What is the difference in pokeball catch rates?
For example, on staryu’s pokedex page it says,Catch Rate225 (29.4% with PokéBall, full HP). So that’s a regular pokeball, but what about the rest of the pokeballs? What’s the difference in the quick ball on the 1st turn and the second? What about the dusk ball? Nest Ball? Timer Ball? I would like a list or a link to a list ofallof them. Thanks!
Pleaselog inorregisterto add a comment.
Well, there are many variables in deciding what the actual catch rate is exactly. There is a formula deciding what the likeliness is of catching a Pokemon will be. I’ll just do the Generation III-IV formula.
There are slight alterations in Generation V to this formula, but none of those alterations will affect this alteration. This includes themaximum HP the Pokemon can have, current HP the Pokemon has, the capture rate of the Pokemon, the type of ball being used, and the status.You’ve basically gave all that information except for the maximum HP, so I’ll make it 100. The type of ball being used and the status have a specific number to use in that place, but in this case, the formula and answer is:
Poke Ball, Friend Ball, Premier Ball, Luxury Ball, Heal Ball and Cherish Ball(x1)(((3 x 100 - 2 x 100) x 225 x 1) / (3 x 100)) x 1 =75
Great Ball, Safari Ball and Sport Ball(x1.5)(((3 x 100 - 2 x 100) x 225 x 1.5) / (3 x 100)) x 1 = 112.5 =112
Ultra Ball(x2)(((3 x 100 - 2 x 100) x 225 x 2) / (3 x 100)) x 1 =150
Master Ball, Dream Ball and Park Ball(x255)(((3 x 100 - 2 x 100) x 225 x 255) / (3 x 100)) x 1 =19,125(There is actually a chance that the Master Ball can fail, believe it or not. It is an incredibly rare chance, but due to storage limitations it actually is possible.)
Level Ball(x1 if opponent and player are at same or lower level, x2 if higher, but not double the player’s level, x4 if more than double but less than quadruple the player’s level, x8 if more than four times large than player’s level)
(((3 x 100 - 2 x 100) x 225 x 1) / (3 x 100)) x 1 =75(((3 x 100 - 2 x 100) x 225 x 2) / (3 x 100)) x 1 =150(((3 x 100 - 2 x 100) x 225 x 4) / (3 x 100)) x 1 =300(((3 x 100 - 2 x 100) x 225 x 8) / (3 x 100)) x 1 =600
Lure Ball(x3 if opponent is encountered while fishing, otherwise x1)
(((3 x 100 - 2 x 100) x 225 x 1) / (3 x 100)) x 1 =75(((3 x 100 - 2 x 100) x 225 x 3) / (3 x 100)) x 1 =225
Moon Ball(x4 if used on Nidoran, Clefairy, Jigglypuff or Skitty families, otherwise x1. Interestingly, in GSC the ball was accidentally programmed to always have a x1 catch rate)
(((3 x 100 - 2 x 100) x 225 x 4) / (3 x 100)) x 1 =300
Love Ball(x8 only if the opponent is the same species as the player’s Pokemon, but different genders. Otherwise, x1)
(((3 x 100 - 2 x 100) x 225 x 8) / (3 x 100)) x 1 =600
(((3 x 100 - 2 x 100) x (225 - 20)) / (3 x 100)) x 1 - 20 =68(((3 x 100 - 2 x 100) x (225 + 20)) / (3 x 100)) x 1 + 20 =81(((3 x 100 - 2 x 100) x (225 + 30)) / (3 x 100)) x 1 + 30 =85(((3 x 100 - 2 x 100) x (225 + 40)) / (3 x 100)) x 1 + 40 =88
Fast Ball(x4 if the Pokemon has a base Speed stat more than 100)
(((3 x 100 - 2 x 100) x 225 x 4) / (3 x 100)) x 1 =300
Net Ball and Repeat Ball(x3 if the opponent is either Bug- or Water-type. Surskit, the only Bug-Water type, is still x3)
(((3 x 100 - 2 x 100) x 225 x 3) / (3 x 100)) x 1 =225
Nest Ball(This is dependent on the Pokemon’s level. The formula for the catch ‘BonusBall’ rate is ((41 - Pokémon’s level) / 10) in Gen V and Gen VI, while it’s ((40 - Pokémon’s level) in Gen IV.Lis the pro-numeral used for the level formula in the following equation)
(((3 x 100 - 2 x 100) x 225 xL) / (3 x 100)) x 1 =?
Dive Ball and Dusk Ball(x3.5, if diving, surfing or fishing/catching in a cave or at nighttime, otherwise x1)
(((3 x 100 - 2 x 100) x 225 x 3.5) / (3 x 100)) x 1 = 262.5 =262.5
Quick Ball(x4 (Gen IV) or x5 (Gen V) only on the first turn, otherwise x1)
(((3 x 100 - 2 x 100) x 225 x 4) / (3 x 100)) x 1 =300(pre-HGSS)(((3 x 100 - 2 x 100) x 225 x 5) / (3 x 100)) x 1 =375(post-HGSS)
Timer Ball(the catch rate is dependent on this formula Gen IV: ((number of turns passed in battle + 10) ÷ 10) )
(((3 x 100 - 2 x 100) x 225 xa) / (3 x 100)) x 1 =?
Surely, that is all the Poke Balls.If you want me to change anything to suit you, just ask in the comments.
Hope I helped. :)Source, Google Calculator and Dragonfree. :P
!'•-Indigo-•'!’s answer gives the basic idea and the multipliers it lists for the balls are the correct multipliers (which means in gens 3-4 you really are approximately twice as likely to catch something with an Ultra Ball as a Poké Ball), but is wrong or inexact in several specifics, as it is missing some roundings and caps the game applies and does not include the final step of shake calculation.
The best way to figure out exactly how likely you are to catch a given Pokémon with a given type of Pokéball is to use a calculator that accurately simulates the calculation the game performs, such asthis onefor the fifth generation (full disclosure: that is my website).