What is a good Specially Defensive Wall under Sand?
Keep in mind that the wall is preferred to Synergize with Tyranitar as the Sand inducer. Also, answers must be written in the standard format. Here’s an example for those of you that don’t know; a detailed paragraph that explains why it is a great wall in sand will more than likely earn an upvote/BA (Best Answer).
Tyranitar (M) @ Chople BerryAbility: Sand StreamEV’s: 4 HP/ 252 Atk / 252 SpdJolly Nature (+Spd, -SAtk)- Dragon Dance- Stone Edge- Crunch- Substitute
*This is not the Tyranitar set I’m using btw, Im using a Bulky Mixed set (the best set :P)
Pleaselog inorregisterto add a comment.
Ima Do one For Each Type
Claydol (N) @ LeftoversAbility: LevitateEV’s: 252 HP/ 252 SDef / 4 SpdCalm (+SDef, -Atk) or Careful (+SDef, -SAtk)- Protect(Obviously)- Earth Power (for Calm) or Earthquake (for a little extra power, for Careful)- Cosmic Power (A must for a Wall)- ToxicRegisteel (N) @ LeftoversAbility: Clear BodyEV’s: 252 HP/ 252 SDef / 4 SpdCalm/Carful Nature (+SDef, -(S)Atk)- Protect- Thunder Wave- Seismic Toss- Amnesia
Probopass (F) @ LeftoversAbility: Sand ForceEV’s: 252 HP/ 252 Sdef/ 4 SpdCalm/Carful Nature (+SDef, -(S)Atk)- Protect- Toxic- Magnet Rise/Substitute/Stealth Rock/Taunt/Other Status Moves…- Ancient Power/Flash Cannon (for Calm) or Rock Slide/Iron Head (for Careful)
Special wall, under sand. Why not Cradily. Both abilities Suction cups to trap, storm drain to make water useless plus boost special attack. It’s a grass and a ROCK type which means +50% special defense in sand.
For example:
Cradily @ Big RootSassy nature(+SpD-Spd)Ability- Storm DrainEVs-252 Hp/SpDef 4 DefIngrain/Stealth RockStockpile/AmnesiaRecoverGiga Drain
This is an overly obsurd wall in sand. Cradily is already slow but it can and will take a hit. Get an ingrain out, with the big root your getting I believe 1/12 of your health back, spam amnesia/Stockpile a few times recover in between then spam giga drain to your hearts content. In allot of cases it way not need setup. Stealth rock is for set if you need it
Note that this (part of the) answer is for Generation 7.I don’t know how accurate this statement is, but I think walls that share weaknesses with their teammates are a bad idea. This is because the whole point of a wall is to take hits that its teammates don’t want to take (and allow people to see and post wall posts). So here’s the best wall I could come up with that doesn’t share weaknesses with Tyranitar.
Zapdos @ leftoversAbility: staticEVs: 248 HP / 240 SpD / 20 SpeCalm nature- discharge- roost- heat wave- defog
Heat wave covers grass and steel. Static threatens physical attackers. 248 HP lets it switch into stealth rock 5 times, 20 speed lets it outspeed scarf-less Magnezone and Bisharp, and the rest is dumped into special defense. It’s not immune to sandstorm damage, but leftovers and roost let it not care. If you still care, then you can use a Ferrothorn instead.
Ferrothorn @ leftoversAbility: iron barbsEVs: 252 HP / 92 Def / 164 SpDSassy natureIVs: 0 Spe- spikes- leech seed- power whip- gyro ballFerrothorn is immune to sandstorm damage and resists water, grass, steel, and fairy, but it’s weak to fighting. The EV spread lets it survive 2 hits from Greninja’s dark pulse and Zygarde’s thousand arrows. Minimum speed maximizes gyro ball’s power.
If you want to continuing playing Generation 5 OU and using Tyranitar there, then you should probably use this set.
Amoongus @ black sludgeAbility: regeneratorEVs: 252 HP / 28 SpA / 228 SpDCalm nature- spore- giga drain- fire hidden power- stun sporeFire hidden power covers grass and steel. Stun spore can be used if you want to permanently cripple something or not activate the sleep clause. The EV spread lets it reliably one-shot Keldeo’s substitutes as long as Keldeo’s special defense isn’t raised above +2.