What Mega Pokémon partner well with Sylveon?

4 minute read

I don’t care how many people answer, keep ‘em coming.

I’m making my Doubles team for ORAS, and one of the core members is goig to be Sylveon. The planned moveset is:

Sylveon@ LeftoversAbility: PixilateEVs: 252 HP / 220 Def / 36 DefBold Nature- Hyper Voice- Helping Hand- Wish- Protect

I need a partner who fits one or more of these categories:

A) Hits fast and hard, and is able to take advantage of Helping Hand.B) Is bulky as heck, acts as a safeguard against Sylveon’s weaknesses and vice versa.C) Benefits from Wish support.D) Can wipe the board of Steel- and Poison- types before they wipe Sylveon.E) All of the above have to be viable in Doubles.

Please bear in mind that this isin-game, so I have to catch/trade/breed/train all of these ‘Mons myself, so keep it semi-simple. Feel free to make the EV spreads as complicated or as simple as you like, but please include your reasons for doing so. Thanks a mil!

P.S. Remember that these two do not necessarily have to fight side-by-side, I could switch between the Mega and Sylveon.

Pleaselog inorregisterto add a comment.

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I’d say Mega Aerodactyl, Mega Salamence, and Mega Swampert.

Mega Aerodactyl

While not “bulky as heck” per se, he is INSANELY fast and has decent Attack, but Helping Hand would boost it to amazing levels. Here’s a set I would run:

Aerodactyl @ AerodactyliteAbility: Unnerve -> Tough ClawsAdamant Nature252 Atk / 252 Spe / 4 HP-Rock Slide-Earthquake-Sky Drop-Ice Fang / Aqua Tail (basically any filler move BUT Roost)

Earthquake smashes Steel and Poison, and Sky Drop takes one foe out of the fight temporarily to get a Wish off if necessary.

Mega SalamenceLiterally perfect. So much bulk. So much speed. SO MUCH POWER.

Salamence @ SalamenciteAbility: Intimidate -> AerilateNaive Nature4 Atk / 252 SpA / 252 Spe-Earthquake-Hyper Voice-Heat Wave-Dragon Tail / Hydro Pump / (another coverage move, kinda like M-Aero, I recommend a special attack)

Specially Based MixMence. Hyper Voice and Heat Wave hit so hard together, it’s awesome! You need all the SpA you can get, as you’re running off of Salamence’s lower SpA.

252 SpA Aerilate Salamence Helping Hand Hyper Voice vs. 252 HP / 0 SpD Landorus-T: 246-289 (64.3 - 75.6%) – guaranteed 2HKO after Leftovers recoveryMore outspeeding. Oh, and Intimidate doesn’t even matter, cuz you’re special!

Bwahaha. These are the two S-Ranked Pokemon in Smogon’s ORAS Doubles Viability Ranking, and see how much Mega Salamence wrecks them.

252 SpA Salamence Helping Hand Heat Wave vs. 132 HP / 0 SpD Mega Mawile: 228-270 (83.2 - 98.5%) – guaranteed 2HKOJust a little prior damage and you net that OHKO!

252 SpA Salamence Helping Hand Hidden Power Grass vs. 252 HP / 0 SpD Rotom-W: 176-208 (57.8 - 68.4%) – guaranteed 2HKO after Leftovers recoveryDunno why you would run HP Grass, but just in case you get lucky with breeding and you’re having big trouble with Rotom-W…

Mega SwampertWhile not incredibly fast, it’s rather bulky, and has the ability to set up its own rain quite easily.

Swampert @ SwampertiteAbility: Damp -> Swift SwimAdamant NatureEVs: 252 Atk / 252 Spe / 4 HP-Rain Dance / Protect-Waterfall-Ice Punch-Earthquake

The choice is yours between Rain Dance and Protect… They each have very important niches and I’ll leave that to you. Calcs: (All using Mega Swampert’s stats)

-1 252+ Atk Swampert Helping Hand Ice Punch vs. 252 HP / 252+ Def Landorus-T: 308-364 (80.6 - 95.2%) – guaranteed 2HKO after Leftovers recoveryNot bad. Some prior damage and that thing’s gone.

252+ Atk Swampert Helping Hand Earthquake vs. 132 HP / 0 Def Mega Mawile: 368-434 (134.3 - 158.3%) – guaranteed OHKOlel

252+ Atk Swampert Helping Hand Ice Punch vs. 248 HP / 0 Def Togekiss: 312-368 (83.6 - 98.6%) – guaranteed 2HKO after Leftovers recoverySame thing as Lando-T. Some prior damage and Togekiss is gone.

I may be adding more as I think of them. This is just a preliminary idea.And Mega Steelix is my baby don’t you dare call it ew ;-;Also, why was it tough to EV Train Mega Sableye? Youarehorde training, aren’t you?

Mega camerupt is quite bulky and can gain stab from earth power which is super effective against steel and poison, and handles steel well because they are often very defensive, not specialy defensive. He can handle grass types which often also have poison moves.mega cameruptAbility: any —-> sheer forceEvs: 252 sp atk, 252 sp def( for water moves that tend to be special), 4 defmoves:- Flamethrower, fire blast ( stab and takes advantage of sheer force), heat wave ( stab, hits both foes)- Earth power ( stab, takes advantage of sheer force)- Stone edge ( coverage), rock slide ( all foes, takes advantage of sheer force)- Flash cannon ( coverage, takes advantage of sheer force)