What is a good moveset for Tyrantrum?
If you have a good competitive moveset for Tyrantrum,post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Tyrantrum Pokédex and learnsetfor reference.
Pleaselog inorregisterto add a comment.
Tyrantrum @ Life OrbAbility: Rock HeadEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Dragon Dance- Head Smash- Earthquake- Dragon Claw
Head Smash just does so much damage that I would say it is a grave error not to use it on Tyrantrum. Basically, you’re using a base 225 power attack, one with pretty solid Super Effective coverage. The combo of Smash and Quake is enough to deal with most Pokemon, as the coverage provided along with the high damage output makes such a combination a must, as it provides even more use than the coverage provided by its fang-based attacks. The only thing not covered by this combo is really Chesnaught, which is where Dragon Claw comes in. Aerial Ace could be used of course, but Dragon Claw provides a harder hit against Ground types than Earthquake does, which is why it is used here. Dragon Dance makes Tyrantrum a very difficult sweeper to deal with.
This set doesn’t make use of Strong Jaw and I don’t think most sets should be making use of it, just because you should be using Rock+Ground coverage. Earthquake is still more powerful than the elemental fangs. It is better than Fire Fang as such, as it is also 100% accurate. Thunder, Ice, and Poison Fang are of course useless, because Head Smash just destroys everything. Crunch is then really the only viable move to use along with Strong Jaw, offering 15 more technical base power on a Super Effective hit than a neutral Head Smash. However, the damage provided by Head Smash is large enough, and the coverage of Crunch small enough and not providing the needed coverage along with Rock/Ground (as Fighting still resists Dark) that Crunch can be safely ignored.
Tyrantrum @ Focus SashAbility: Strong JawEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Stealth Rock- Crunch- Dragon Claw / Outrage- Stone Edge / Earthquake
Suicide lead Tyrantrum. Very self-explanatory; get those rocks out there. If it survives setting up rocks, then proceed to deal out some good damage with that base 121 attack.
Tyrantrum might learn Outrage through breeding, so if it does, Outrage > Dragon Claw for this set. Crunch for that Strong Jaw bonus, Stone Edge for the other STAB or maybe Earthquake for coverage.
There have been a lot of physically offensive movesets, but with base 119 defense, why not make him a physical wall? He counters Talonflame very well and has worked effectively on battle spot.
Tyrantrum @ Rocky HelmetAbility: Strong JawEVs: 252 HP / 4 Atk / 252 DefImpish Nature- Poison Fang- Dragon Tail- Stone Edge / Rock Slide- Stealth Rock
With the Strong Jaw boost, I feel that Poison Fang outclasses Toxic, despite the 40% lower poison chance (90% accuracy to 50% chance).Dragon Tail phases out any special attackers that may want to switch in, while also dishing out STAB damage.Your Rock move of choice gives further coverage and STAB. I prefer these to Head Smash whilst using him as a physical wall because damaging yourself won’t help your cause.Stealth Rock is always nice if you can set it up, especially before the likes of Talonflame and Volcarona come into the battle, or any sash user for that matter.
Lacks reliable recovery, but functions well at what he does.
This is my first post, and any constructive criticism would be much appreciated.
Okay.
Tyrantrum @ Lum BerryAbility: Rock HeadEVs: 6 HP / 252 Atk / 252 SpeAdamant Nature / Jolly Nature- Dragon Dance- Head Smash- Outrage- Earthquake
The Concept of the set is simple; Dragon Dance up, then destroy everything in your path. With an Adamant Nature, Tyrantrum just barely outspeeds Pokemon with a base speed of 115 or lower–A respectable speed stat to hit in my opinion, but Jolly can be used to outspeed more threats. Head Smash is the STAB move of choice, OHKOing just about any offensive threat that doesn’t resist and literally 2HKOs even the best physical walls as well. With Rock Head, Tyrantrum doesn’t take recoil, so it can spam the move whenever you feel like.
Outrage is Tyrantrum’s backup STAB, to destroy the Ground and Fighting Types that resist Head Smash, something that Dragon Claw isnotuseful for. Because of Head Smash’s high Base Power, a resisted Head Smash has the equivalent of a move with 75BP, in contrast to Dragon Claw’s 80; The difference is negligible, largely eclipsing the reason to use it. And because of that, the only reason to use Dragon Claw over Head Smash is because you’re scared of Head Smash missing, since it doesn’t really add any extra type coverage. In addition, Dragon Claw lacks considerable power; it is unable to get the crucial 2HKOs and OHKOs that Tyrantrum wants, but Outrage can do that. Outrage can 2HKO any Donphan or Hippowdon in Tyrantrum’s way, as well as OHKO things ranging from Machamp to Keldeo(Although a fully invested Hippowdon needs just a little bit of prior damage to be guaranteed, it still has a chance and Tyrantrum can run as little as a Muscle Band to ensure it).
A Lum Berry protects Tyrantrum from status while it is setting up and increases what it can set up on safely. Additionally, if the Lum Berry is not used immediately, it can be used later to ensure that Tyrantrum can use Outrage more safely; It can be used to clean up later without resorting to Head Smash’s accuracy, as it usually has enough power to do so. For the final slot, Earthquake is by far the best option for coverage, hitting the Steel types that resist its STAB. Conveniently, most Steel Types that happen to be neutral to Ground are also neutral Rock, which means Tyrantrum can simply Head Smash them. The only natural exceptions to this rule are Levitate Bronzong and the Ferrothorn evolutionary line. It is then when you realize that these are the only things in the entire game that you are going to hit for any less than 180 Base Power–A testament to Tyrantrum’s Potency.
Ever wanted the boosting of a DD set, with the spammability of a Rock Head set, with the power of a Life Orb set, all with a status immunity and reliable recovery? Then here’s the set for you!
Tyrantrum @ Life OrbAbility: Rock HeadJolly NatureEVs: 4 HP / 252 Atk / 252 Spe-Rest-Sleep Talk-Dragon Dance-Head Smash
Tyrantrum @ LeftoversAbility: Rock HeadEVs: 200 HP / 252 Atk / 52 SpeAdamant Nature- Substitute- Dragon Dance- Head Smash- Dragon Claw
Tyrantrum’s good physical bulk and HP should give him a chance at a SUBDD set. All you have to do is set up a substitute (when the opportunity presents itself) anddragon dance behind it. With enough boosts (2 or 3 should do) you can smash away with its twin STABS. These EVs are meant to maximize his attack and give him an odd amount of HP (for 4 substitutes), the rest are dumped into speed. Leftovers is for a little recovery.
Focus Dance
Tyrantrum @ Focus SashAbility: Stong JawEVs: 252 Atk / 252 SpeAdamant Nature- Fire Fang- Thunder Fang- Ice Fang- Dragon Dance
simply dragon dance while the focus sash keeps you alive and begin your sweep using the most effective fang, you can also use poison fang
Tyrantrum @ Sitrus BerryAbility: Strong JawEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Dragon Dance- Ice Fang- Earthquake- Stone Edge
This is the best offensive Tyrantrum moveset you can get. It works well with my team.
Dragon Dance boots your both attack and speed. And thanks to your high base defense you can take well a natural physical attack and use dragon dance, if you go down %50 of your HP the sitrus berry will heal you a bit.Strong Jaw ability gives %50 attack boost to Ice Fang and its base power becomes 98.Earthquake is a nice coverage with 100 base power and perfect accuracy.Stone Edge is your main STAB move, but it has 80 accuracy.
Hows about an assault vest Tyrantrum?
Role: Bulky physical sweeper
Tyrantrum @ Assault VestAbility: Rock headEVs: 252 Atk / 8 Def / 248 SpDAdamant Nature- Head Smash- Outrage / Dragon Claw- Earthquake- Iron Head / Zen Headbutt
Moves:Head Smash: 150 power!! and no recoil do to rock head!!Outrage/Dragon Claw: Outrage has 120 power but forces you to reuse for 2-3 turns and then confuses you. Dragon Claw has 80 power but no additional effects.Earthquake: CoverageIron Head/ Zen Headbutt: both coverage and have chance to flinch target.
Head Smash-style
Tyrantrum @ Life OrbAbility: Rock HeadEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Dragon Dance- Head Smash- Dragon Claw- Earthquake
-Dragon Dance (setup for a nasty sweep)-Head Smash (no recoil thanks to its ability, great coverage, tons of damage, STAB)-Dragon Claw (great coverage, covers dragon weakness, STAB)-Earthquake (great coverage, deals with steel types)
OR:
Strong Jaw-style
Tyrantrum @ Life OrbAbility: Strong JawEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Ice Fang- Fire Fang- Poison Fang- Crunch
-Ice Fang (boosted by its ability, great coverage, deals with dragon/earth/flying types, chance to freeze/stun)-Fire Fang (boosted by its ability, deals with ice and steel types, chance to burn/stun)-Poison Fang (boosted by its ability, deals with fairy/bug/grass types, chance to badly poison the opponent)-Crunch (boosted by its ability, great coverage, deals with psychic/ghost types, chance to stun the opponent)
Full sweeper sets. Thanks to its abilities you can change a few moves and still have a good result, but I find these sets to work the best. Anyways in a general term you don’t want to put Head Smash in a Tyrantrum set with Strong Jaw, or fang moves in a Rock Head Tyrantrum set.
Gen 8 NUTyrantrum @ Lum BerryAbility: Rock HeadEVs: 252 Atk / 4 SpD / 252 SpeAdamant Nature- Head Smash- Close Combat / Earthquake- Assurance- Dragon Dance
Another day, another Dragon Dance set. Dragon Dance is to boost your attack and speed. Head Smash is STAB and doesn’t have recoil damage thanks to Rock Head. Close Combat, or Earthquake is coverage against steel types. Assurance deals double damage when damaged and works well when Stealth Rock is on your side and can catch Bronzong off guard.
120 BP Assurance vs Bronzong
Tyrantrum @ Choice BandAbility: Strong JawEVs: 252 HP / 252 Atk / 4 SpDAdamant Nature- Earthquake- Crunch- Dragon Claw / Outrage- Stone Edge
Pretty basic full on offensive set. HP for bulk. Choice Band plus Strong Jaw makes Crunch hit ridiculously hard to an already great attack.
Tyrantrum @ Hard StoneAbility: Strong JawEVs: 252 Atk / 4 SpD / 252 SpeAdamant Nature- Stealth Rock- Crunch- Dragon Claw- Head Smash
Speedy suicide lead. Hopefully Tyrantrum will out speed the opponent’s lead to and be able to set up stealth rock. After you get the rocks out, and if you survive/evade the first hit, proceed to head smash the crap out of the opponent. Head smash is 150 base power + (150x0.5 STAB) + (150x0.20 Hard Stone), totaling a devastating 255 power. If Tyrantrum is near half health when Head Smash is used, he will likely faint. But if the rocks are out and you took down an opponent’s Pokemon with you, then this set has done its job.
Tyrantrum @ Choice BandAbility: Rock HeadEVs: 252 Atk / 4 Def / 252 SpeAdamant Nature- Head Smash- Earthquake- Dragon Claw- Crunch
A very nice wall breaker I’ve been using on my newest team. Head Smash hits incredibly hard with STAB and Choice Band, and with no recoil courtesy of Rock Head. Earthquake completes the EdgeQuake coverage, and hits stuff Head Smash doesn’t, namely the majority of Steel types. Dragon Claw is a second STAB, hitting Ground types harder than anything else on the set. Crunch is filler mainly but comes in handy sometimes I guess since it nails Psychic types. Outrage will make a fine replacement for Crunch if this guy ends up getting it.
Tyrantrum@ Wide LensAbility: Rock HeadEVs: 4 HP / 252 Atk / 252 DefAdamant Nature- Stealth Rock- Dragon Dance- Dragon Tail- Head Smash
Yes, it probably won’t play out like this, but this Tyrantrum is somewhat a suicidal lead as well as a physical tank.
Tyrantrum is a very good Pokemon, but with a rather shallow move pool. I would suggest this for a lead:
Tyrantrum @ Hard StoneAbility: Rock HeadEVs: 100 HP / 252 Atk / 152 SpeAdamant Nature- Stealth Rock- Dragon Dance- Head Smash- Earthquake / Dragon Claw
First use Stealth Rock, then D Dance (he should have the bulk to survive). Then use Head Smash (STAB and Hard Stone boosted) to KO some Pokemon. Use Earthquake or Dragon Claw to deal with those resistant to Rock. Now he has the potential to destroy a hole Team!
Hope I helped
I have two ideas, either rocks lead, or tanky sweeper.
Rock-rum:Tyrantrum @ LeftoversAbility: Rock HeadEVs: 252 HP / 100 Def / 156 SpDImpish NatureIVs: 0 SpA- Stealth Rock- Dragon Tail- Head Smash- Earthquake
Which do you think is better for its tier?
this one is for double/triple battles and goes great with mega audino.
role: stealth rocker; physical tank
Tyrantrum @ LeftoversAbility: Strong JawEVs: 4 HP / 252 Atk / 252 Def- Stealth rock- Dragon Tail- Head smash- Crunch
Tyrantrum (F) @ Lum BerryAbility: Rock HeadEVs: 6 HP / 252 Atk / 252 SpeAdamant Nature- Head Smash- Dragon Claw / Outrage- Earthquake- Rock Polish
Use Rock Polish to get your Speed up to usable levels, then sweep. Head Smash is recoil-less STAB, Dragon Claw & Outrage are STAB, & Earthquake is coverage.
I love the Tyrantrum I designed:
Tyrantrum @ Hard StoneAbility: Rock HeadEVs: 124 HP / 252 Atk / 132 SpeAdamant Nature- Head Smash- Dragon Claw- Earthquake- Dragon Dance
Hard Stone makes Head Smash have 270 POWER (including STAB) … devastating.Spe EVs + Dragon Dance = Outspeed most Pokemon.This is just so useful and powerful (for ME)
What do you think about it?