What is the easiest way to determine if a card is good for the standard format?

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My daughter recently started playing Pokemon and we were given a bunch of cards.

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Cards aren’t usually what is determined good for any format;decks, their consistency, and their synergy are what is typically judged as good or not.However, there are some cards that are used more often than others, typically due to certain common or current play-styles within the TGC or how situational (or how non-situational) a card is. :P

For Example, you wouldn’t want to use aBlacksmith Cardin a deck with no Fire Energy,Zeraora-GX’s ability (or the card itself) without Electric Energy, nor aDome Fossil without Kabuto (and Kabutops). :P

Moreover, there are cards, or moreso things cards do, that are almost always beneficial to add to any deck, which include:

Cards that Draw Cards:Such asHauandProfessor Kukuiare always good because drawing more cards gives you a better chance of getting cards you will need now or later on.

Cards that switch your opponent’s Pokémon:Such asPokemon CatcherandCounter Catcherare used because bench manipulation is a great strategy to prevent your opponent from getting out of hand, or forcing them to lose Energy is the process.

Cards that get Cards:LikeGreat Balls,Professor’s Letter, and Pokémon similar toKangaskhanthat can get energy faster, get Pokémon/evolution cards faster, or fill your bench while packing a punch.

Cards that get Cards from the Discard Pile:LikeEnergy Retrieval,Pal Pad, andLusamineare useful because using something more than 4 times is valuable, and getting energy back may be vital, especially if you have attacks that Discard Energy.

As for Pokémon, you want to use things that won’t be a liability, and have only less Stage 2 than Stage 1, and less Stage 1 than Basic. You should also have at least 1 GX/EX so that you can effectively cripple or Kill opposing GX/EX without losing as many Pokémon. :P

Source: EXP

Hope I helped!