What is a good team for Gen 7 OU?

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Welcome to the USUM OverUsed Team Bazaar! This thread is for showcasing your teams which have fared well on the ladder or in tournaments. In short, it’s a thread where you can show off teams without having to go through the trouble of writing up a full RMT. As long as the team is viable enough for the USUM OverUsed metagame, you’re free to post your team in this thread (no gimmicks allowed!!). Now with that being said, here are a few guidelines which you’re expected to read before posting:

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This is a contents section of the thread. All the teams posted in the thread would be sorted here according to their archetype, i.e., Balanced, Bulky Offense, Hyper Offense and Stall. If you feel your team is in the wrong section, please let me know.

None!

Ahh yes, gen seven ou. My favorite of all time. Have a bunch of teams but I’ll only post three of them

Pokepaste

Thishere is my favorite team of all time. Mega Garchomp + Ash Greninja destroys stuff while Pex and Tangrowth gives a very solid defensive core against most of the tier. Tornadus is the hazard remover and general pain in the ass while z move Magearna destroys the stall teams that like to waste one’s time. I did not come up with the team on my own though. Someone on smogon gave me a good team rate and I adjusted it to this one which is how I prefer to play the game

Pokepaste

Thisteam is one I built so I can appreciate what gamefreak has taken from us in swsh, pursuit. Straightforward stuff. Tyranitar pursuits everything while Excadrill loves sand. Tapu Lele is the main wall breaker with hp fire to melt Scizor and Ferrothorn. Chansey is the Greninja, which sand teams absolutely hate, counter while Slowbro deals with stuff like Medicham, Loppony and Garchomp. Skarmory is the one to counter Kartana and with counter, you pretty much take out setup sweepers in one go

Pokepaste

Lastly,thisone uses the core of Garchomp + Mega Zam. Greninja is the sweeper of the team and works well with Chomp while Zam is the speed control of the team. Ferrothorn and Toxapex provide a good defensive backbone against a good amount of the tier while Tornadus is the hazard remover if I need it. Like earlier, it is also a pain in the ass

This is a Trick Room team, so choosing the right lead is pivotal. If you think they’ll throw out Taunt, lead Cresselia. Otherwise, send out Stakataka. Getting Stealth Rock out after Trick Rooming may be essential in the later game where you might be relying on OHKOing and don’t want to worry about Focus Sash or the occasional Sturdy Skarmory.Firium Z alows Slowking to obliterate Steel Types that feel safe switching into Slowking, such as Magnezone or Cekesteela, while not relying on Accuracy RNG screwing you over, and being reliable enough to put down Ferrothorn.Swords Dance, Toxic, and Knock Off are for stall breaking; although, HO has a harder time breaking through stall in general.Trick Room on more than half of the team grants more clutch opportunities to regain momentum and taking out key members of the opposing team later in the match.

Possible variations may include Earthquake rather than Stone Edge on Stakataka to hit threats like Magnezone, Heatran, and Blacephalon more hardly or consistently; Calm Mind over Trick Room (and a redistribution of the EV spread/Nature) for better Wallbreaking and Cleaning ability.

Forgive me if my team sucks and please give feedback on whether it is good or not. :PHope I helped!

(Click on the sprites for an importable!)

This team with Greninja-Ash is built with the core of TankChomp as the entry hazard setter and lead Pokémon to lure other threats such as Hetaran, Excadrill, and Tyranitar-Mega, which can dent the team if left unchecked.Choice Scarf Kartana is the speed control Pokémon, and it can also deal with Rain teams which have Manaphy, Swampert-Mega and Azumarill in their team, and alongside Toxic Garchomp, you can cripple them severely.

Tornadus-Therian is the Z-Move user with Flynium-Z, a really strong Flying-type STAB move, which can heavily dent or outright OHKO opposing Pokémon such as Kartana, Tapu Bulu, Garchomp and Tangrowth, among others.

Magearna is the special wall of the team, with Assault Vest it can deal with massive threats such as Tapu Lele, Tapu Koko, opposing Greninja-Ash and opposing Magearna.

Greninja-Ash is the main wallbreaker of the team, as with priority in Water Shuriken and with the option to stack hazards in Spikes, it becomes extremely difficult to check. Spikes is chosen as its last move so that Alakazam-Mega can sweep easily late-game without worrying about lower rolls on Magearna and all.

Alakazam-Mega, along with Kartana and Greninja-Ash, can easily overwhelm the usual defensive cores of Heatran + Clefable + Venusaur-Mega and Toxapex + Gliscor + Latias-Mega. The last moveslot is Shadow Ball to mess with Jirachi, Tapu Lele and Reuniclus without having to go to Magearna and chipping it down.

The EVs are pretty straightforward, Magearna has 32 Speed EVs with a Sassy nature to outspeed uninvested Clefable so that it stands a chance to beat Calm Mind versions (and Clefable as a whole) late game.

Tyranitar-Mega than Alakazam-Mega is another choice, but I prefer the latter because of the beautiful offensive core of Alakazam + Kartana + Greninja-Ash, which can mess with most balanced and even offences easily.