeTimid (or Modest) Nature- shell smash- flamethrower- dragon pulse- smog
The white herb is for shell smash and this will be running a fast special sweeper.(I personally made this for my doubles team but it should still work fine for singles.)
Hope this helped- Lord Chimchar
Turtonator @ Dragonium Z or Firium ZAbility: Shell ArmorNature: Calm or TimidEv’s: 252 SpA/ 4 SpD/ 252 SpeDraco MeteorSolar BeamShell SmashFire Blast or Flame ThrowerHope I helped :)
Turtonator (M) @Life orbAbility: Shell ArmorItem: LeftoversEVs: 252 SpA/ 248 SpD/ 8 HpNature: Modest-Flamethrower-Dragon Pulse-Iron defense-Shell SmashThis is a Sweeper fire turtle. I chose flamethrower because of PP. Use Iron Defence twice, then Shell Smash And sweep. Nothing except haze users and special attackers can knock you out.
AnotherTrick Room set.Since it’s supposed to be fast in Trick Room, no Shell Trap today. Is this considered a Mixed Set?
Turtonator (M) @ Rocky HelmetAbility: Shell ArmorTera Type: FightingEVs: 4 HP / 252 Def / 252 SpAQuiet NatureIVs: 0 Atk / 0 Spe- Flamethrower / Heat Wave / Fire Blast- Body Press- Draco Meteor / Dragon Pulse- Scorching Sands
Flamethrower is a great Fire STAB, but Heat Wave or even Fire Blast can be used for better power. All of these moves also provide a chance to burn. Body Press uses its high Defense, and is boosted Tera Fighting. Scorching Sands is Special Turtonator’s only Ground coverage.