Which Pokemon have hidden abillites that are worse (in those Pokemon’s case) than their regular abilities?

5 minute read

Make sure no opinions are present in this conversation! (singles format for convience, post another for doubles specifically if required)

Pleaselog inorregisterto add a comment.

Pleaselog inorregisterto add a comment.

I am judging by competitive viability. Here is the list:

Charizard Line’s: is debatable, both don’t have much use, and it is often Mega Evolved anyways

Caterpie: Run Away doesn’t have much Competitive use

Weedle: Same as Caterpie

Ratatta Line: Guts is superior to Hustle

Alolan Rattata Line: Thick Fat isn’t as useful as Hustle

Ekans Line: Intimidate is generally more useful than Unnerve.

Cleffa and Clefairy: If not in a double battle.

Iggly Line: Depends if you value Cute Charm or Frisk more

Oddish Line: Run Away and Stench aren’t that Great

Paras Line: Damp…

Venonat: Run Away

Diglett (and Alolan) Lines: Sand Force isn’t amazing :P

Meowth Line: Technician>Unnerve

Growlithe Line: Intimidate is often better than Justified

Machop Line: No Guard is better than Steadfast

Bellsprout line: Doesn’t use gluttony much

Tentacool Line: Clear Body is favored over Rain Dish

Geodude Line: Rock Head and Sturdy Surpass that of Sand Veil

Ponyta Line: Flash Fire is more consistent than Flame Body

Magnemite Line: Magnet Pull is used far more than Analytic

Dodou Line: Early Bird is favored over Tangled Feet

Seel Line: Thick Fat is better than Ice Body

Alolan Grimer Line: Unless in doubles

Shelder Line: Skill Link is their best ability

Onix: Weak Armor is rarely used on Onix

Drowzee Line: Insomnia is the most beneficial

Cubone Line (non Alolan): Battle Armor isn’t that great

Tyrogue Line (excluding Hitmonlee): All have better Regular Abilities

Lickitung Line: Oblivious is used more often

Happiny Line: Unless doubles.

Kangaskhan: Inner Focus…

Horsea Line: Damp…

Mime Jr. Line: Soundproof/Filter are favored over Technician

Scyther Line: Technician is key

Eevee: Adaptability is Eevee’s Best ability

Umbreon: Synchronize is more useful than inner focus.

Porygon-Z: Is fast enough than analytic is pretty useless.

Kabuto: Swift Swim is favored

Aerodactyl: Unnerve…

Ledyba Line: Iron Fist… with that base attack…

Chinchou: water absorb

Togepi Line: Serene Grace is best

Mareep Line: unless you are in doubles…?

Azuril Line: Close, but Huge Power Takes the Cake

Bonsly Line: Rattled isn’t great

Sunkern Line: Early Bird isn’t great

Yamana Line: Speed Boost is better than Frisk

Wynaut Line: Telepathy is very useless

Dunsparce: Rattled isn’t great

Snubbull Line: Intimidate>Rattled

Teddiursa Line: Honey Gather and Unnerve are not as good as Quick Feet or Guts

Delibird: Hustle is better than Insomnia

Skarmory: Sturdy is best

Raiku, Entei, Suicune: Pressure is better than Inner Focus

Larvitar: Sand Veil…

Tyranitar: Unnerve…

Mudkip Line: Damp…

Poochyena: Rattled isn’t great

Wurmple: Run Away…

Beautifly: Rivalry…

Lotad Line: Swift Swim is better

Pelipper: Drizzle is most useful

Ralts Line (except Gallade): Uness doubles…?

Surskit Line: Swift Swim and intimidate are better

Nincada: Run Away…

Nosepass Line: Other abilities are better than sand force

Meditite Line: Unless doubles…?

Electrike Line: Lightning Rod is Used More

Milotic: Cute Charm isn’t great

Spheal Line: Thick Fat is better

Beldum Line: Light Metal isn’t useful

Registeel: Light Metal Isn’t that useful.

Turtwig Line: Fails to make good use of either

Empolean: Close, but defensive Torrent is used more than offensive Defiant

Kricketot: Run Away

Sheildon Line: Sturdy is more important than Sondproof

Buizel Line: Swift Swim is more “Dangerous” than water veil

Gastrodon Line: Storm Drain and Stricy Hold are used more than Sand Force

Buneary Line: Limber is only good Competitive Ability

Glameow: Keen Eye isn’t great

Hippopotas Line: Sand Stream>Sand Rush

Skorupi Line: Sniper is best ability

Finneon Line: Water Veil isn’t great

Snover Line: Snow Warning>Sound Proof

Dialga/Palkia/Giritina: Unless Doubles.

Tepig and Pignite: Thick Fat doesn’t help much.

Oshawott Line: Shell Armor isn’t that useful

Lillipup: Run Away…

Munna Line: Unless Doubles

Pidove Line: Rivalry isn’t great

Roggenrola Line: Sand Rush isn’t great

Audino: Klutz…

Sewaddle Line: Overcoat isn’t as good as Chlorophyll

Cottonee Line: Chlorophyll is used less than Prankster

Petilil Line: Leaf Gaurd isn’t that useful.

Sandile Line: Both abilities are better than anger point

Darumaka Line: Zen Mode and Inner Focus aren’t great

Sigilyph: Tinted Lens isn’t as good as other abilities

Vannilluxe: Snow Warning is better than Weak Armor

Emolga: Static is luck based, whereas Motor Drive grants an Immunity

Frillish Line: Damp…

Ferrothorn: Iron Barbs>Anticipation

Axew Line: Mold Breaker>Unnerve

Stunfisk: Best ability is Static. Sad.

Meinfoo Line: Regenerator used more than Reckless

Pawniard Line: Defiant is better than Pressure

Bouffalant: Reckless is used most

Durant: Traunt is unreliable

Larvesta Line: Swarm is rarely used if ever

Tornadus/Thundurus: Prankster is used more than Defiant.

Fenekin Line: Magician isn’t great

Fletchinder/Talonflame: Flame Body is generally better

Scatterbug Line: unless doubles

Flabébé Line: unless doubles

Espur: Own Tempo isn’t that great

Inkay Line: Contrary is Favored

Binacle Line: Pickpocket isn’t great

Helioptile Line: Solar Power isn’t great

Hawlucha: Unburden is preferred

Dedenne: unless doubles

Klefki: Prankster>Magicain

Noibat Line: Unless doubles

Rowlett Line: Long Reach doesn’t do much

Pikipek and Trumbeak: Pickup doesn’t do much

Crabrawler Line: Anger Point isn’t great

Cutiefly Line: Unless doubles

Rockruff and Lycanroc Midday: Steadfast/Own Tempo isn’t as useful as it’s other abilities

Mudbray Line: Stamina>Inner Focus

Dewpider Line: Water Absorb isn’t very useful

Salandit Line: uses Corrosion more often than Oblivious

Stufful Line: Uses Fluffy most

Bounsweet Line: unless doubes

Comfey: Triage is its best ability

Sandygast Line: Sand Veil is almost never used

Togedamaru: Uses Iron Barbs more than Sturdy

Bruxish: Strong Jaw is used the most

Drampa: Cloud Nine isn’t really used much

Source+Smogon’s Strategy Pokédex

Hope I Helped!

The “viability” of each Pokemon and ability was taken from Smogon Forums’s viability rankings and Smogon stats. This answer only includes the most popular singles format and most popular doubles format.

OUChansey: natural cure > healerMega Charizard X: blaze > solar powerMega Charizard Y: blaze > solar powerClefable: This one is really close and might change over time.Ferrothorn: iron barbs > anticipationGastrodon: storm drain > sand forceMega Gyarados: intimidate > moxieHawlucha: unburden > mold breakerHippowdon: sand stream > sand forceKingdra: swift swim > dampMagnezone: magnet pull > analyticMega Mawile: intimidate > sheer forcePelipper: drizzle > rain dishMega Pinsir: hyper cutter > moxieReuniclus: magic guard > regeneratorSuicune: pressure > inner focusTyranitar: sand stream > unnerveMega Tyranitar: sand stream > unnerveVolcarona: flame body > swarmWeavile: pressure > pickpocketZapdos: This one is really close and might change over time.Everything else: They have 1 ability, have a good hidden ability, or are unviable no matter what ability they have.

VGC19 SunBronzong: levitate > heavy metalCrobat: inner focus > infiltratorFerrothorn: iron barbs > anticipationHitmontop: intimidate > steadfastLudicolo: swift swim > own tempoSalazzle: This one is really close and might change over time.Toxicroak: dry skin > poison touchTsareena: queenly majesty > sweet veilEverything else: They have 1 ability (like just about every legendary Pokemon that dominates this format), have a good hidden ability, or are unviable no matter what ability they have.